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Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Oculus Medium: Sculpting the Shacknews Logo http://www.shacknews.com/article/97984/oculus-medium-sculpting-the-shacknews-logo http://www.shacknews.com/article/97984/oculus-medium-sculpting-the-shacknews-logo <p>We all know that I love to do it for Shacknews. So when given a chance to sculpt something in Oculus Medium with Oculus Touch controllers, I had to make a Shacknews logo. Oculus Medium is a virtual reality sculpting application that is free for all Oculus Touch users. Please take a look at this video. Around 7 minutes in, I ran into a serious problem with the capital W in the application. I did it for Shacknews in the end, and there was much rejoicing.</p> <p><span>For more great videos, be sure to subscribe to&nbsp;</span><a href="https://www.youtube.com/channel/UCLR08NT874M_Mpgg9vtkv-g" target="_blank">Shacknews</a><span>&nbsp;on&nbsp;YouTube.</span></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/SJaJSzLzeQc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><span><a href="https://www.oculus.com/medium/" target="_blank">Oculus Medium</a>&nbsp;will launch</span><span>&nbsp;free for purchasers of Oculus Touch controllers on December 6th.</span></p> Sat, 03 Dec 2016 16:20:00 PST Asif Khan Kojima Announces Death Stranding Will Run On Guerrilla Games' Decima Engine http://www.shacknews.com/article/97985/kojima-announces-death-stranding-will-run-on-guerrilla-games-decima-engine http://www.shacknews.com/article/97985/kojima-announces-death-stranding-will-run-on-guerrilla-games-decima-engine <p>During today's special Death Stranding presentation lead by Geoff Keighley and featuring Hideo Kojima himself, we learned a good chunk of new information surrounding the game and the engine it will be running on.</p> <p>Kojima's new studio Kojima Productions will in fact utilize the Decima engine, which was developed by Horizon Zero Dawn's studio Guerrilla Games, for Death Stranding. PlayStation 4 system architect Mark Cerny was onstage with Guerrilla Games director Hermen Hulst to chat about Decima, which is coincidentally known as "Dejima" in Japan.</p> <p>Utilizing the Decima engine, which is more than just rendering, as Hulst remarked, is appropriate when it comes to working on "open worlds," according to Hideo Kojima. While the company is hard at work putting the game together, a smaller version of Kojima Productions will be launching from within Guerrilla Games in Amsterdam.</p> <p>The latest trailer for Death Stranding that debuted at Thursday's The Game Awards depicted a dark and deliciously strange world, so hopefully we'll see a lot of that darkness coming through in whatever footage is to come in the future. This engine looks like it's going to be quite formidable.</p> Sat, 03 Dec 2016 15:23:00 PST Brittany Vincent Ace Combat 7 Gets a New Trailer at PlayStation Experience 2016 http://www.shacknews.com/article/97982/ace-combat-7-gets-a-new-trailer-at-playstation-experience-2016 http://www.shacknews.com/article/97982/ace-combat-7-gets-a-new-trailer-at-playstation-experience-2016 <p>I absolutely love the <a href="http://www.shacknews.com/tag/ace-combat-series/news" target="_blank">Ace Combat series</a>&nbsp;(especially 0 and 5), and I can't explain how pumped up I am for <a href="http://www.shacknews.com/topic/ace-combat-7" target="_blank">Ace Combat 7</a>. The new trailer that dropped today at PlayStation Experience 2016 was only a minute long, but it showed some of the beautiful airplanes we've come to expect from the series.</p> <p>Ace Combat 7 is a direct sequel to Ace Combat 6: Fires of Liberation so we'll get to see more of the Estovakians and Emmerians, and hopefully even see Yuktobania, Osea, and Belka again! There's no firm release date set for Ace Combat 7, but Bandai Namco is aiming for a 2017 release.</p> <p><iframe width="794" height="394" src="https://www.youtube.com/embed/G2e3gExPJos" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Sat, 03 Dec 2016 13:20:00 PST Jason Faulkner Vane Revealed at PlayStation Experience, Coming 2017 http://www.shacknews.com/article/97981/vane-revealed-at-playstation-experience-coming-2017 http://www.shacknews.com/article/97981/vane-revealed-at-playstation-experience-coming-2017 <p>Vane is the first game from independent developer, <a href="http://www.friendandfoegames.com/vane/" target="_blank">Friend and Foe</a>. Originally established in 2014, this small development team has high hopes for their upcoming title. Vane, which is an atmospheric adventure about unraveling the secrets of an unknown world, will lead players on a journey through shifting sands, ancient ruins, and more as they search for answers to the secrets of the past.</p> <p>Not much is known about Vane at this point in time, however, based on the trailer we can make a few guesses as the what the game is about. From what we can see in the trailer below, Vane appears to be an adventure platformer following in the same vein as games like Inside, Abzu, and Limbo. In the trailer we see what appears to be a child as she traverses the ruins of the world, solving puzzles along the way.</p> <!-- gallery: vane --> <p>While we might not know much about the game quite yet, we do have some interesting information to keep in mind about the developers. Friend and Foe, which as we mentioned earlier was only established in 2014, contains some very creative forces behind him. The team, which is made up of Ivar Dahlberg, Rasmus Deguchi, Rui Guerreiro, Thomas Lilja, and Victor Santaquiteria, all have backgrounds in the industry with ties to games like Bionic Commando, Battlefield 3, Killzone, and even The Last Guardian.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/tT-mfkQRjQ8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>What will become of this adventure remains to be seen. Based off the small glimpse we&rsquo;ve been given though, we&rsquo;re more than willing to give it a try and see what this stunningly beautiful world has to offer. As of this moment Vane does not have a solid release date. However, the developers have slated the game for a PlayStation exclusive release some time in 2017.