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Bannon and Pence send EU conflicting messages
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Media more trustworthy than Trump, poll finds
Spicer: Some manufactured anger at town halls
Chicago public schools plan to keep ICE out
Jackie Evancho tweets Trump on transgender policy
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Constituent to senator: 2020, you're done!
Trump: Budget proposal will focus on spending cuts
A tearful reunion for burned toddler and his family
He wants to hit Trump where it hurts: Corn
Mexico pans US immigration plan as Tillerson arrives
Kellyanne Conway's TV time-out
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Powerball ticket sold in Indiana hits $435M jackpot
7 Earth-size planets found orbiting nearby star
Woman with eating disorder dies after court grants her that right
Nine arrested at Dakota Access Pipeline site
Inside a forgotten theme park
US troops wounded on the front lines
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Trump's love affair with meatloaf
Jesus statue beheaded twice in two weeks
#TBT: From Selma to Montgomery
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SpaceX aborts space station docking
'Today' host Hoda Kotb announces baby girl
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Woman berates McConnell at town hall
Supreme Court Rules in favor of death row inmate
Pence visits desecrated Jewish cemetery
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When I was 5, I found a bomb in my synagogue
Muslim Americans raise funds for vandalized Jewish cemetery
CIA analyst quits, blames President Trump
Parents charged after opiates found in 8-year-old son
Huge stakes for Trump's immigration do-over
Immigration violations: The one thing to know
Wanted: 'Missing' lawmakers
How Trump makes changes outside law
Anne Frank Center director explodes over Trump
Congressman questions Trump's mental health
Life expectancy expected to soar, except in US
Ellen questions Jennifer Lopez on Drake rumors
Big banks rack up $6.4 billion in ATM and overdraft fees
UK high court upholds immigration rules on spousal income
Police: Killing victim filmed suspect
How much does it cost to win an Oscar?
Ivanka Trump steps into role behind her father
Autism link to herpes during pregnancy may be overstated
Trump calls recent anti-Semitic incidents 'horrible'
Spicer: Trump's denouncements never enough
Employee disappears with $100M
Judge blocks Texas from defunding Planned Parenthood
Liberals plan 'empty chair' town hall for Rubio
More North Koreans sought in murder of Kim Jong Nam
Can Europe really take the moral high ground on refugees?
DHS could vastly expand number of deportations
Melania Trump drops controversial language from $150M defamation suit
Moment rescuers spot girl buried under rubble
Get ready to cast your Oscar ballot
Same-sex marriage might decrease teen suicide attempt rates, says study
Fired HUD official: Trump's visit to museum 'a step in the right direction'
Swedish capital rocked by riots
Blair defends Guantanamo release for 'Isis bomber'
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Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Borderlands 2, Evolve Ultimate Edition Top March Games With Gold http://www.shacknews.com/article/99159/borderlands-2-evolve-ultimate-edition-top-march-games-with-gold http://www.shacknews.com/article/99159/borderlands-2-evolve-ultimate-edition-top-march-games-with-gold <p>Microsoft has released its Games With&nbsp;Gold list for March, with Borderlands 2 and Evolve Ultimate Edition topping the list</p> <p>The free Xbox One games will be Layers of Fear and Evolve, while the Xbox 360 games will be Borderlands 2 and Heavy Weapon. As with all the Games With&nbsp;Gold releases, the dates are staggered:</p> <ul> <li>Layers of Fear is free for the whole month of March. You'll save $19.99</li> <li>Evolve Ultimate Edition is free from March 16 to April 15. Save $49.99</li> <li>Borderlands 2 will be free from March 1-15. Save $19.99</li> <li>Heavy Weapon will be free from March 16-31. Save $9.99</li> </ul> <p>A few of the <a href="http://www.shacknews.com/article/98734/xbox-games-with-gold-announced-for-february">February Games With Gold</a>&nbsp;are still free if you want to grab them. Star Wars: The Force Unleashed runs through the end of the month, as does Lovers in Dangerous Spacetime. You have until March 15 for Project Cars: Digital Edition.&nbsp;</p> <p>Games With Gold titles are only free if you have an Xbox Live Gold membership.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/ds5aMX0sNYU" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 22 Feb 2017 16:20:00 PST John Keefer Titanfall 2's Live Fire 6v6 Mode To Release Tomorrow http://www.shacknews.com/article/99158/titanfall-2s-live-fire-6v6-mode-to-release-tomorrow http://www.shacknews.com/article/99158/titanfall-2s-live-fire-6v6-mode-to-release-tomorrow <p>Titanfall 2's <a href="http://www.shacknews.com/article/98802/titanfall-2-developer-outlines-next-batch-of-free-dlc-including-live-fire-multiplayer-mode">highly anticipated Live Fire free update</a>&nbsp;is finally going live tomorrow, adding a new 6v6 multiplayer mode, two maps specifically designed for it, as well as a complete overhaul of the matchmaking system.</p> <p>The new Live Fire Mode throws <a href="http://www.shacknews.com/article/98882/first-look-at-titanfall-2-live-fire-gameplay">12 players together onto a map</a>&nbsp;in a pilots-only match with no respawns, and only a minute to eliminate the opposing team or hold onto a neutral flag as time expires. There will also be two new maps for the mode: Meadow, which reintroduces zip lines, and Stacks, a highly vertical map that encourages attacks from above.</p> <p>The other big feature is what developer Respawn has dubbed Mixtape matchmaking, which eliminates the old way of joining a match in favor of creating a list of your favorite modes.</p> <p>There will also be a double XP event this weekend, starting tomorrow and ending on Monday, to encourage players to try the new mode.</p> <p>Respawn put out two sets of patch notes. The first came out <a href="https://forums.titanfall.com/en-us/discussion/10528/patch-notes-for-live-fire-update">before it had release certification for the DLC</a>, who the second was added when the <a href="https://forums.titanfall.com/en-us/discussion/9811/titanfall-2-server-update-1-23-2017">coming server update</a>&nbsp;was announced:</p> <p><b>NEW CONTENT:</b></p> <ul class="bbcode_list"> <li>Live Fire: A new Pilot vs Pilot elimination game mode! It&rsquo;s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.</li> <li>New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!</li> <li>New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.</li> <li>New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.</li> <li>New Audio for the DLC Commander Intros.</li> <li>Added a new execution, "Late Hit". Deliver a flurry of Stim fueled punches that pummel your enemy to the ground .</li> </ul> <p><b>NEW FEATURES:</b></p> <ul class="bbcode_list"> <li>Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own &ldquo;mixtape&rdquo; of modes to your heart&rsquo;s desire.</li> <li>Gamepad: Custom Button Mapping (Pilot &amp; Titan)</li> <li>Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default)</li> <li>Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default)</li> <li>Controls: &ldquo;Hold <use> to Rodeo&rdquo; Option (&ldquo;off&rdquo; is still default)</use></li> <li>Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)</li> <li>Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community</li> <li>New Sounds for the Stim Pilot Execution, &ldquo;Late Hit&rdquo;.</li> <li>Added Film Grain Slider</li> <li>New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.</li> </ul> <p><b>GAME IMPROVEMENTS:</b></p> <ul class="bbcode_list"> <li>Holo pilot decoy can now deploy on ziplines.</li> <li>Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles.</li> <li>Holo pilot decoy is now visible in the threat scope and sonar grenade pings.</li> <li>Holo pilot decoy no longer runs on top of dome shields.</li> <li>Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways.</li> <li>Holo pilot decoy should be more resilient when started during wallruns.</li> <li>Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button.</li> <li>Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability.</li> <li>Added some out of bounds triggers and props to block off areas for Crashsite and Complex.</li> <li>FOV is now saved per-user.</li> <li>When switching weapons while editing a loadout, the game will now preserve your mod choices if possible.</li> <li>Ronin now shows his sword in the loadout menus.</li> <li>Credit purchasable items now show a credit symbol instead of a lock symbol.</li> <li>Friends' names will now show up green in chatroom and in-game.</li> <li>Prime Titans can now use Nose Arts.</li> <li>Network Admins can send messages to the network in-game, rather than only through titanfall.com</li> <li>Added extra text to make clear that Warpaints are not supported on Prime Titans.</li> <li>Capped max range of Reapers' weapons in Attrition.</li> <li>Toned down the excessively loud dropship sounds in Attrition.</li> <li>Adjusted Volume Falloff of Cluster Rocket Explosions so you don't hear them from across the map anymore.</li> <li>Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking.</li> <li>Nuclear Eject damage no longer fills your Titan Meter.</li> <li>Reduced the area affected by the Nuclear Eject screen shake.</li> <li>Increasing crit damage Pilots deal to Reapers in Multiplayer.</li> </ul> <p><b>TITAN BALANCE:</b></p> <p><b>Tone</b></p> <ul class="bbcode_list"> <li>Reduced Salvo Core's damage.</li> <li>Removed the damage falloff from Salvo Core rockets.</li> <li>Increased the cooldown of Sonar Pulse.</li> <li>Reduced the projectile size of the 40mm.</li> <li>Tone Burst Loader Improvements:</li> <li>Slight presentation tweaks.</li> <li>Updated audio cues.</li> <li>Leaving ADS now clears the charges</li> </ul> <p><b>Northstar</b></p> <ul class="bbcode_list"> <li>Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage.</li> <li>Increased dash regen rate.</li> </ul> <p><b>Ronin</b></p> <ul class="bbcode_list"> <li>Increased dash regen rate.</li> </ul> <p><b>Scorch</b></p> <ul class="bbcode_list"> <li>ADS'ing with his primary weapon will display the projectile's path.</li> </ul> <p><b>Ion</b></p> <ul class="bbcode_list"> <li>Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage.</li> </ul> <p><b>WEAPON BALANCE:</b></p> <p><b>Devotion</b></p> <ul class="bbcode_list"> <li>Added very far damage settings, reducing its damage at distance.</li> <li>Added more kick to the first shot to make using single shots more difficult.</li> <li>Increased view kick during sustained fire to create a slightly larger spread.