</p> Sat, 03 Dec 2016 13:16:00 PST Josh Hawkins Capcom announces Akuma for Street Fighter 5 and 2017 Season Pass at PlayStation Experience 2016 http://www.shacknews.com/article/97979/capcom-announces-akuma-for-street-fighter-5-and-2017-season-pass-at-playstation-experience-2016 http://www.shacknews.com/article/97979/capcom-announces-akuma-for-street-fighter-5-and-2017-season-pass-at-playstation-experience-2016 <p>Capcom announced that Street Fighter 5's next character will be Akuma at&nbsp;<a href="https://www.twitch.tv/playstation" target="_blank">PlayStation Experience 2016</a>. The company also detailed a 2017 Season Pass that is available for preorder and includes Akuma along with 5 other new characters! Check out the trailer!</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/-P0NI8ed_eg" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>"Akuma returns to Street Fighter 5, displaying his mastery of Ansatsuken and while he has become burlier than previous games, he possesses quick footwork and devastating combos. He has a wide array of destructive tools and is able to completely out-class opponents with his oppressive pressure. His moves and stances often strike poses reminiscent of Buddhist statues and Ukiyo-e paintings." said the company on the <a href="http://www.capcom-unity.com/harrisony/blog/2016/12/03/akuma-the-master-of-the-fist-is-coming-to-street-fighter-v" target="_blank">Capcom Official Website</a>.</p> <p>Capcom has also released a breakdown of all Akuma's techniques:</p> <p><span><strong>V-Skill: Rakan</strong> -&nbsp;</span>Akuma strikes a defensive stance and similar to Ryu&rsquo;s Mind&rsquo;s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.<img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/AK_3.jpg" alt="" width="700" height="394" /><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/AK_4.jpg" alt="" width="700" height="394" /></p> <p><span><strong>V-Trigger: Dohatsu Shoten</strong> -&nbsp;</span>Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.<img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/AK_5.jpg" alt="" width="700" height="404" /></p> <p><span><strong>Critical Art: Sekia Koretsuha</strong> -&nbsp;</span>Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.<img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/AK_7.jpg" alt="" width="700" height="394" /></p> <p><span><strong>Critical Art: Shun Goku Satsu</strong> -&nbsp;</span>Only accessible while in Dohatsu Shoten mode, Akuma&rsquo;s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/AK_8.jpg" alt="" width="700" height="394" /></div> <p>Akuma will be available alongside the new Holiday Content, which includes B-Boy Ryu and B-Girl Chun-Li. Akuma&rsquo;s Story, Premium Battle, and Nostalgia costumes will also be available when he releases.</p> <p><span>Capcom went on to say that "the 2017 Character Pass releases on December 20</span><sup>th</sup><span>&nbsp;for $29.99 / &euro;29.99 / &pound;24.99 and will grant pass holders with Akuma, in addition to 5 brand new fighters as they join the fray throughout 2017. The pass also comes with Premium Battle Costumes with colors 3-10 unlocked and default costume colors 3-10 for each character. Additionally, 2017 Character Pass holders will receive an exclusive PS4 theme!"&nbsp;</span></p> <p><span><span>Keep watching&nbsp;the&nbsp;</span><a href="https://www.twitch.tv/playstation" target="_blank">Official PlayStation Experience 2016 Live Stream</a><span>&nbsp;for more news as it breaks!</span></span></p> Sat, 03 Dec 2016 13:00:00 PST Asif Khan Marvel vs: Capcom: Infinite Announced During PSX 2016 http://www.shacknews.com/article/97983/marvel-vs-capcom-infinite-announced-during-psx-2016 http://www.shacknews.com/article/97983/marvel-vs-capcom-infinite-announced-during-psx-2016 <p>The Marvel vs. Capcom series is evolving with the announcement of the latest title to be added to the series, Marvel vs. Capcom: Infinite is here, and it's scheduled for release on PlayStation 4, Xbox One and PC.</p> <p>Aside from featuring Marvel and Capcom fighter favorites, it will include Arcade, Training, Mission modes, as well as Story Mode that explores both sides of each universe.</p> <p>Faces like Iron Man, Captain Marvel, Ryu and Mega Man X will be joining the roster this time around, though we didn't get much more of a look at the game than that during today's PlayStation Experience presentation.</p> <p>Built with Unreal Engine 4 and including ranked and casual online matches, lobbies, and leaderboards with spectator modes, this should be another Marvel vs. Capcom title that'll meet the usual high standards of quality we've come to expect from the rest of the games, but we'll have to wait a little while longer uuntil we can learn more about the game.</p> <p><em>Developing...</em></p> <p><iframe width="794" height="394" src="//www.youtube.com/embed/aAOgJ9y0Ots"></iframe></p> Sat, 03 Dec 2016 12:52:00 PST Brittany Vincent Lara Croft Go Announced for PlayStation 4 and Vita at PSX: 2016 http://www.shacknews.com/article/97980/lara-croft-go-announced-for-playstation-4-and-vita-at-psx-2016 http://www.shacknews.com/article/97980/lara-croft-go-announced-for-playstation-4-and-vita-at-psx-2016 <p>Lara Croft Go, another entry in Square Enix&rsquo;s push to make games for mobile devices, is finally coming to the PlayStation 4 and PlayStation Vita. The game will be available later today, and will actually include a never before seen expansion, Mirror of Spirits, will be available first on the PlayStation platforms. Lara Croft Go, which was previously only available on iOS and Android, is the second of Square&rsquo;s mobile titles to <a href="http://www.shacknews.com/article/93236/hitman-go-will-commence-assassinations-on-pc-and-playstation-next-week" target="_blank">make the move to mainstream platforms</a>, following the footsteps of the publisher&rsquo;s first Go game, Hitman Go.</p> <p><a href="http://www.shacknews.com/article/90710/lara-croft-go-will-raid-mobile-tombs-in-late-august" target="_blank">Released in August</a>, Lara Croft Go brought everyone&rsquo;s favorite raider of tombs to mobile devices in a brand new way that was a &ldquo;brilliant reimagining of a classic franchise&rdquo; <a href="http://www.shacknews.com/article/91017/lara-croft-go-review---raiding-on-the-go" target="_blank">according to Shacknews Editor-in-Chief, Steve Watts</a>, when he reviewed Lara Croft Go earlier this year. Of course, Mirror of Spirits isn&rsquo;t the first expansion pack that the mobile game has received since its initial release, as <a href="http://www.shacknews.com/article/92293/lara-croft-go-searches-for-the-shard-of-life-tomorrow-drops-to-3-for-the-weekend" target="_blank">expansion &lsquo;Shard of Life&rsquo; hit mobile devices back in November</a>.</p> <p>Going back to our review, Steve Watts also stated that Lara Croft Go &ldquo;successfully illustrates the versatility of the franchise as a whole, showing that it can work as a soothing puzzle game just as well as an action-packed, nerve-wracking platformer. It's an outside-the-box design that makes it a perfect fit on mobile devices and provides enough substantial challenge for either a dedicated night in or playing on the go.&rdquo;</p> <p>It&rsquo;s really interesting to see Square Enix bringing their mobile titles to other platforms, and we&rsquo;re sure that Lara Croft Go will be just as enjoyable on the big screen as it was on our tablets and phones. Giving the game a Vita version also allows PlayStation users to carry the game with them on the go, essentially still allowing the title to have the same mobility as it does on phones and tablets.</p> <p>There currently isn&rsquo;t any known information on whether Lara Croft Go will make the push to PC, like Hitman Go did, but we wouldn&rsquo;t write the possibility off just yet. We do know, however, that the game will be cross-buy compatible on the PlayStation 4 and Vita, meaning you&rsquo;ll only need to purchase it once to enjoy it on both platforms.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/q8oxNizyTk8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>PlayStation users can pick up Lara Croft Go starting today for $9.99, or $7.99 if you have a PlayStation Plus subscription.</p> Sat, 03 Dec 2016 12:44:00 PST Josh Hawkins Let it Die Gets Launch Trailer At PlayStation Experience, Now Available on PS4 http://www.shacknews.com/article/97978/let-it-die-gets-launch-trailer-at-playstation-experience-now-available-on-ps4 http://www.shacknews.com/article/97978/let-it-die-gets-launch-trailer-at-playstation-experience-now-available-on-ps4 <p>Let it Die, a new free to play game from Grasshopper Manufacture and Gungho Online Entertainment invites you travel to the Tower of Barbs, a brutal dungeon of sorts. <a href="http://www.shacknews.com/article/84917/suda51s-next-game-is-let-it-die-for-playstation-4" target="_blank">Originally announced during E3 2014</a>, Let it Die is a free to play game that tasks players with surviving in a post-apocalyptic&nbsp;&nbsp;world where every moment could be your last. The game, which is only currently available on the PlayStation 4, can now be downloaded and enjoyed in North America and Europe.</p> <p>Along with the release of the game comes a new launch trailer which introduces players to some of the deadly enemies that they&rsquo;ll be facing. Dive in today and enter the Tower of Barbs, where you&rsquo;ll begin your story to success with nothing but your underwear. Once you do finally meet your demise, and trust us&hellip; you will meet your demise, your &ldquo;death data&rdquo; will be circulated around the game&rsquo;s servers so that other players in the game can run into your character, giving them even more formidable opponents to fend off. The sharing of &ldquo;death data&rdquo; is just one of the many asynchronous systems that Grasshopper Manufacture and Gung Ho Online Entertainment are pushing for the new title.&nbsp;</p> <p>Be sure to check out our exclusive interview with the developers of Let it Die.<br /><iframe width="700" height="394" src="https://www.youtube.com/embed/DijeOrlh188" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Let it Die looks to be an interesting and intriguing look at the Demon Souls formula, and while it isn&rsquo;t exactly Demon Souls, it appears to offer up plenty of challenge for players who enjoy tough and engaging gameplay. You can check out the trailer for the game below, where you&rsquo;ll get a glimpse at some of the enemies and character you can run into during your adventure.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/CJWn--OAqco" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>You can check out the game by heading over to the <a href="http://www.letitdiethegame.com/game.html" target="_blank">Let it Die website</a>, where you can see more about the world and the developers who created it.</p> Sat, 03 Dec 2016 12:21:00 PST Josh Hawkins Resident Evil 7 Gets a New Trailer and Massive Demo Update at PlayStation Experience 2016 http://www.shacknews.com/article/97977/resident-evil-7-gets-a-new-trailer-and-massive-demo-update-at-playstation-experience-2016 http://www.shacknews.com/article/97977/resident-evil-7-gets-a-new-trailer-and-massive-demo-update-at-playstation-experience-2016 <p>At the PlayStation Experience 2016 Showcase, a new trailer was shown that gave some new story details, and we were informed that the final update for the Resident Evil 7: Biohazard demo would hit later. Capcom stated that the demo would receive one more update and this one is supposedly "massive."</p> <p>The update is also bringing some new features to the demo. It now has PlayStation 4 Pro support and PlayStation VR support, which adds to the terrifying atmosphere significantly. If you already have the demo, the update should push automatically at some point today. If you haven't given it a try yet, you can download it off of the PlayStation Store for free.&nbsp;The demo, in its complete form, will make its debut on Xbox One on December 9 and Steam on December 19.</p> <p>Resident Evil 7: Biohazard is coming to PlayStation 4, PlayStation VR, Xbox One, and PC on January 24, 2017.</p> <p><iframe width="794" height="394" src="https://www.youtube.com/embed/lQwaPKbcbUI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><span>Keep watching&nbsp;the&nbsp;</span><a href="https://www.twitch.tv/playstation" target="_blank">Official PlayStation Experience 2016 Live Stream</a><span>&nbsp;for more news as it breaks!