</li> </ul> <p><b>Archer</b></p> <ul class="bbcode_list"> <li>Fixed the homing speed so it will once again track targets as expected.</li> </ul> <p><b>MGL</b></p> <ul class="bbcode_list"> <li>Reduced the projectile speed.</li> <li>Increased the fuse time.</li> </ul> <p><b>MISC BUG FIXES:</b></p> <ul class="bbcode_list"> <li>Fixed being able to be shot by snipers behind the cover of the amped wall if the shooter is really close.</li> <li>Fixed sentries so they now properly track targets through the amped wall.</li> <li>Fixed tracers not showing up when shooting through friendlies with bullet weapons.</li> <li>Fixed the MP R201 not dismembering stalkers and ultimately being less effective as other similar weapons against stalkers.</li> <li>Fixed bug with using A-Wall/Hard Cover while phase shifted.</li> <li>Fixed some cases where players could plant turrets in mid-air.</li> <li>Fixed HUD display incorrectly showing number of Electric Smoke charges.</li> <li>Fixed case of scoreboard counting a Titan termination on a piloted Titan counting as 2 pilot kills.</li> <li>Fixed MOTD not displaying over a certain character limit.</li> <li>Fixed Charge Rifle with Quick Charge mod skipping cooldown after firing and switching weapons.</li> <li>An elusive Nessie has still not been found&hellip;last seen in the mission Blood and Rust&hellip;</li> <li>Fixed bug with getting doomed with Stealth Auto Eject while in the midst of melee. Also fixed rare case of being stuck permanently in a "Ejecting Titan" cockpit animation.</li> <li>Fixed some cases of being stuck inside of level geometry with Rodeo.</li> <li>Fixed Grenade indicators not showing up sometimes.</li> <li>Fixed incorrect bullet hit detection immediately after being damaged.</li> <li>Fixed some cases of being stuck inside of level geometry with Phase Rewind.</li> <li>Fix Asian languages not always word wrapping correctly.</li> <li>Fix input duplication between chat messages and the game.</li> <li>Fix pick up ammo sound incorrectly playing in MP.</li> <li>Fixed issue with browse not highlighting a network when clicked from lobby.</li> <li>Fixed hover FX not playing in NPC kill replay.</li> <li>Fixed Ion's Laser Core FX appearing offset from crosshair.</li> <li>Fixed showing the turret placement hint when player spawns, but doesn't have a turret, due to watching a kill replay with the turret placement hints.</li> <li>Fix camera becoming disoriented when navigating the store.</li> <li>Fix formatting issues in stats page.</li> <li>UI bug fixes when browsing networks and in the chatroom.</li> <li>Fixed a bug with the nose art menu that left the player on a blank page sometimes.</li> <li>Fixed a bug with SP achievements not correctly counting all Pilot Helmets collected. (Will trigger when opening main menu)</li> <li>Fixed some stats related issues with player melee.</li> </ul> <p><b>PLATFORM SPECIFIC FIXES:</b></p> <p><b>PS4:</b></p> <ul class="bbcode_list"> <li>Accepting a game invite while the game is not running will now properly connect you to the invited lobby.</li> <li>General stability improvements.</li> </ul> <p><b>PS4 Pro:</b></p> <ul class="bbcode_list"> <li>Increased sun shadow resolution.</li> </ul> <p><b>X1:</b></p> <ul class="bbcode_list"> <li>Stability improvements when browsing the store.</li> <li>Fix not being allowed to start multiplayer after resuming the game from suspend when the player's profile is not linked to an Origin account.</li> <li>Fixed being able to accept invites to a game that the player is already participating in.</li> <li>General stability improvements.</li> <li>Correctly grab the system voice permissions from Xbox and honor it in game.</li> </ul> <p><b>PC:</b></p> <ul class="bbcode_list"> <li>Added Adaptive Supersampling. When enabled and running faster than the FPS target, the game will dynamically increase rendering resolution up to 2x the target resolution to improve AA quality. If the maximum supersampled resolution exceeds 16K in either dimension (e.g. when running at Eyefinity/Surround resolutions), this option will be unavailable.</li> <li>Added Very High to the Model Quality tiers.</li> <li>General stability improvements.</li> <li>Added Model Draw Distance to allow pushing draw distances further out.</li> <li>Added description for Triple Buffered in the VSync description text.</li> <li>In an effort to reduce hitches from texture streaming, the "Texture Quality" setting has been renamed to "Texture Streaming Budget" to more accurately reflect the setting's function, and the tiers have been renamed to indicate the VRAM amount needed. A warning has also been added when the game detects that the chosen tier uses more memory than currently detected. The goal is to only use about ~75-80% of the VRAM when the game is running to avoid GPU memory management hitches.</li> <li>Spun D3D texture creates off onto a dedicated thread to avoid driver stalls and added throttling to the number of textures that are made live by the streaming system every frame. The throttling mechanism is simplistic and can be improved, but we want to get this out earlier to see if we're on the right track in reducing texture streaming stutter before investing more engineering effort. If you were previously experiencing stutter, please provide feedback on whether stuttering has noticeably improved after this patch.</li> <li>Adaptive Resolution FPS Target is no longer capped by max monitor refresh rate and instead caps to maximum supported FPS (144).</li> <li>Improve VRAM detection accuracy.</li> <li>Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.</li> <li>Improved frame rate stutter detection tools.</li> <li>Enabling adaptive resolution while VSync is set to Double Buffered should now reliably force VSync to Triple Buffered.</li> <li>The game now prevents the screensaver/lock screen from coming up due to idling while the game is running.</li> <li>Added additional info to rare startup error "Failed to CreateGameWindow. Resolution Unsupported?" and a speculative fix for it.</li> <li>Fixed adaptive res FPS target incorrectly resetting to 60.</li> <li>Fixed texture streaming being disabled on GPUs with &lt; 2GB of detected VRAM.</li> <li>Fixed the game crashing on startup if a user has AMD GPU drivers installed, but is no longer using an AMD GPU as the primary adapter.</li> <li>Fixed memory leak experienced on Crossfire setups.</li> <li>Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.</li> <li>Added text clarifying "Invite friends" functionality doesn't work while the Origin overlay is disabled.</li> </ul> <p>An here&nbsp;are the additional notes.</p> <ul class="bbcode_list"> <li>New logging to report player connection quality to help us track down reports of laggy games and disconnects.</li> <li>Drastically reduced requirements for Match Loss Protection - Increased chance of not receiving a match loss for joining a game late that we do not expect you to win. When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss.</li> <li>Increased direct Pilot hit damage for Gravity Star.</li> <li>Increased damage on the Flatline, R-97, Spitfire, L-Star, Double Take, EPG, and Thunderbolt.</li> <li>Decreased damage on the Volt.</li> <li>Regen no longer resets Pilot loadout names.</li> <li>Assists count as Weapon XP again.</li> <li>Nerfed Pilot Sentry.</li> <li>Firestar will no longer display "Thermite Attached" if detonated on friendly Titans.</li> <li>Fixed Ion Vortex Shield drain being framerate dependent.</li> <li>Fixed bad AI navigation on Complex.</li> <li>Fixed collision on Crashsite to prevent players from going into walls.</li> <li>Fixed Legion Overcore not being available after using Smart Core.</li> <li>Fixed "Fairfight category is incompatible".</li> <li>Fixed various stability issues.</li> </ul> Wed, 22 Feb 2017 15:15:00 PST John Keefer Overwatch's Efi Will Be Part of Next Hero's Story, Game Director Says (Update) http://www.shacknews.com/article/99157/overwatchs-efi-will-be-part-of-next-heros-story-game-director-says-update http://www.shacknews.com/article/99157/overwatchs-efi-will-be-part-of-next-heros-story-game-director-says-update <p><strong>Update:&nbsp;</strong>After this story went live, Kaplan apparently clarified his remarks to Polygon, stating that Efi will be part of the next character's story, but that the new character had not been confirmed.</p> <p><strong>Original Story:</strong> The speculation about <a href="http://www.shacknews.com/article/99137/overwatch-gives-an-official-tease-to-its-next-hero">Overwatch's next hero</a>&nbsp;has run wild after yesterday's faux interview with child robotics and AI genius Efi Oladele. Would the hero be an 11-year-old or would it be a new Omnic she might create? According to Gabe Director Jeff Kaplan, it is the former, but we likely have not gotten the full story.</p> <p>Kaplan gave an Overwatch talk at DICE 2017, showing various slides of art. In one, a huge four-legged mech was prominent, but he quickly warned <a href="https://www.reddit.com/r/Overwatch/comments/5vi0ec/some_possible_pics_of_the_new_spider_hero/">speculative Reddit users</a>&nbsp;that "<span>the hero in the center is not the hero that you think it is,&rdquo; which was similar to his comment on the official forums earlier in the week <a href="http://www.shacknews.com/article/99107/overwatchs-next-hero-may-not-be-doomfist-after-all">about character Doomfist</a>.</span></p> <p><span>However, after the talk, he <a href="http://www.polygon.com/2017/2/22/14699624/overwatch-new-hero-speculation">confirmed to Polygon that Efi was the next hero</a>, with more info coming "over the next week."</span></p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/polygon-overwatch-efi-original-1.jpg" alt="" width="700" height="392" /></div> <p><span>The revelation of a combatant 11-year-old seems odd. In yesterday's story about Efi, it was revealed that she liked the idea of drones doing her work for her, and that she really wanted to create a new Omnic, the game's sentient robots. Those details could mean that Efi may not be killable, but eliminating her toys would eliminate her. And while the four-legged mechanical marvel in the slide and previous trailers for Overwatch may not be the actual hero, it could still appear in the game very soon.</span></p> <p><span>Granted it's all speculation at this point, but hey, we'll learn more over the next week.</span></p> Wed, 22 Feb 2017 14:30:00 PST John Keefer Shack's Arcade Corner: Primal Rage http://www.shacknews.com/article/99156/shacks-arcade-corner--primal-rage http://www.shacknews.com/article/99156/shacks-arcade-corner--primal-rage <p>Welcome to another edition of <a href="http://www.shacknews.com/topic/shacks-arcade-corner">Shack&rsquo;s Arcade Corner</a>, where Greg Burke makes it his business to parade around like a huge monster and fight off any takers. That&rsquo;s why in this episode of Shack&rsquo;s Arcade Corner, he&rsquo;s tackling <em><a href="https://en.wikipedia.org/wiki/Primal_Rage">Primal Rage</a></em>.