</span></p> Sat, 03 Dec 2016 12:15:00 PST Jason Faulkner PlayStation Experience 2016: Windjammers coming to PlayStation and PS VITA http://www.shacknews.com/article/97975/playstation-experience-2016-windjammers-coming-to-playstation-and-ps-vita http://www.shacknews.com/article/97975/playstation-experience-2016-windjammers-coming-to-playstation-and-ps-vita <p>Sony has announced that Windjammers, the classic arcade sports game, is coming to PS4 and PS Vita, The game will feature 6&nbsp;playable characters with different skills, and an&nbsp;online versus mode with&nbsp;ranked matches. Sony didn't give a specific release date, just saying it will be out "soon." Check out the trailer!</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/azRR9-8g-2Q" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><span>Keep watching&nbsp;the&nbsp;</span><a href="https://www.twitch.tv/playstation" target="_blank">Official PlayStation Experience 2016 Live Stream</a><span>&nbsp;for more news as it breaks!</span></p> Sat, 03 Dec 2016 11:50:00 PST Asif Khan Uncharted: Lost Legacy Revealed at PlayStation Experience 2016 http://www.shacknews.com/article/97976/uncharted-lost-legacy-revealed-at-playstation-experience-2016 http://www.shacknews.com/article/97976/uncharted-lost-legacy-revealed-at-playstation-experience-2016 <p>While Uncharted 4: A Thief&rsquo;s End might have been Nathan Drake&rsquo;s last story, a reveal trailer at Playstation Experience confirms that developer Naughty Dog isn&rsquo;t quite finished with the treasure hunter universe after all. Enter in Uncharted: The Lost Legacy, a brand new standalone chapter coming to the Uncharted series.</p> <p>A new video revealed at PlayStation Experience 2016 showcases a woman in a Hijab as she makes her way through a run down city, dodging a slew of distrustful military officers along the way. The tense situation follows the woman as she continues through the city, dealing with several rude soldiers, and later even sneaking into a locked building.</p> <blockquote class="twitter-tweet" data-lang="en"> <p>We have a new <a href="https://twitter.com/hashtag/Uncharted?src=hash">#Uncharted</a> game! Uncharted: The Lost Legacy is a new standalone story chapter. Chloe Frazer and Nadine Ross are back! <a href="https://twitter.com/hashtag/PSX16?src=hash">#PSX16</a> <a href="https://t.co/womI6no3sj">pic.twitter.com/womI6no3sj</a></p> &mdash; Naughty Dog (@Naughty_Dog) <a href="https://twitter.com/Naughty_Dog/status/805111553502515200">December 3, 2016</a></blockquote> <script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script> <p>At the end of the video the woman is revealed to be Chloe Frazier, a character introduced in the second game of the series, Uncharted 2: Among Thieves. According to a tweet by Naughty Dog, Chloe will be teaming up with Nadine Ross, another secondary character introduced in the latest game, Uncharted 4: A Thief&rsquo;s End.</p> <p>There isn&rsquo;t currently much information about the new title, aside from the two main characters. What they&rsquo;re up to, however, remains to be seen, and no release date for the game has been given. We do know it will be a standalone story, but Naughty Dog have not revealed whether it will act as a full fledged game in the series, or as just an additional couple of hours of gameplay. It is interesting to see the series moving forward without it&rsquo;s iconic protagonist, but we&rsquo;re sure Naughty Dog will find some way to draw reference to the greates treasure hunter to walk the earth.</p> <p>While we love the Uncharted series, and noted that the fourth game was a great way to end Drake&rsquo;s story in our <a href="http://www.shacknews.com/article/94463/uncharted-4-a-thiefs-end-review-once-a-thief" target="_blank">Uncharted 4: A Thief&rsquo;s End review</a>, we can&rsquo;t help but wonder just how true the standalone title will be to the Uncharted formula. We&rsquo;re all for new characters being explored, and both Nadine and Chloe are strong characters to focus on. But, will the standalone offer up the same enjoyable story and charm that the series had with Nathan Drake at the lead? We&rsquo;ll just have to wait and see.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/PZjx5ao7alw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>We&rsquo;ll be on the lookout for more information as it comes, so make sure to stay tuned to our site and our social media platforms for more news and details about all the reveals from PlayStation Experience 2016.</p> Sat, 03 Dec 2016 11:47:00 PST Josh Hawkins PlayStation Experience 2016: The Last of Us Part II Reveal Trailer http://www.shacknews.com/article/97974/playstation-experience-2016-the-last-of-us-part-ii-reveal-trailer http://www.shacknews.com/article/97974/playstation-experience-2016-the-last-of-us-part-ii-reveal-trailer <p>PlayStation Experience 2016's PlayStation Showcase ended with a huge reveal. The Last of Us Part II was revealed in a trailer featuring Ellie and Joel sometime after the events of The Last of Us.</p> <p>The game is said to be in a very early state of development and not even a tentative release date was mentioned. It seems that The Last of Us Part II will center around vengeance, as Ellie makes a comment about not stopping until she kills everyone of some group. Which group? Who knows? Hopefully we'll find out more on Naughty Dog's sequel to the hit game The Last of Us soon.</p> <p><iframe width="794" height="394" src="https://www.youtube.com/embed/W2Wnvvj33Wo" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <!-- gallery: The-Last-of-Us-Part-2 --> Sat, 03 Dec 2016 11:32:00 PST Jason Faulkner PlayStation Experience 2016: New Ni no Kuni II: Revenant Kingdom Trailer Released http://www.shacknews.com/article/97973/playstation-experience-2016-new-ni-no-kuni-ii-revenant-kingdom-trailer-released http://www.shacknews.com/article/97973/playstation-experience-2016-new-ni-no-kuni-ii-revenant-kingdom-trailer-released <p>Ni no Kuni II: Revenant Kingdom was on display&nbsp;for PlayStation 4 in 2017 today during the PlayStation Experience. You can check out the trailer below, though the game was also shown last year at the previous PlayStation Experience. See both the new and old trailers below.&nbsp;</p> <p><em>Developing...</em></p> <p><em><iframe width="794" height="394" src="//www.youtube.com/embed/pkVVPxZgBdY"></iframe></em></p> <p><iframe width="794" height="394" src="//www.youtube.com/embed/0AkY9a7DQUE"></iframe></p> <p></p> Sat, 03 Dec 2016 11:23:00 PST Brittany Vincent PlayStation Experience 2016: Wipeout Omega Collection Announced http://www.shacknews.com/article/97972/playstation-experience-2016-wipeout-omega-collection-announced http://www.shacknews.com/article/97972/playstation-experience-2016-wipeout-omega-collection-announced <p>The Wipeout Omega Collection has been announced at PlayStation Experience 2016. It seems like&nbsp;a combination of Wipeout Fury, HD and 2048. It will be coming to PS4 in Summer of 2017. Check out the trailer!</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/GCp2vSNdWBA" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Check out the&nbsp;<a href="https://www.twitch.tv/playstation" target="_blank">Official PlayStation Experience 2016 Live Stream</a> for more news as it breaks!</p> Sat, 03 Dec 2016 11:15:00 PST Asif Khan PlayStation Experience 2016: PaRappa the Rapper 20th Anniversary Edition, LocoRoco and Patapon Comin http://www.shacknews.com/article/97971/playstation-experience-2016-parappa-the-rapper-20th-anniversary-edition-locoroco-and-patapon-coming http://www.shacknews.com/article/97971/playstation-experience-2016-parappa-the-rapper-20th-anniversary-edition-locoroco-and-patapon-coming <p>I need to go just as bad as you. What I had this morning, I don't even want to say to you. My greatest dream has come true. Okay, so that's not a part of the official rap. But this is exciting news, yo.</p> <p>Parappa the Rapper has been acknowledged by the video game industry again as a real game. It's one of my favorites of all time, and it's making a reappearance in the form of a 20th anniversary edition, with a demo available right now. It looks all smooth, shiny and updated, which is pretty awesome.</p> <p>Of course, that's not nearly as good news as it could have been (like a sequel, perhaps, or another Um Jammer Lammy?). But I'm happy to see it being given another chance at life, along with the likes of new versions of Patapon and LocoRoco, remastered and glossy as all heck. You can grab the demo today, if you're salivating at the mouth like me.</p> Sat, 03 Dec 2016 09:32:00 PST Brittany Vincent Nintendo explains how the new Legend of Zelda amiibo figures work with Breath of the Wild http://www.shacknews.com/article/97970/nintendo-explains-how-the-new-legend-of-zelda-amiibo-figures-work-with-breath-of-the-wild http://www.shacknews.com/article/97970/nintendo-explains-how-the-new-legend-of-zelda-amiibo-figures-work-with-breath-of-the-wild <p>Nintendo's trifecta of 30th anniversary Legend of Zelda amiibos launched today: 8-bit Link, Ocarina of Time Link, Wind Waker Zelda, and a second Toon Link based on his Wind Waker incarnation.</p> <p>"Each will offer random items you can use in the game when used with The Legend of Zelda: Breath of the Wild," Nintendo wrote on its Tumblr. "Legend has it, you may even receive a treasure chest with a rare item if you&rsquo;re lucky?!"</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Zelda_30thanniversaryamiibo1.jpg" alt="" width="700" height="328" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Zelda_30thanniversaryamiibo2.jpg" alt="" width="700" height="394" /></div> <ul> <li>8-bit Link: receive a random number of barrels, some containing gifts</li> <li>Ocarina of Time Link: receive a random amount of meat</li> <li>Toon Link: receive a random amount of fish</li> <li>Wind Waker Zelda: receive a random assortment of plants</li> </ul> <p>You can see how all four rewards materialize in-game by visiting Nintendo's <a href="http://nintendo.tumblr.com/post/153959693594/the-legend-of-zelda-30th-anniversary-amiibo-are">Tumblr page</a>.</p> <p>The Legend of Zelda: Breath of the Wild will launch on Wii U and Switch <a href="http://www.shacknews.com/article/97802/zelda-breath-of-the-wild-releasing-in-june-2017-according-to-major-retailer">sometime in 2017</a>. To tide you over, Nintendo unveiled <a href="http://www.shacknews.com/article/97947/game-awards-2016-zelda-breath-of-the-wild-gets-new-gameplay-tease">new gameplay footage</a> last night during The Game Awards.</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/Na1cIOmfBlU" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 02 Dec 2016 16:18:00 PST David Craddock Shack Ten: Video games that changed dramatically between announcement and release http://www.shacknews.com/article/97969/shack-ten-video-games-that-changed-dramatically-between-announcement-and-release http://www.shacknews.com/article/97969/shack-ten-video-games-that-changed-dramatically-between-announcement-and-release <p>This week, in honor of a weird spin-off game that went underground and emerged as Final Fantasy XV, we're talking about games that changed significantly between their announcement and release.</p> <p>Read on to see what the Shacknews editorial staff and <a href="http://www.shacknews.com/chatty?id=35707439#item_35707439" target="_blank">Chatty community</a>&nbsp;had to say about games that underwent near-total metamorphoses by the time they hit shelves.</p> <hr /> <h2>Daikatana</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/sl1AewtrDMY" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>John Romero's Daikatana is a storied title for several reasons. It was originally meant to contain a ridiculous amount of content that would be squeezed into seven months. This was...not what happened in the end. Deadline changes, engine switches, and a massive amount of hype contributed to the game's lukewarm reception when it finally did release, though the controversial marketing campaign didn't do the game any favors, either.</p> <p>After the entire development team booked it to form their own company (Gathering of Developers), in fact, the team had to switch from one engine to another following that, missing several other deadlines and much less of what the game originally had promised players. With frustrating sidekicks (part of what were storied to make the game a success), poor AI, lackluster design decisions and other missteps, everything combined to turn Daikatana from what sounded like a serviceable shooter into something massively, completely different in the end.