</p> <p>Greg checks out this versus fighter from Atari Games released in 1994 and discovers exactly what makes these brawlers so primal in the first place. The Virtuous and Destructive Beasts are ready to duke it out with red T-Rexes, ape-beasts, stegosauruses and more. It&rsquo;s a throwback to the Stone Age here at Shacknews as Greg risks life and limb to bring us one of the best arcade fighters ever &mdash; at least, to some of us.</p> <p>Check out our look at Primal Rage below!</p> <p><span>For more&nbsp;videos, including gameplay and interviews, visit the&nbsp;</span><a href="https://www.youtube.com/user/Shacknewsgames" target="_blank">Shacknews</a><span>&nbsp;and&nbsp;</span><a href="https://www.youtube.com/channel/UCWdXbx28xPxbotxGIQDjIbA" target="_blank">GamerHub.tv</a><span>&nbsp;YouTube channels.</span></p> <p><iframe width="794" height="394" src="//www.youtube.com/embed/xn-K_BWfSn0"></iframe></p> <p><span>If you have a suggestion for a future episode of Shack's Arcade Corner, please let us know in the comments section or tweet&nbsp;</span><a href="https://twitter.com/shacknews" target="_blank">@shacknews</a><span>&nbsp;&amp;&nbsp;</span><a href="https://twitter.com/GregBurke85" target="_blank">@GregBurke85</a><span>&nbsp;with #ArcadeCorner.</span></p> Wed, 22 Feb 2017 14:15:00 PST Greg Burke Come Watch Us Play Sentinels of the Multiverse On Twitch At 4 PM ET http://www.shacknews.com/article/99155/come-watch-us-play-sentinels-of-the-multiverse-on-twitch-at-4-pm-et http://www.shacknews.com/article/99155/come-watch-us-play-sentinels-of-the-multiverse-on-twitch-at-4-pm-et <p>If you&rsquo;ve got a free afternoon (and even if you don&rsquo;t) you should take in some <em>Sentinels of the Multiverse</em> with us! Tune into our <a href="https://www.twitch.tv/shacknews">Shacknews Twitch channel</a>&nbsp;at 4 PM ET/1 PM PT to check out Asif Khan, Jason Faulkner, RaqibMarvelous, and tehMorag as they engage in card combat with the colorful card game.</p> <p>Watch it all go down via the stream below or head on over to our <a href="https://www.twitch.tv/shacknews">Twitch page</a>&nbsp;to hang out with all the other viewers in chat. Make sure to subscribe to our Twitch channel for more awesome streams and content as well!</p> <p><iframe width="794" height="394" src="https://player.twitch.tv/?channel=shacknews" frameborder="0" allowfullscreen="allowfullscreen" scrolling="no"></iframe><a href="https://www.twitch.tv/shacknews?tt_medium=live_embed&amp;tt_content=text_link" style="padding: 2px 0px 4px; display: block; width: 794px; font-weight: normal; font-size: 10px; text-decoration: underline;"></a></p> Wed, 22 Feb 2017 12:45:00 PST -Shack Staff Overwatch Pro Player Destroys Hacker Impersonating Him in Game http://www.shacknews.com/article/99154/overwatch-pro-player-destroys-hacker-impersonating-him-in-game http://www.shacknews.com/article/99154/overwatch-pro-player-destroys-hacker-impersonating-him-in-game <p>They say that imitation is the sincerest form of flattery, unless of course you are a cheater. An pro Overwatch player ran into someone in a match using his account name and aim-botting at the same time. In the end, justice prevailed.</p> <p>Overwatch expert Kephrii, aka Brian St. James, is the <a href="http://team-dignitas.net/articles/blogs/overwatch/10188/the-state-of-widowmaker-an-interview-with-highest-ranked-widowmaker-kephrii">highest ranked Widowmaker player</a>&nbsp;in the world. So when he saw another Kephrii playing Widowmaker in a match against him and his team, it became personal (<a href="http://www.shacknews.com/article/99086/chaos-ensues-as-cheaters-are-matched-up-with-pro-overwatch-players">via Engadget</a>). The real Kephrii kills the imposter several times, and he even becomes a but agitated when he realizes the guy is cheating as well. "<span>Guys, he's cheating," St. James tells his team between rounds. "I told you this; that Kephrii is cheating, he's aim-botting."&nbsp;</span></p> <p><span>In the end the real Kephrii is rewarded with play of the game. In posting his video on YouTube, St. James is matter-of-fact: "<span>&nbsp;I was playing with LG Superplouk and we got matched against a Hacker who named his account Kephrii after me. It's kind of flattering that he thought to name his aimbot account after me, but he's still a dick for hacking."</span></span></p> <p><span><span>Of course, cheaters vs. pros happens on occasion in Overwatch, but <a href="http://www.shacknews.com/article/99086/chaos-ensues-as-cheaters-are-matched-up-with-pro-overwatch-players">seeing the pros wipe the floor with them</a>&nbsp;is always satisfying.</span></span></p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/VamU1zCMLwo" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 22 Feb 2017 12:40:00 PST John Keefer Mass Effect Expansion Comes to Cards Against Humanity http://www.shacknews.com/article/99153/mass-effect-expansion-comes-to-cards-against-humanity http://www.shacknews.com/article/99153/mass-effect-expansion-comes-to-cards-against-humanity <p>BioWare has teamed up with Cards Against Humanity to create&nbsp;a Mass Effect expansion for the popular game. But don't expect anything family friendly. The cards are all about sex with aliens and boning metal women. We doubt these are the <a href="http://www.shacknews.com/topic/mass-effect-andromeda">"meaningful" side quests</a>&nbsp;that Mass Effect&gt; Andromeda was aiming for.&nbsp;</p> <p>The limited-edition 14-card pack is&nbsp;<a href="https://totallyfuckablealiens.com/">now on sale for only $1</a>, and the site jokes that the pack was created in the hope that "<span>they would let us play the <a href="http://www.shacknews.com/topic/mass-effect-andromeda">new&nbsp;</a></span><a href="http://www.shacknews.com/topic/mass-effect-andromeda">Mass Effect</a><span><a href="http://www.shacknews.com/topic/mass-effect-andromeda">&nbsp;game</a> early. That did not happen, but here we are&nbsp;anyway."&nbsp;</span></p> <p>In actuality, the expansion actually sprung from a meeting a few years ago at the San Diego ComicCon between the CAH team and the developer. The two sides were so excited about the prospect that work began on the cards later that same evening. More than 700 cards were created, but only 14 made the final cut.&nbsp;</p> <p>&ldquo;Whenever we&rsquo;d look at the list of cards their team preferred, it was only cards about fucking,&rdquo; CAH's Trin Garritano <a href="http://www.polygon.com/2017/2/22/14698798/cards-against-humanity-mass-effect-pack">told Polygon</a>. &ldquo;We had to push through a few non-sex cards just to widen the appeal of the deck. It was an incredible problem to have and I am still absolutely tickled by this.&rdquo;</p> <p>While Mass Effect did have some highly publicized erotic moments, it is likely these cards are more NSFW than the games were. &ldquo;I mean one of the white cards is &lsquo;an armored Krogan war-clitoris&rsquo; so I guess that&rsquo;s up for debate?&rdquo;</p> <p>The cards were created by BioWare writers&nbsp;Karin Weekes, Ben Gelinas, and Sam Maggs, with art done by illustrator Cara McGee.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/DSC01844.JPG" alt="" width="700" height="467" style="undefined" /></div> <p></p> Wed, 22 Feb 2017 12:05:00 PST John Keefer World of Tanks Player Dies During 24-Hour Charity Twitch Stream http://www.shacknews.com/article/99152/world-of-tanks-player-dies-during-24-hour-charity-twitch-stream http://www.shacknews.com/article/99152/world-of-tanks-player-dies-during-24-hour-charity-twitch-stream <p>A Twitch gamer running a 24-hour charity stream for the Make-A-Wish Foundation has died off-camera during the&nbsp;marathon.</p> <p><span>Brian &ldquo;PoShYbRiD&rdquo; Vigneault, a 35-year-old World of Tanks player from Virginia Beach, Va., <a href="https://pvplive.net/c/twitch-streamer-dies-during-24-hour-charity-live-s">had stepped out around 3:30 a.m. CST</a>&nbsp;for a smoke break, but did not return. Fans following the stream became concerned, thinking that maybe he had fallen asleep. When a friend saw him online in a Discord chat channel, he reached out, but apparently the person responding was a member of the Virginia Beach police department. The detective later confirmed that&nbsp;Vigneault had died. No official cause of death has been released.</span></p> <p><span>According to his <a href="https://www.twitch.tv/poshybrid">Twitch profile page</a>,&nbsp;Vigneault was active in doing charity streams, giving 100% of the proceeds to various organizations. "<span>So far this stream has raised over $10,917.20 for various veterans and children's charity organizations," he said on the page.</span></span></p> <p><span><span>A moderator on his channel posted that "<span>Our dear friend and fellow streamer, PoShYbRiD has passed away on Feb 19th. The family has chose to not release the details of his passing. We feel it is best to just remember him for who he was, and not think about what happened."</span>&nbsp;A <a href="http://tu9srvbirvvtnir3d3cuz29mdw5kbwuuy29t.g00.ign.com/g00/2_d3d3Lmlnbi5jb20%3D_/TU9SRVBIRVVTNiRodHRwczovL3d3dy5nb2Z1bmRtZS5jb20vcG9zaHlicmlk_$/$">GoFundMe page</a>&nbsp;has been set up to benefit&nbsp;Vigneault's wife and three children.</span></span></p> <p><span><span>World of Tanks developer Wargaming.Net offered it condolences in a statement:&nbsp;</span></span>&ldquo;Wargaming is saddened to hear of the loss of streamer and tanker Brian Vigneault, aka &lsquo;PoShYbRiD,&rsquo; a devoted player of World of Tanks and contributor to the Make-A-Wish foundation. We offer our most sincere condolences to his family and friends during this difficult time.&rdquo;</p> <p><span><span>&nbsp;</span></span></p> <p></p> Wed, 22 Feb 2017 11:30:00 PST John Keefer Nintendo Switch will be available at GameStop for walk-ins on launch day http://www.shacknews.com/article/99151/nintendo-switch-will-be-available-at-gamestop-for-walk-ins-on-launch-day http://www.shacknews.com/article/99151/nintendo-switch-will-be-available-at-gamestop-for-walk-ins-on-launch-day <p><span>Pre-orders for the upcoming Nintendo Switch <a href="http://www.shacknews.com/article/98594/nintendo-switch-pre-orders-have-been-snapped-up-at-almost-all-retailers">came and went pretty quickly</a>, so it&rsquo;s understandable that many weren&rsquo;t able to secure one for launch day. If you were one of those people, there&rsquo;s still hope. Gamestop announced today that there will be a limited supply of consoles set aside for walk-in customers on launch day.&nbsp;</span></p> <p><span><span class="Apple-tab-span"> </span>In a press release, GameStop encouraged those unable to snag a console early to attend their &ldquo;midnight launch events.&rdquo; Be aware that fans will show up in large numbers to try and get in on that walk-in deal; so your chances of being able to purchase a Switch on launch day without a pre-order are slim, but still worth a shot.