</p> <h2>Fuse</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/tERz8e3rxU4" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Much like a teenager goes through phases, Fuse evolved from one game to another seemingly overnight. Originally announced as Overstrike, Fuse was a third-person cooperative shooter starring a ragtag group of agents working together to thwart an evil plot. They exchanged quips, had distinct personalities, and a distinctive style to boot.</p> <p>When it released, Overstrike emerged as Fuse, a completely re-worked four-person cooperative shooter without the style, humor, or personality of its former self. Whether studio input or internal decisions were to blame, it was ultimately for the worse. Especially because you can see threads of the more fun experience in the finished product.</p> <h2>BioShock</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/yCw2jJPJrAc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>The beloved BioShock may be a critical and commercial success, but it wasn't always the game it ended up as. In the beginning the main character was set as "cult deprogrammer" Carlos Cuello, looking to rescue a character who had been trapped within the confines of a cult in the past. It was meant to be set aboard a space station with bizarre monsters as well, but obviously the BioShock we know and love didn't turn out that way.</p> <p>Good thing it hadn't, as it gave us an interesting and memorable narrative that would end up shaping the landscape of first-person shooters and adventures for years to come.</p> <p><em>If I remember, the first announcement of Bioshock talked about how it was about discovering an abandoned Nazi bunker where they were experimenting with genetic mutations. The enemy NPCs had a caste system and looked and behaved more like insects, with workers, soldiers, etc. and wouldn't bother the player until the player became a threat.&nbsp;</em><strong>-BlackCat9</strong></p> <h2>Halo: Combat Evolved</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/_KqFJ5pPu2g" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>As evidenced by this list, plenty of games go through radical changes in mechanics or tone or visual style. Halo is likely the only one that completely changed genres, keeping only its world intact. Bungie has stated that it went from real-time strategy game to a shooter, and even then it was originally a third-person shooter. It also was meant to launch on Windows and Mac OS simultaneously, thanks in part to a high-profile announcement at 1999's MacWorld meant to show off Apple's gaming might.</p> <p>Once Microsoft acquired Bungie Studios, Halo became an Xbox exclusive, first-person shooter. In doing so, Bungie helped define the language of FPS on consoles, all as the result of a game that was never going to be a shooter, or on consoles, at all.</p> <h2>The Bureau: XCOM Declassified</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/AaeCmvpX4M8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>From X-COM: Enemy Unknown to XCOM, to The Bureau: XCOM Declassified, the X-COM game from 2K Marin undertook three name changes and many design changes during its nearly seven-year development period. The Bureau was originally envisioned as a turn-based strategy in the vein of its predecessors using the Freedom Force engine.</p> <p>Eventually, 2K Marin decided their X-COM game would be a first-person shooter set in the 1950's. The original 2010 pitch went under the name X-COM: Enemy Unknown internally, but by the time development was announced the name had been changed to XCOM. Although the time period of XCOM carried over to The Bureau, the gameplay was far different. The game's core mechanic was to research. You would photograph and retrieve alien technology and bring them back to your base.</p> <p>Due to confused game design decisions, including enemies lacking faces. Development stalled. Staff left and were moved around and eventually the decision was made to switch the game to a third-person perspective. As time went on 2K Marin decided that a creative reboot was for the best, and as deadline, after the deadline were missed, attrition set in. The base mechanics were removed, and XCOM went from centering around stealth and suspense to a more generic third-person tactical shooter. It also goes one final name change from XCOM to The Bureau: XCOM Declassified.</p> <p>The game released on August 20, 2013, to average to negative reviews, and was a far different product in name and substance than what 2K Marin began work on in 2006.</p> <p><em>The game went from survival horror, to tactical shooter, to Mass Effect-alike throughout its hype stage. Once X-Com: Enemy Unknown released it became a sad throwaway as the brand nostalgia was used up on the more faithful spritual successor.</em> -<strong>TraptNSuit</strong></p> <p><em>It has combat like a lite version of Mass Effect and some nifty XCOM lore. That was enough for me to enjoy it. But yeah, compared to the original design vision, it's a totally different and unambitious product.</em>&nbsp;<strong>-Volatris</strong></p> <h2>Destiny</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Destiny_oldDesign1.jpg" alt="" width="700" height="365" /></div> <p>Bungie's first independent project after the massively successful Halo series does bear a lot in common with its predecessor, but it underwent a late-breaking overhaul that still has repercussions on the game environment. A preview build of the game was reportedly unpopular with Bungie's management team, which found it linear. The concept of Destiny was a shooter inspired by MMOs, after all, so it was important to let the player have more freedom of movement.</p> <p>The mission structure was massively altered, removing the linear elements in favor of free-roaming mission hubs. This also meant players would revisit the hubs repeatedly, which impacted its reception among players who felt it didn't have enough environmental variety.</p> <h2>Quake</h2> <div class="articleImage full" style="width: 400px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Quake_originalDesign1.gif" alt="" width="400" height="430" /></div> <p>The nail-firing, Shambler-spawning frag fest that id Software released in 1996 stands as a fast and frenetic successor to Doom. However, Quake was envisioned as something much different. John Carmack, John Romero, and their co-founders at id Software wanted to make Quake: The Fight for Justice an exploration-based game with few battles. A combination of internal politics and fatigue after cranking out Wolfenstein 3D, Doom, and Doom II caused id to go back to the fast-paced-shooter well.</p> <p>Deciding to create another FPS of the type they had popularized didn't end id's internal disputes. Some developers crafted medieval castles and fortresses in the vein of H.P. Lovecraft. Others gave their maps a sci-fi bent. The result is a jumble of levels that don't mesh well, but when has that ever mattered in a classic id game? Most maps are a blast to play through, and Quake isn't remembered so fondly for its campaign anyway.</p> <h2>Borderlands</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/BlZv9fEY_co" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Borderlands was revealed to the public in 2007 with a trailer that showed a much different visual style than the bright cel-shaded Pandora that we came to know. Instead, the game had more of a generic, gritty sci-fi look.</p> <p>Apparently, the change in visual tone for Borderlands can be traced back to internal testing in October 2008. Fallout 3 and Rage had just hit the market, and focus groups were stating that the brown, earthy pallet of Borderlands was remarkably similar to those two games. In contrast, the gameplay was much faster, and much more exaggerated that either Fallout 3 or Rage, which belied it's depressing and realistic visual language.</p> <p>With the game 75% finished and time running out, Gearbox chief creative officer Brian Martel, quickly went back to the drawing board and came up with the exaggerated comic styling that Borderlands is famous for. In turn that styling influenced gameplay, with many "boring" elements being scrapped and replaced with more over the top abilities.</p> <p>Borderlands released on October 20, 2009, to critical fanfare, a great deal of which was due to its cel-shaded styling and over-the-top cast. Without Gearbox's will to go against the mold stylistically, we might have had a much more run of the mill game.</p> <h2>Duke Nukem Forever</h2> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/d09kva8wghM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>3D Realms announced the fourth Duke game in 1997, one year after Duke Nukem 3D became the first real contender to Doom's throne. By the time it came out in 2011, most of the core team members had left for greener pastures, and Duke was met with a cold reception from critics and even a huge portion of the Duke3D faithful.</p> <p>What happened? A better question: what didn't? The abridged version: Key personnel chased new engines, causing months or years of work to be scrapped and reimagined; developers joined the team only to leave following months or years of inactivity; certain design decisions, such as limiting Duke to two guns instead nearly a dozen, felt too far removed from what had made Duke3D great; the pace was glacial; the level design hit or miss; and Duke's personality, put on ice since 1997 and a defining characteristic of his last great romp, went over like a lead balloon.</p> <p>Gearbox owns the Duke Nukem franchise, and finds itself between a rock and a hard place: risk crafting a new game that fails to meld new and old conceits, a delicate balance achieved by id Software's Doom reboot;&nbsp;or abandon the fallen king, and leave the taste of Duke Nukem forever in fans' mouths forevermore.</p> <h2>Team Fortress 2</h2> <p><em>Then...</em></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/8KPIPIleULo" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><em>Now</em></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/h_c3iQImXZg" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Early in its development, Team Fortress 2 was planned as a strategy game set against the backdrop of a modern war. Over the course of its life, it was scrapped and re-done multiple times before going silent and appearing dormant for some time. When it finally re-emerged, it took the form of the cartoonish class-based shooter millions continue to play today.</p> <p><em>At first it was just going to be an update of the original game, but then they scrapped what they had been working on and came out with a different art style. It was much better than the original design in every way.</em> -<strong>Thresher</strong></p> <p><em>I miss some of the ideas from the TF2 that was originally shown. Requiring teamwork to have a player feed bullets into a heavy machine gun that another player was firing was a pretty novel idea. And integrated voice chat that made the characters' mouths move, in that South Park way that the first Half-Life engine was capable of, was really impressive.</em> -<strong>BlackCat9</strong></p> Fri, 02 Dec 2016 16:00:00 PST Shack Staff Obituary: Remembering Stephen Hornback, videogame artist and 'Duke's Mighty Foot' http://www.shacknews.com/article/97967/obituary-remembering-stephen-hornback-videogame-artist-and-dukes-mighty-foot http://www.shacknews.com/article/97967/obituary-remembering-stephen-hornback-videogame-artist-and-dukes-mighty-foot <p>Duke Nukem is as colorful a character as you'll meet in the colorful world of video games. In an era when most protagonists were family-friendly plumbers or space marines fluent in grunt, Duke Nukem 3D's leading man kicked ass, chewed bubble gum when it was handy, and dished out taunts as explosive as his pipe bombs.</p> <p>Without Stephen Hornback, prolific videogame artist who passed away on Saturday, November 26, of a heart attack at age 62, Duke might have only kicked ass in the figurative sense of the word.</p> <div class="articleImage left" style="width: 230px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Hornback,Stephen_2.jpg" alt="" width="230" height="321" /></div> <p>"He was the first artist ever hired by Apogee internally, and moved to our Dallas-area offices," Apogee founder Scott Miller told me. "Before being hired, we worked with him as a contractor on numerous games, like Duke Nukem 2 and Cosmo's Cosmic Adventure. In fact, I think it was Stephen who first suggested the name Cosmo, which I think was perfect for our cute green kid alien with suction cup hands."