</span></p> <p>Gamestop also revealed that they will have two different Nintendo Switch bundles available for purchase on their website. As of now it&rsquo;s unknown as to when these offers will go live. Bundle 1 will get you a Switch console, a Switch pro controller, and The Legend of Zelda: Breath of the Wild for $429.99. Bundle 2 will get you everything included in bundle 1, along with Piggyback&rsquo;s official guide to Zelda: BOTW for $454.99.</p> <p>Nintendo fans aren&rsquo;t new to the struggle of trying to get their hands on the company&rsquo;s new hardware. Last years <a href="http://www.shacknews.com/article/97649/nes-mini-is-in-short-supply-nintendo-responds-to-angry-fans">NES Classic was so hard to get a hold of</a>&nbsp;that&nbsp;some stores were only receiving shipments in the single digits. Prices on eBay even reached $500.</p> <p>GameStop had <a href="http://www.shacknews.com/article/98924/report-gamestop-target-cancelling-some-switch-pre-orders">came under fire earlier this month</a>&nbsp;when reports started to surface that the company was randomly cancelling pre-orders. The company issued a statement <a href="http://www.shacknews.com/article/98940/gamestop-denies-reports-of-cancelled-nintendo-switch-pre-orders">vigorously denying the report</a>.</p> <p>Were you able to secure a Nintendo Switch pre-order? Or do you plan on being the first in line on March 3rd to claim your hot new hardware?</p> <p><span>&nbsp;</span></p> Wed, 22 Feb 2017 11:00:00 PST Donovan Erskine Dead Rising 4 Coming to Steam Next Month http://www.shacknews.com/article/99150/dead-rising-4-coming-to-steam-next-month http://www.shacknews.com/article/99150/dead-rising-4-coming-to-steam-next-month <p>Dead Rising 4 is a fun little romp&nbsp;through hordes of zombies, but it had previously been confined to Xbox One and Windows 10. Now users of other PC operating systems&nbsp;can rejoice as the game is coming to Steam on March 14.</p> <p>Capcom released a rather over the top trailer for the announcement (seen below), which is saying a lot since Dead Rising 4 is pretty over the top to begin with, but if it doesn't make you smile, you are probably as dead inside as the zombies that Frank West is trying to eliminate.</p> <p>Steam is already <a href="http://store.steampowered.com/app/543460/">running a Dead Rising 4 pre-order deal</a>, offering 20 percent off the regular price at $47.99. The Deluxe&nbsp;Edition is $67.98, or 15% off.&nbsp;</p> <p>The PC specs for the game are:</p> <p><strong>Minimum:</strong></p> <ul> <li><strong>OS:</strong> Windows 7 64-bit</li> <li><strong>Processor:&nbsp;</strong><span>&nbsp;Intel i5-2400 or AMD FX 6300</span></li> <li><span><strong>Memory:</strong> 6 GB RAM</span></li> <li><strong>Graphics:</strong>&nbsp;NVIDIA GeForce GTX 760 (2 GB) or AMD Radeon HD 7850 (2 GB)</li> </ul> <p><strong>Recommended:&nbsp;</strong></p> <ul class="bb_ul"> <li><strong>OS:</strong>&nbsp;Windows 10 64-bit</li> <li><strong>Processor:&nbsp;</strong>Intel i7-3770 or AMD FX 8350</li> <li><strong>Memory:</strong>&nbsp;8 GB RAM</li> <li><strong>Graphics:&nbsp;</strong>NVIDIA GeForce GTX 970 (4 GB) or AMD Radeon R9 290 (4 GB)</li> </ul> <p>DirectX 11, a broadband internet connection, 50GB of storage space and a DX 11 compatible sound card are required for both.</p> <p>And sorry, PS4 folks. You still have to wait several more months&nbsp;for <a href="http://www.shacknews.com/article/95374/e3-2016-dead-rising-4-will-be-a-microsoft-exclusive-for-a-year" target="_blank">Dead Rising 4's release on PlayStation 4</a>. If you are still on the fence about the game, check out Steve Watts' <a href="http://www.shacknews.com/article/98008/dead-rising-4-review-a-frank-assessment" target="_blank">Dead Rising 4 review</a>.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/AaLnFrlB44Q" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 22 Feb 2017 10:45:00 PST John Keefer The Legend of Zelda: Breath of the Wild Gets Unboxed by Aonuma http://www.shacknews.com/article/99148/the-legend-of-zelda-breath-of-the-wild-gets-unboxed-by-aonuma http://www.shacknews.com/article/99148/the-legend-of-zelda-breath-of-the-wild-gets-unboxed-by-aonuma <p>If you were one of the lucky ones to get a copy of a Limited&nbsp;Edition of The Legend of Zelda: Breath of the Wild for the Nintendo Switch, congratulations. If not, then take a few minutes to enjoy the unboxing of the set by Producer Eiji Aonuma.</p> <p>The joy on his face as he pulls the items out of the box is reminiscent of a kid on Christmas. He pulls out the game disk box - which is for Europe only - pointing out that Link is "looking back over his shoulder, almost like he's calling out to us." He also reaches in to pull out the biggest piece of the edition, a copy of the Master Sword of Resurrection, planted in the ground next to a flower called the Silent Princess. Aonuma said the sword looks a bit worn with age, but if you want to know why it looks like that and why the flower is there, "you'll just have to play the game to find out."</p> <p>The Limited Edition is a European variation of the <a href="http://www.shacknews.com/article/98548/treehouse-stream-reveals-zelda-breath-of-the-wild-master-edition">Legend of Zelda: Breath of the Wild Special and Master Editions</a>&nbsp;available in the United States.&nbsp;</p> <p>It is really fun to watch Aonuma-san enjoy his work. You can see how much he loves the series just in this short video. He should be more excited when the game is finally released alongside the Nintendo Switch on March 3, especially so fans can see how <a href="http://www.shacknews.com/article/99063/zeldas-eiji-aonuma-has-a-trick-to-help-open-world-narratives">he is dealing with an open-world game</a>.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/tirsoK5Jwj4" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 22 Feb 2017 10:15:00 PST John Keefer Valve Eliminates Class and Fee Needed to Use SteamVR Tracking http://www.shacknews.com/article/99147/valve-eliminates-class-and-fee-needed-to-use-steamvr-tracking http://www.shacknews.com/article/99147/valve-eliminates-class-and-fee-needed-to-use-steamvr-tracking <p>Since August, SteamVR has had a <a href="https://partner.steamgames.com/vrtracking">cutting-edge tracking system</a>&nbsp;that can be used by developers royalty-free. The hitch has been that if they wanted to use the technology, they had to pay $3,000 for a course on how to use it. Not any more.</p> <p>Valve has nixed the fee and the need to attend the class. "After working with numerous third parties and updating the tools, Valve is opening more direct access to the technology and course work, available free of charge in English and Chinese," the company said in a statement. However, "the full, in person training courses are still available for those interested."</p> <p>When the technology first became available, more than&nbsp;500 companies signed up to use it, Valve said. It can be used for peripherals, HMDs, or other devices. The tech is used extensively in the HTC Vive.</p> <p>Valve also announced that it will be making its SteamVR base stations available later this year. The wireless base station&nbsp;has 120-degree multi-axis laser emitter, and can work with another station to provide a full 360 degrees of coverage.</p> <p>Valve continues to push the envelope in the VR space. Company boss Gabe Newell recently said that <a href="http://www.shacknews.com/article/98999/gabe-newell-opens-up-a-little-on-valves-vr-plans">Valve is working on three new games</a>&nbsp;that are fully devoted to VR, and that he believes room-scale VR will eventually become house-scale in the near future.&nbsp;</p> Wed, 22 Feb 2017 09:45:00 PST John Keefer Here They Lie For PlayStation VR Updated to Be Playable Without VR http://www.shacknews.com/article/99146/here-they-lie-for-playstation-vr-updated-to-be-playable-without-vr http://www.shacknews.com/article/99146/here-they-lie-for-playstation-vr-updated-to-be-playable-without-vr <p>Here They Lie was a survival horror game released last year for PlayStation VR that did a rather good job of scaring the heck out of players. Unfortunately, if you didn't have the headset, you couldn't play the game. Developer Tangentlemen decided to remedy that.</p> <p>Thanks to&nbsp;a new update, Here They Lie now has a Standard version for PlayStation 4 and PS4 Pro, <a href="http://blog.us.playstation.com/2017/02/20/here-they-lie-updated-with-ps4-and-ps4-pro-support-on-february-21/">according to co-Creative Director Cory Davis</a>. If players already have the VR version of the game, they will automatically get the standard version in the patch. Future players will get both versions of the game.</p> <p>The PS4 Pro patch will add "b<span>etter shadows, post-processing effects, dynamic flashlight shadows, and ambient occlusion," he&nbsp;said. And its all playable in 4K resolution, provided you have a 4K compatible display.</span>&nbsp;</p> <p>As for the rest of the changes, Davis said there is now "<span>a controller configuration screen, the highly requested Chapter Select screen, subtitles (only for the Standard version), and a slew of visual upgrades - like improved anti-aliasing and lighting across the board."</span></p> <p><span>Finally, for the original VR adopters, "<span>We&rsquo;ve improved head tracking globally for a smoother, more accurate, and more immersive experience," he said. "Additionally, we&rsquo;ve reworked the overall texture streaming to improve the sharpness of the visuals throughout the world. Some additional tutorial screens have been added to help you smoothly immerse yourself in VR, and you&rsquo;ll be able to switch between the VR and Standard (non VR) version of Here They Lie seamlessly."</span></span></p> <p><span><span>If you haven't tried the game, here's what you might have missed.</span></span></p> <p><span><span><iframe width="700" height="394" src="https://www.youtube.com/embed/jjqvGG2pvxY" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></span></p> <p></p> Wed, 22 Feb 2017 09:25:00 PST John Keefer Full Metal Furies is a New Co-Op Brawler From Rogue Legacy Devs http://www.shacknews.com/article/99145/full-metal-furies-is-a-new-co-op-brawler-from-rogue-legacy-devs http://www.shacknews.com/article/99145/full-metal-furies-is-a-new-co-op-brawler-from-rogue-legacy-devs <p>Cellar Door Games has been working diligently on a new game after the popularity of <a href="http://store.steampowered.com/app/241600/">Rogue Legacy</a>. Many had hoped it would be a sequel. Instead, the developer has announced a new team-based co-op brawler called Full Metal Furies.</p> <p>The 2D game is designed for up to four players, or you can play solo with two teammates through the game's Pick 2 system. It will have some RPG elements where you can collect gold and level your party, but at its heart it is still a fighter pitting you against Titans. While the game will have a story, it is not something that players will be tied to. It will be playable online or offline.</p> <p>"<span>The game is definitely&hellip; Hard. &nbsp;It&rsquo;s about as difficult as Rogue Legacy, but more forgiving because your gold isn&rsquo;t taken away when you die," a</span>ccording to the <a href="http://cellardoorgames.com/our-games/full-metal-furies/">FAQ for the game</a>. And don't expect a grind, unless you really want it. "<span>Like Rogue Legacy, there&rsquo;s a very high skill ceiling for this game, and the RPG mechanics of the game allow people of varying skill levels beat the game. &nbsp;If you&rsquo;re really good, you could beat it at level 1."</span></p> <p>The game is being designed for Steam, Windows 10, and Xbox One, with cross-play support. Full Metal Furies is expected to be released some time later this year.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/n-UdQRjHUTA" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 22 Feb 2017 08:55:00 PST John Keefer Elder Scrolls Online Faces the Future with Morrowind Expansion http://www.shacknews.com/article/99132/elder-scrolls-online-faces-the-future-with-morrowind-expansion http://www.shacknews.com/article/99132/elder-scrolls-online-faces-the-future-with-morrowind-expansion <p><em>The Elder Scrolls Online: Morrowind</em> is taking the MMORPG back to some of its most iconic roots, while injecting a fresh round of new features. At a presentation at ZeniMax Online's offices, Shacknews&nbsp;had the opportunity to see the new Chapter in detail, and talk with developers about <em>Elder Scrolls Online</em>, the Morrowind expansion, and the future of MMOs.</p> <p><em>ESO: Morrowind</em> is being consciously referred to as a new Chapter of the saga, introducing more than 30 hours of new story content. The emphasis on it as a starting point is mean to welcome in new players, who can jump straight to the Morrowind content without any previous ESO experience. Meanwhile, veterans and lapsed players have a chance to experience the new content, and the play anywhere level structure of the One Tamriel expansion means everyone will be properly scaled. ZeniMax is aiming for a Chapter of similar scale roughly every year, in addition to smaller quarterly updates.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/HVdzUBwA4-k" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Aiding in easing new players is a new class, the Warden, which serves as a well-rounded and versatile addition. This is the first class added since ESO's launch, and its variety of abilities make it remarkably flexible. It also comes equipped with a pet, the War Bear, which promises to make an easy entry point for new players who may lack a team.</p> <p>Finally, <em>ESO: Morrowind</em> will be adding Battlegrounds, a 4v4v4 arena battle mode. It will launch with three maps, and three game types: Capture the Flag, Domination (capture point), and Team Deathmatch. Zenimax promises a variety of rewards, and suggested Battlegrounds will probably be gated at level 10, though that's still under consideration.</p> <p>I&nbsp;talked with creative director Rich Lambert about what we can expect from this return to Morrowind.</p> <p><strong>Elder Scrolls isn't quite traditional European fantasy, and you make an effort to differentiate it. What goes into that?</strong></p> <p>I think some of that is there. You all touched on that a little bit, we have the Bretons&nbsp;and the Imperials, but we also have a lot of other cultures in the game as well. With Morrowind in particular, it's an alien world. There's giant mushrooms, and these bug creatures, they have all&nbsp;this really complicated inter-house politics. The Telvanni mages who are these snooty aristocratic mages who are very high-magic, and then we have the Ashlanders who are almost Native American in that they worship the land and their ancestors. I think the thing that separates Elder Scrolls from your traditional medieval fantasy is there's a whole bunch of different cultures, it's not just one culture.</p> <div class="articleImage full" style="width: 100%px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/ESO Morrowind_Balmora.jpg" alt="" width="100%" height="NaN" /></div> <p><strong>The game has gotten quite a few updates on this quarterly schedule.&nbsp;How has the long-time player community responded? Are they generally satisfied, or has there been some whiplash?</strong></p> <p>I think early on we were a little bit gun-shy about what we could and couldn't change, just because we didn't want to rock the boat too much. Like when we introduced the justice system, we were pretty sure that was going to be a big thing, but like, stealing in a massively multiplayer game, that's a big crazy thing, right? And then as we've understood the game and what players love about it, I think we've been able to identify those areas that players think are lacking, and then use that to help guide where we're going next.</p> <p>One Tamriel is a perfect example. We knew that battle leveling worked in PvP, we didn't know it worked in PvE. So we tested it and the response we got was, holy s--- this is amazing, he's level 20 and I'm level 50. So we definitely look at that stuff and understand it a lot better than we did at launch.</p> <p><strong>Elder Scrolls is traditionally about you as the singular hero, so how do you balance that against the needs of an MMO?</strong></p> <p>The thing that we always try to make sure of is when you're out there questing&ndash;because generally you always quest on your own&ndash;we try to make sure you feel like you're the hero or you're the most important person. And where we start to diverge from that is where we get more into our group content and our trials. So if you look at the quests that are in those, they always refer to you and your party. In the solo, quest-centric stuff they refer to you in the singular.&nbsp;</p> <p><strong>Warden feels like it's targeting that self-sufficiency, since it's a jack-of-all-trades class. Was that the intent, to make it friendly for new players&nbsp;to hop and feel like they're having a single-player-like experience?</strong></p> <p>I think that was part of it. On its own, it can do a lot of things. As soon as you add a pet, so you have a companion, you're instantly in a group. We wanted to make sure that the abilities you had would benefit both of you, or if you have other people with you they all get that benefit.&nbsp;</p> <p><strong>Since this is&nbsp;a multiplayer game it's all about balance. So you have this class that seems especially attuned to a single-player game but you also have to keep the multiplayer balance. Are there any significant tweaks you had&nbsp;to give other classes to make everyone play nice with each other?</strong></p> <p>No, not really. We already have a pet-type class with the Sorcerer. You can have daedric pets that you summon and they'll do things. So we did learn a number of things with the Sorc that we were able to transfer. One of those is, it can be a little unruly to control your pet. He doesn't generally go where you want him to. So with this one, you can always direct where you want your pet to go by heavy-attacking your target. We put that in to solve the Sorcerer problem, but now that we have the Warden we need to make sure they all work the same way, so the Sorc pets will do the same thing as the Warden pet.</p> <div class="articleImage full" style="width: 100%px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/ESO Morrowind_Warden Wings.jpg" alt="" width="100%" height="NaN" /></div> <p><strong>When you're doing a Trial, what is the role for a Warden? It doesn't neatly fit into the holy trinity of classic MMOs, but it feels like it can do all of them a little bit.</strong></p> <p>We've had them perform all of&nbsp;the main roles in our tests, so they can be a main tank, they can be a main healer, they can be a main DPS. Where they really start to shine is more of the off-tank or off-healer, where we don't really need a full tank or two full tanks for the entire run, so you can have an off-tank who can bring a lot of utility and support for certain things. That's where they really, really shine, but like I said, we've had them performing main as well.</p> <p><strong>You mentioned Battleground rewards. What kind of rewards can we expect for winning a Battleground, and is there a consolation prize for losing?</strong></p> <p>There will be gear, so there are some new sets coming in for that. There are cosmetic things, there are furnishings for your home. We tried to make sure there was something there for everybody.</p> <p><strong>That seems like the most easily repeatable, check-in-every-day kind of content.</strong></p> <p>Yeah, one of the things we saw some of the population do was, instead of having those 50 on 50 on 50 Keep sieges, they would go out with a small group and roam the countryside looking for ways to pick off other players. You know, they'd capture a resource and wait for people to come in and take it over. It's something that players have definitely wanted and have been doing in Cyrodiil. So with the Battlegrounds, what we're doing is giving them that opportunity but making it much easier to find and do. Just queue up with your group, do your thing. Maybe you play more than one match, maybe you only do one a day. It's your choice.</p> <p><strong>There will be new Battlegrounds modes and maps. About how frequently are those coming, and will they be free?&nbsp;</strong></p> <p>We will make sure that we continue to update with new maps. Maybe not every update, but maybe every other update, we're still figuring that stuff out. But you will be required to have Vvardenfell.</p> <div class="articleImage full" style="width: 100%px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/ESO Morrowind_Ash Lands.jpg" alt="" width="100%" height="NaN" /></div> <p><strong>There are a lot of avenues to Elder Scrolls, and probably more on the way. Has there been any consideration to tying them together, lore-wise, or with reward mechanics?&nbsp;</strong></p> <p>We have considered it, yes.</p> <p><strong>Elder Scrolls is known for being a clockwork sandbox where you can get to know a character's routine. And actually a lot of Bethesda RPGs are like that. Fallout, too.</strong></p> <p>You kind of get to f--- with the simulation.</p> <p><strong>Yeah, you get to know, this guy wakes up at this time, he goes to his shop. You can interrupt it and make mischief. In an MMO, how difficult is that to do?</strong></p> <p>There's a couple of things. One is just performance, right, like that simulation is actually running in the single-player games. That's a huge overhead and having that simulation run. In an MMO or persistent state world, that's really obnoxious for the player, because what if you're the&nbsp;player who only logs in when the dude's asleep? That's the kind of trade-off you have&nbsp;to think about when doing this kind of stuff.</p> <p><strong>We learned there were hints about this in the last update, and so there are probably hints about the next update in this one. There's a meta-story, as you called it. Does that meta-story have a climax or an end-point in mind? </strong></p> <p>Yes, definitely.</p> <p><strong>How long-term is that plan? Ten years?&nbsp;</strong></p> <p>No, it'll be much sooner than that.</p> <p><strong>Where do you see MMOs going? MMO DNA is in everything these days.</strong></p> <p>It's changing and morphing. Now it's more talking about the technology than the style of game. I definitely see games, especially newer ones coming out, that will be much smaller in scale and scope, to focus on the social connections. The thing that keeps you playing the online game, when you've completed all the content, is the people. That's what really keeps you coming back. Peole are really going to leverage those social aspects.&nbsp;</p> <p><strong>Even this update seems like it's starting to respond to where you see MMOs going. When you started Elder Scrolls Online, everyone was responding to World of Warcraft. This one is introducing something that's very reminiscent of a shooter&ndash;capture the flag modes and things like that.&nbsp;</strong></p> <p>One Tamriel was the big one. I can play with anybody regardless of alliance, regardless of race, regardless of level. That's the big social thing. Don't separate players, let them play with whoever they want, however they want. Then, start adding new systems in that support that.</p> <div class="articleImage full" style="width: 100%px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2017/02/ESO Morrowind_Netch Combat.jpg" alt="" width="100%" height="NaN" /></div> <p><strong>If MMOs are heading more towards a social space, what do you think is going to be the next leap in that space? How are you looking ahead to be ready to respond to that?&nbsp;</strong></p> <p>Finding ways to utilize what I'll call second screen&ndash;everybody's roaming with a mobile phone. How do you make a companion app or something that to easily communicate with somebody or your friends when you're not in-game? I think that'll be the next leap, tying together those experiences.</p> <p><strong>So that's not something you're necessarily actually planning.</strong></p> <p>No, that's just spitballing. We have no plans for it but I think that's the next logical step. When I look at my family, we all have cell phones. So the way we communicate is through text message.&nbsp;</p> <p><strong>What's your main?</strong></p> <p>I have a ton of characters.&nbsp;</p> <p><strong>Are they all max level?</strong></p> <p>Yeah, I have like six max-level characters, 720 Champion points.&nbsp;</p> <p><strong>Do you have a time log for each character?</strong></p> <p>I actually have a report that I had the guys do for everybody do in the studio so I know exactly how long everybody's played. So yeah, I have well over 1100 hours played. I gravitate a little bit more towards my stamina Sorc and my magicka Sorc. I do have a magicka Nightblade, magicka Templar. I have one of every class, so eight characters who are all max level. In PvP I tend to play my magicka Sorc and in PvE I tend to play my stamina Sorc more.</p> <p><strong>In a game like this, an MMO, what's it like for you? As someone who knows all the nooks and crannies but you're seeing the community react to it for the first time.</strong></p> <p>It's really exciting to watch them dig through things and theory-craft on possible builds. That's the stuff that I really love. I love the story as well, but I <em>really</em> love the, 'oh, this is the most effective way to build a character' or the way to take item sets and synergize them with abilities.</p> <p><strong>Do they ever surprise you?</strong></p> <p>All the time, and that's the stuff that's the most entertaining. Seeing people get in there, take what they do, even taking a niche item set and building a character around an item set. That's really exciting stuff.&nbsp;</p> <p><strong>How does that feedback loop play into what you're planning next?</strong></p> <p>It's interesting, every time we do a balance pass you see some flavor-of-the-month builds. Those shift based on the tuning and tweaking that we're doing. With One Tamriel we introduced a bunch of new item sets, monster sets. And&nbsp;they had cool abilities that would go off. One of the things that we knew was going to be a potential issue was the damage that they could do. What we saw was a lot of people in PvE loved them, and in PvP, a lot of the guys just instantly gravitated towards them because it was a lot of extra damage, burst. In PvP, burst is king. So we added this mechanic, we thought it was great, it's really strong in PvE, and it's even stronger in PvP, but we didn't necessarily think that would happen.</p> <hr /> <p><i>This Elder Scrolls Online: Morrowind preview was based on a pre-release, hands-off demo of the game at an event where food was provided by ZeniMax Onine. Elder Scrolls Online: Morrowind releases June 6.</i></p> Wed, 22 Feb 2017 07:00:00 PST Steve Watts Doom Works on a Porsche 911, But Do Not Try This on the Road http://www.shacknews.com/article/99143/doom-works-on-a-porsche-911-but-do-not-try-this-on-the-road http://www.shacknews.com/article/99143/doom-works-on-a-porsche-911-but-do-not-try-this-on-the-road <p>People have discovered some <a href="http://www.shacknews.com/article/99068/watch-doom-and-super-mario-played-on-an-old-texas-instruments-calculator">crazy ways to play Doom</a>. Most platforms are not that viable for actual play, but are done just for the achievement of being able to say "Hey, look, this runs Doom!" The latest way to supposedly run it, should&nbsp;be tried at home ... just to show it doesn't work.</p> <p>Yes, <a href="https://www.youtube.com/channel/UChSklERYrCWxAO-hAQIO9pA">YouTube user vexal</a>&nbsp;has created a video allegedly showing that Doom can run on a Porsche 911 just by using a USB drive with your sports car's VIN on it, and an original Doom disk. The car's computer system can be put into debug mode, and the game disk inserted into the CD player. But, alas, everything going forward is likely choregraphed to match his driving to the video being shown on the car's Communication Management Screen. While vexal claims that car makers are opening up their systems, <a href="http://www.autoblog.com/2017/02/20/doom-porsche-911-infotainment-hack/">the opposite is true</a>&nbsp;to keep hackers from doing stupid stuff ... like running Doom to play while they are driving.&nbsp;</p> <p>Granted it could be a really cool novelty to have Doom playing on your computer screen and the great classic soundtrack pounding on the speakers as you breeze down the highway, but in reality, that wouldn't happen. People would try it and we would suddenly see a rash of crazy drivers appearing on highways just trying to get through the level without dying. "I'm not drunk officer, I was just playing Doom ... no, really." Attorneys and insurance agents would need to be on speed dial.</p> <p>The joke video is below, and notice the toaster he has in the passenger seat. It is a homage to some of his previous work. Enjoy the laugh.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/NRMpNA86e8Q" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 21 Feb 2017 20:20:00 PST John Keefer Nintendo of America Co-Founder Alan Stone Dies http://www.shacknews.com/article/99142/nintendo-of-america-co-founder-alan-stone-dies http://www.shacknews.com/article/99142/nintendo-of-america-co-founder-alan-stone-dies <p>Nintendo of America co-founder and game industry veteran Alan Stone has passed away after a long illness. He was 71.</p> <p>Stone and partner Ron Judy formed Far East Video in 1979 during the early years of Nintendo to help the Japanese company bring its coin-operated games to the United States for bars, arcades and other establishments, trying to get in on Taito's Space Invaders craze. By 1981, Nintendo opened its American subsidiary, where Stone was co-founder and vice-president. The move proved quite successful, with Donkey Kong leading the way at more than 60,000 units sold just in the United States.</p> <p>Stone continued on at Nintendo of American until 1994, when he left to become CEO and president of Sega Entertainment, the company's arcade division, for the next 10 years. From there he bounced around as an executive or board member at such companies as GPlay, 10+ Entertainment, Platinum Studios and Raging River Corp. His latest venture was as a board member and COO of San Jose-based tech firm NanoTech Entertainment.</p> <p>Check out the video below to get a bit of background on the man who was instrumental in bringing Nintendo's coin-operated masterpieces to the United States.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/oLvnl5Jnosc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 21 Feb 2017 16:20:00 PST John Keefer Nintendo and Capcom Hold Joint Switch Press Conference http://www.shacknews.com/article/99140/nintendo-and-capcom-hold-joint-switch-press-conference http://www.shacknews.com/article/99140/nintendo-and-capcom-hold-joint-switch-press-conference <p>Nintendo and Capcom preresentatives held a joint press conference that shed more light on the development environment for the Nintendo Switch, along with Capcom's involvement.</p> <p>The conference included Masaru Mitsuyoshi of Nintendo and Masaru Ijuin of Capcom. Ijuin showed an interest in developing AAA titles for the Switch, and was generally positive about the hardware. The majority of Capcom&rsquo;s staff are comfortable with the engine. It took about of month for the team to gain an understanding of tools, development environment, and SDK (Software Development Kit).&nbsp;That said, Capcom's lone contribution to the launch window line-up is Ultra Street Fighter II, to be released on&nbsp;Switch later this year.</p> <p>As for the console itself, Nintendo's Mitsuyoshi talked about the proprietary&nbsp;operating system, with the hardware focusing on high performance and low power. When developing the hardware, wireless functions and convenience for the switch were among Nintendo&rsquo;s highest priorities. It was also stated during this meeting that switching from TV mode to portable mode will be just as seamless as it appears in the Switch commercials, transmitting without any disconnection.</p> Tue, 21 Feb 2017 14:45:00 PST Donovan Erskine Nioh Speed-Run Record Set at 96 Minutes http://www.shacknews.com/article/99139/nioh-speed-run-record-set-at-96-minutes http://www.shacknews.com/article/99139/nioh-speed-run-record-set-at-96-minutes <p>The Nioh speedrun world record has been set at 96 minutes. This unbelievable feat was accomplished by Twitch streamer Distortion2 live on February 20.</p> <p>This streamer has a history of speedrunning RPG&rsquo;s and going for world records in games such as Resident Evil 7 and Dark Souls 3. Though, none of the other games pose a larger challenge to gamers than Nioh. Unlike most RPG&rsquo;s, Nioh doesn&rsquo;t give users much of a chance to power-level or finesse their way through every engagement. So even attempting to speedrun this monster takes very refined skills, along with precision planning and execution, with little room for error. Throughout his record setting run of Nioh, Distortion2 died six times. He went on to call this run just &ldquo;decent&rdquo;, stating that he could trim down the time down to less than 90 minutes by minimizing his deaths. For the average gamer, it&rsquo;s currently believed that Nioh&rsquo;s main story will take you about 70 hours to to complete. You can watch Distortion2&rsquo;s speedrun&nbsp;below.</p> <p>Nioh has only been out for a couple of weeks, but has already become well-known for its difficulty and unforgiving boss fights. Team Ninja&rsquo;s action RPG is available now, exclusive to PlayStation 4 for $59.99.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/PUkMH-dasu8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 21 Feb 2017 14:40:00 PST Donovan Erskine Tilt Brush is Now Available for Oculus Rift http://www.shacknews.com/article/99138/tilt-brush-is-now-available-for-oculus-rift http://www.shacknews.com/article/99138/tilt-brush-is-now-available-for-oculus-rift <p>Google's Tilt Brush is now available for purchase on the Oculus Home store. Oculus Rift owners with Touch controllers can experience virtual reality painting. Oculus Medium, Facebook's native sculpting application, launched with the Oculus Touch controllers late last year. While Medium is a great tool, it never lived up to the expectations created by Tilt Brush. This is still my favorite VR application and it is the first experience that I load up when I introduce someone to virtual reality. Please take a look at this footage of Tilt Brush running on HTC Vive.</p> <p><span>For more&nbsp;videos, including gameplay and interviews, visit the&nbsp;</span><a href="https://www.youtube.com/user/Shacknewsgames" target="_blank">Shacknews</a><span>&nbsp;and&nbsp;</span><a href="https://www.youtube.com/channel/UCWdXbx28xPxbotxGIQDjIbA" target="_blank">GamerHub.tv</a><span>&nbsp;YouTube channels.</span></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/uJZABUEtgQI?ecver=1" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Shackers can buy <a href="https://www.oculus.com/experiences/rift/1111640318951750/" target="_blank">Google's Tilt Brush on Oculus Home</a>&nbsp;today for $29.99.</p> Tue, 21 Feb 2017 13:05:00 PST Asif Khan Overwatch Gives An Official Tease to Its Next Hero (Update) http://www.shacknews.com/article/99137/overwatch-gives-an-official-tease-to-its-next-hero-update http://www.shacknews.com/article/99137/overwatch-gives-an-official-tease-to-its-next-hero-update <p><strong>Update:&nbsp;</strong>Overwatch Game Director Jeff Kaplan has confirmed that <a href="http://www.shacknews.com/article/99157/overwatchs-next-hero-is-efi-game-director-confirms">Efi will be a significant part of the next hero's story</a>, with more details coming "over the next week."</p> <p><strong>Original Story:</strong> Hot on the heels of Overwatch Game Director Jeff Kaplan <a href="http://www.shacknews.com/article/99107/overwatchs-next-hero-may-not-be-doomfist-after-all">throwing a wet blanket on the idea of Doomfist</a>&nbsp;as the next hero, the official game site has released a tease into who or what the next addition to the roster could be.</p> <p><a href="https://playoverwatch.com/en-us/blog/20580087">A faux interview with 11-year-old Efi Oladele of Numbani</a>&nbsp;reveals that the young lady is a genius when it comes to robotics and artificial intelligence. She just won a "genius grant" from the Adawe Foundation and the interview drops a few obscure hints as to what Blizzard my be planning. Efi is adept at building drones to do work for her, and her dream "is to <span>build something that can keep us safe, like the new OR15s." She adds that she has "an idea" of what she want to do next, but is going on vacation first.</span></p> <p>So, to recap, Efi <em>could</em> be the new hero with smart drones and robots to assist her, or she could be the inventor of a new robot&nbsp;that serves as a boon to humanity or turns against us all. Or it could be some combination of the two. The first and last option are rather unlikely given her age and the potential fallout of "Blizzard is killing kids," so the bet is on an Omnic hero or villain when the announcement finally hits.&nbsp;</p> <p>Either way, the speculation has begun, and Doomfist is on the back burner&ndash;for now.</p> Tue, 21 Feb 2017 12:25:00 PST John Keefer Blizzard to End Support for Windows XP and Vista http://www.shacknews.com/article/99136/blizzard-to-end-support-for-windows-xp-and-vista http://www.shacknews.com/article/99136/blizzard-to-end-support-for-windows-xp-and-vista <p>If you love playing Blizzard games but have an aversion to upgrading your older operating systems on PC, then be prepared to force yourself to make a change if you still want to play World of Warcraft, Diablo 3, StarCraft 2, Hearthstone and Heroes of the Storm.</p> <p>Blizzard has announced that it will be <a href="https://us.battle.net/forums/en/wow/topic/20753178086#post-1">ending support for Windows XP and Windows Vista</a>&nbsp;sometime in the next few months. The changes to the games will be rolled out on a staggered schedule, to be announced closer to the actual update. Microsoft stopped supporting those versions of Windows in 2009 and 2012 respectively, but Blizzard kept up support "<span>since a decent portion of our audience was still using them at the time." But since Windows 7, 8.1 and 10 are now more prevalent, Blizzard is moving to stop enabling those who don't want to make a change.</span></p> <p>"<span>After these older operating systems are no longer supported, the games will not run on them, so we encourage any players who are still using one of the older OSes to upgrade to a newer version,"&nbsp;Community manager Ornyx said in the forum post.</span></p> <p>So if you are still running one of those dinosaur OSes, suck it up and upgrade if you want to keep playing your favorite Blizzard games.</p> Tue, 21 Feb 2017 11:59:00 PST John Keefer Civilization 6's Next Update Will Add Australia to the Country Roster http://www.shacknews.com/article/99135/civilization-6s-next-update-will-add-australia-to-the-country-roster http://www.shacknews.com/article/99135/civilization-6s-next-update-will-add-australia-to-the-country-roster <p>Civilization 6&nbsp;will be getting another update in the next few weeks, this time adding the country of Australia to the roster of playable civs. And if that wasn't enough, the free patch associated with the DLC will add modding tools and Steam Workshp support are also being included in the patch.</p> <p>The Australian Summer 2017 Update <a href="https://civilization.com/news/entries#civilization-vi-john-curtin-leads-australia">features leader John Curtin</a>, the country's prime minster during&nbsp;World War II. The perks for the civ, which is showing up for the first time ever in the franchise, include:</p> <ul> <li><strong>The Digger unit:</strong> Replaces Infantry and represents combat units that served in both World Wars. It gets bonuses when fighting outside its territory or fighting on land adjacent to water.</li> <li><strong>The Outback Station:</strong> Represents the massive cattle ranches found in the country. Unlocks with the Guild civic and can be upgraded with Steam Power and Rapid Deployment. It provided food and production, with bonus food for adjacent pastures. It Upgrade can also trigger a culture bomb effect that will grab adjacent tiles from other civs..</li> <li><strong>Land Down Under:</strong> This unique ability grants cities extra housing if they are built on coastal tiles, and gives bonus yields to improvement in tiles with "charming" or "breathtaking" appeal.</li> <li><strong>Citadel of Civilization:</strong> Curtin's unique leader ability. which triggers 100% production if war was declared against the civ in the last 10 turns or it liberated a city within the last 20 turns.</li> </ul> <p>Adding Australia will cost you $4.99, but the patch coming with it will <a href="https://civilization.com/news/entries#civilization-vi-australian-summer-2017-update-multiplayer-teams-mod-tools">add the highly requested features</a>&nbsp;of&nbsp;Steam Workshop support, modding tools and multiplayer teams. The usual performance tweaks,&nbsp;"<span>ranging from trade routes to ice caps, obsolete units to AI upgrades," will be included, developer Firaxis said.</span></p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/11HVt8f0X-I" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 21 Feb 2017 11:25:00 PST John Keefer Paragon v.38 Patch Adds Pop Star Shinbi, Numerous Hero Fixes http://www.shacknews.com/article/99134/paragon-v38-patch-adds-pop-star-shinbi-numerous-hero-fixes http://www.shacknews.com/article/99134/paragon-v38-patch-adds-pop-star-shinbi-numerous-hero-fixes <p>The .38 patch dropped for Paragon today, with the big part of the update being the addition of pop star Shinbi to the roster. But as with any patch, there are plenty of bug fixes and balance tweaks to go with it.</p> <p>Shinbi is a bit of a change from previous heroes - she had a music video to reveal her addition to the game - and she likes to summon spirit wolves to help her do her dirty work as an assassin and ganker. Her abilities include:</p> <ul> <li><strong>Rushing Beat:</strong>&nbsp;Shinbi dashes forward passing through enemies and dealing damage, she can also re-trigger quickly after to dash again</li> <li><strong>Line Tempo:</strong>&nbsp;A Spirit Wolf is summoned and runs out in a straight line, passing through minions and dealing damage. The wolf explodes on contact with an enemy Hero</li> <li><strong>Circle Rhythm:</strong>&nbsp;Shinbi summons four Spirit Wolves that circle her for 4 seconds, which deal damage and heal Shinbi for each hit</li> <li><strong>All-Kill!&nbsp;</strong></li> <ul> <li><strong>Passive:</strong>&nbsp;All of Shinbi&rsquo;s abilities apply +1 Spirit Wolf stack per hit to enemy Heroes, building up to eight stacks.</li> <li><strong>Active:</strong>&nbsp;When activated a pack of Spirit Wolves attack the closest target with the highest number of Wolf stacks, sending one Wolf per stack.</li> </ul> </ul> <p>Here is a trailer discussing how to play the character properly.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/svmbE2burgw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>And if you want a music video, this was her coming out party for the game.&nbsp;</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/NNsG6Ij2aqs" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>As for the <a href="https://www.epicgames.com/paragon/en-US/news/v38-release-notes">full patch notes</a>:</p> <h3>Monolith</h3> <ul> <li>Updated backdoor protection <ul> <li>Now grants a percentage of damage resistance instead of adding 500 of both armor types.</li> </ul> </li> <li>Reduced Tier 1 Tower Bonus Armor duration from 7 minutes to 5 minutes.</li> </ul> <h3>AI</h3> <ul> <li>Fixed a bug where white camps couldn&rsquo;t be killed after getting stuck in geometry.</li> <li>Prime Guardian <ul> <li>Updated Prime Guardian attack patterns.</li> <li>Prime Guardian should now turn to face targets faster for initial attack.</li> </ul> </li> <li>Improved ranged bots positioning when attacking jungle camps.</li> <li>Changed bots to use &ldquo;Ultimate Ready&rdquo; team comms when Ultimate is available, not upon use.</li> <li>Midlane and Offlane bots will now spend more time in lane.</li> </ul> <h3>Cards</h3> <ul> <li>Weekly Card Pack <ul> <li>Overflowing Gifts</li> <li>Honor the Pure</li> <li>Vampiric Elixir</li> </ul> </li> <li>Bleeding damage from Bloodsoaked armor and Poison damage from Baneflesh should no longer appear as blank on the death recap.</li> <li>Radiant Mantle damage now appears as &ldquo;Radiate&rdquo; in death recap.</li> </ul> <h3>Heroes</h3> <ul> <li>Assists will no longer fully reset a deathstreak, will now reduce the deathstreak counter by one.</li> <li>Fixed animation pop after level start animation and emotes for all heroes.</li> </ul> <p><strong>Aurora</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Updated&nbsp;<span>Glacial Charge</span>&nbsp;tooltips to include ability range.</li> <li>Fixed bug where Aurora's momentum was inconsistent after using&nbsp;<span>Glacial Charge</span>.</li> <li>Fixed a bug where Aurora's Frozen&nbsp;<span>Simulacrum</span>&nbsp;would not have an outline during Kallari's ult targeting phase.</li> </ul> </li> </ul> <p><strong>Crunch</strong></p> <ul> <li><span>Right Crunch / Empowered Right Crunch</span> <ul> <li>Split abilities into different targeting modes.</li> <li>Quality of life improvement to match primary targeting.</li> <li>Slightly increased the length of the&nbsp;<span>Empowered Right Crunch</span>.</li> </ul> </li> </ul> <p><strong>The Fey</strong></p> <ul> <li><span>Fly Trap</span> <ul> <li>Changed deploy time from 1s to .3s</li> </ul> </li> </ul> <p><strong>Gideon</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fix for&nbsp;<span>Black Hole</span>&nbsp;stacking minions on top of each other</li> </ul> </li> </ul> <p><strong>GRIM.exe</strong></p> <ul> <li><span>Deflector Shield</span> <ul> <li>Deflector Shield now blocks the application of Aurora's abilities,&nbsp;<span>Cryoseism</span>&nbsp;and&nbsp;<span>Hoarfrost.</span></li> </ul> </li> <li><span>Suppression Mode</span> <ul> <li>The slow will no longer apply to enemies unless it deals damage.</li> </ul> </li> </ul> <p><strong>Grux</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fixed a bug where Grux could fly off ledges by using&nbsp;<span>Charge</span>.</li> </ul> </li> </ul> <p><strong>Howitzer</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Improved timing of&nbsp;<span>Make it Rain</span>&nbsp;so that the FX more closely matches the damage application.</li> <li>Howitzer's dome now correctly opens and closes during emote animations.</li> <li>Fixed bug stopping Howitzer's Slow Grenades from being canceled with the Esc key</li> <li>Fixed bug stopping Howitzer from using abilities after knocking back himself with&nbsp;<span>Land Mine</span>.</li> </ul> </li> </ul> <p><strong>Kallari</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fixed a bug where Kallari could increase her jump height when silenced</li> </ul> </li> </ul> <p><strong>Kwang</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Added audio during the targeting phase of&nbsp;<span>Judgment of the Heavens.</span></li> </ul> </li> </ul> <p><strong>Riktor</strong></p> <ul> <li><span>Skewer</span> <ul> <li>Sped up how soon his chains come out.</li> <li>Increased the width of the targeting mode closer to him.</li> </ul> </li> <li>Polish &amp; Bug Fixing <ul> <li>Riktor should now have a more obvious tell when targeting with&nbsp;<span>Skewer&nbsp;</span>while&nbsp;<span>Shock Therapy</span>&nbsp;is active.</li> </ul> </li> </ul> <p><strong>Sevarog</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fixed a bug where Sevarog could fly off ledges by using Phantom Rush.</li> </ul> </li> </ul> <p><strong>Shinbi</strong></p> <ul> <li>Added Dynasty Shinbi to in-game store.</li> <li>Added &ldquo;Kiss for U&rdquo; emote to in-game store.</li> </ul> <p><strong>Sparrow</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fix for some animation clipping issues with Sparrow's Hail of Arrows ability</li> <li>Minor tweaks to Sparrow's primary attack FX.</li> </ul> </li> </ul> <p><strong>Steel</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Fixed a bug where Steel could fly off ledges by using Bull Rush.</li> <li>Potential fix for Bull Rush not always fully knocking back people.</li> </ul> </li> </ul> <p><strong>Twinblast</strong></p> <ul> <li>Polish &amp; Bug Fixing <ul> <li>Updated respawn animation.</li> <li>Updated&nbsp;<span>Ventilate</span>&nbsp;tooltips to include ability range.</li> </ul> </li> </ul> <h3>UI</h3> <ul> <li>Hero Mastery Screen has been updated.</li> <li>Deck Builder <ul> <li>Card link dialog buttons are now visible when a match becomes available (s/o to /u/InsanityCrescendo)</li> </ul> </li> <li>Minimap Fixes <ul> <li>No longer show the color of the river buffs at the start of the match, only update the color once they have spawned.</li> <li>No longer change the river buff color to white for both teams when it dies, the killing team will turn white right away and show the respawn timer. (Enemy team has to be in line of sight to get the white icon and timer)</li> <li>All jungle camps will now show respawn times when the killing team gains vision.</li> </ul> </li> <li>UI toggle between Hero Info (Abilities / Level / Decks) has been added to the the Draft Lobby.</li> <li>Fixed an issue where the controller configuration not saving if changed inside escape menu.</li> <li>Updated Welcome Screen tooltip to simply say "Play a game against AI" rather than play a Solo game.</li> <li>Fix for Russian text clipping with Loot Crate tiles.</li> </ul> Tue, 21 Feb 2017 10:10:00 PST John Keefer Horizon Zero Dawn - How to Exploit Machine Weaknesses http://www.shacknews.com/article/99122/horizon-zero-dawn---how-to-exploit-machine-weaknesses http://www.shacknews.com/article/99122/horizon-zero-dawn---how-to-exploit-machine-weaknesses <p>Horizon Zero Dawn's multitude of murder machines can range from relatively docile to downright scary. Before you jump into an encounter, it's important to assess your enemies and make a plan for how to bring them down. The various robots have a variety of weaknesses that are vulnerable to different elements, and some individual robot components are especially vulnerable. We'll walk you through how to check for enemy weak points and then exploit them in combat.</p> <h2>Stop and Scan</h2> <p>Before you jump in, take a moment to duck into some tall grass or behind cover, and hit R3 to scan with your Focus. Machines will be highlighted in blue, with vulnerable components highlighted in a contrasted bright yellow. The information delivered from this scan is vital. It will tell you not only what the main body of the machine is vulnerable to, but also what will damage the yellow-highlighted components. Generally speaking, armor and weapons are vulnerable to Tear damage, while fuel tanks are vulnerable to Blast or Fire damage. Machine bodies may be vulnerable to Fire, Blast, Freeze, or Shock damage.</p> <h2>Remove Dangerous Weapons</h2> <p>Armed with that knowledge, but before going after a machine's main body, it's useful to remove particularly dangerous weapons. These components will also be highlighted in yellow, and can often be picked up and used against them as a heavy weapon type. So, before they even know it, take aim at these components with a Tear weapon. If you have a Carja or Shadow Sharpshot Bow, you can use the Tearblast arrows to knock off many components in one shot. If you can remove a weapon and grab it, you can usually bring the machine down easily.</p> <h2>Tie the Machine Down</h2> <p>If you have a Ropecaster, you can tie down many of the larger machines in order to have a steadier shot at small components, or even to deal some melee damage. Just be warned that it will break free of its restraints after it sustains a certain amount of damage, and so you'll want to steer clear when that happens.</p> <h2>Use the Elements</h2> <p>If the enemy doesn't drop a heavy weapon and you can't or don't want to use the Ropecaster to keep it steady, exploit its elemental weakness. When you shoot an enemy machine with an elemental weapon, a circle coded to that elemental symbol will appear over its head. You'll have to hit it with that element until the circle fills. If an enemy is resistant to a certain type of elemental damage, the circle won't be able to fill. Once a circle is filled, it will go into a status based on the type of damage. Fire will do constant damage, Shock will stun, Freeze will keep an enemy in place, etc. The machines will also go prone at this point, often exposing parts underneath that are very vulnerable to attack.</p> <p>The one element that almost all machines are vulnerable to is Corruption. This is only available in a War Bow variant, and the material to craft Corruption arrows can only be found on corrupted enemies. It has an effect similar to <a href="http://www.shacknews.com/article/99119/horizon-zero-dawn---find-all-cauldrons-for-override-unlocks">Overrides</a>, in that it makes a machine fight for you, but only temporarily.</p> <p>With these tips at your disposal, there will be no enemies you can't take down. For more on finding the right tools of the trade, check out our <a href="http://www.shacknews.com/article/99111/horizon-zero-dawn---crafting-and-materials">Crafting and Resource guide</a>. And be sure to read all of our <a href="http://www.shacknews.com/article/99105/horizon-zero-dawn-walkthrough-guides-and-collectibles">Horizon Zero Dawn guides</a>.</p> Tue, 21 Feb 2017 10:00:00 PST Shack Staff
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Trolan's LJ
Name meaning meme thingie
YIR... no, there's not enough to recap for that
Bookbinder?
HOLY FUCKING SHIT!
How?!?!?!
Serenity Quiz
OMG, I made an LJ entry
Fun with LJTalk/Jabber/gaim
mmkay...
Deal with it. (I'm such a card)
104.9
It's blasphemy delicious!
Bleh
Ups and Downs
Trolans.net
Oh yeah
Pointless entry to signify life
Bump
Communications Update; Part Deux
Communications Update
CCNP... completed
CCNP CIT
CCNP BSCI
Woot
Things you overhear...