</p> <p>Before making games, Hornback sold clip art as shareware. His distribution model caught Miller's eye: Miller had applied the very same software delivery model to video games with aplomb, putting Apogee on the map. Following completion of contractual work, Hornback became Apogee's fourth salaried developer.</p> <p>Like most artists working in the industry during the early 1990s, Hornback had to make do with rudimentary tools.</p> <p>"He worked with us when Deluxe Paint&mdash;also called Dpaint, thanks to the name of its .exe file&mdash; by Electronic Arts was the industry standard for creating game art," Miller continued. "By today's standards this was a primitive art tool and made working on art so much harder and more tedious relative to today's tools. Such were the times as the industry matured. One thing is for sure, his art did not suffer due to these older tools. And he went on to make much of the key art seen in Rise of the Triad and Duke Nukem 3D, among many other games. In fact, Duke's mighty kick was actually made by Stephen who digitally photographed his own leg, and then colorized it so that it became Duke's leg&mdash;the same leg that's kicked the ass of millions of pig cops."</p> <p class="articleImage full"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/DukeNukem3D_MightyBoot1.jpg" width="700" height="525" /></p> <p>Hornback's beefy limb is only one example of his artistic talent that Apogee put front and center. When the company committed to its 3D Realms DBA, Hornback designed the iconic, three-dimensional logo that fans see when the likes of Duke Nukem 3D and Shadow Warrior boot up.</p> <p>"He was a talented artist and really helped 3D Realms attain high quality. Nice guy, too," recalled id Software co-founder John Romero on Facebook.</p> <p>Work and play blended seamlessly at Apogee. Hornback could be as ornery as any of his coworkers, but his assiduous work ethic set a model example to which others strived.</p> <p>"He was the anchor for the group. Older, more mature then the rest of us noobs," artist Chuck Jones, who worked with Hornback on Rise of the Triad and Duke Nukem 3D, told me. "He had an old school approach but he got the job done consistently. He had an explosive laugh. Quiet one minute, then the guffaw."</p> <p>Tom Hall immediately recalled Hornback's trademark laugh as well. "I remember Hornback smoking like a chimney, having a hearty laugh and good humor, and working hard busting out art," he said. "He was a good guy."</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/3DRealms_logo1.jpg" alt="" width="700" height="394" /></div> <p>The Apogee crew worked long hours that strengthened rather than stretched their bonds. Apogee Jack-of-all-trades Joe Siegler&mdash;designer, programmer, producer, QA analyst, PR rep, or customer support agent depending on the time of day&mdash;knew Hornback well enough to push the right buttons at precisely the right time.</p> <p>"One thing I remember well from my days of working with him was how much fun it was to needle each other," Siegler shared on Facebook. "One of the games he worked on was Cosmo's Cosmic Adventure. Steve liked the game, but the one thing he utterly hated was the music that would play in Level 1. If you knew Cosmo, you knew what I was talking about. We had offices across the hall from each other, and when it was my turn to needle him, I would play this music. Which usually would warrant a 'SIEGLER!' being screamed from across the hallway. So in that vein, go listen to a few seconds of this link, and scream at me from wherever you are."</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/npnjFF3FoME" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Although most well-known for the indelible marks he left on Apogee/3DR titles&mdash;many in the shape of a boot&mdash;Stephen Hornback poured his passion for art into games made elsewhere as well. "He was also instrumental in the development of American McGee's Alice for Rogue Entertainment," wrote fellow artist Rich Fleider in a Facebook post shared by 3D Realms.</p> <p>Hornback went on to work at Ritual Entertainment, where he contributed to fan-favorite titles such as Sin Episodes and Star Trek: Elite Forces II. In 2011, he launched Soldak Entertainment and guided the creative direction of games such as Drox Operative.</p> <p>Stephen Hornback is gone, but will never be forgotten. Not only will he live on in the thoughts and memories of those who knew him best, each and every title listed on his prodigious gameography cements his legacy.</p> <p>"All of us who worked with you will miss you, Stephen," Scott Miller said. "You always kicked ass."</p> <hr /> <p><em>A special 'thank you' to Scott Miller, Joe Siegler, Chuck Jones, and Tom Hall for sharing their memories with the author.</em></p> <p><em>View Stephen Hornback's gameography on <a href="http://www.mobygames.com/developer/sheet/view/by_year/developerId,730/">MobyGames</a>. View the announcement of Stephen Hornback's passing on <a href="http://www.shacknews.com/article/97881/stephen-hornback-an-artist-known-for-work-on-duke-nukem-and-rise-of-the-triad-has-passed-away">Shacknews</a>. Read other memories of Stephen Hornback on <a href="https://www.facebook.com/official3dr/posts/1774164942837451">3D Realms' Facebook page</a>.</em></p> <p></p> Fri, 02 Dec 2016 15:15:00 PST David Craddock Steep gameplay: snowboarding, skiing, wingsuit, and paragliding http://www.shacknews.com/article/97968/steep-gameplay-snowboarding-skiing-wingsuit-and-paragliding http://www.shacknews.com/article/97968/steep-gameplay-snowboarding-skiing-wingsuit-and-paragliding <p>Ubisoft's open-world sports romp Steep lets you compete in snowboarding, skiing, wingsuit, and paragliding. Not to brag or anything, but we've done them all. Live vicariously through our intrepid editors, who will go anywhere, do anything, climb any mountain and then jump off of it, for a story.</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/lk_TXlb_J_s" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> <p><em>For more videos, be sure to follow <a href="https://twitter.com/shacknews">@Shacknews</a> on Twitter, and subscribe to our <a href="https://www.youtube.com/user/Shacknewsgames">YouTube channel</a>.</em></p> Fri, 02 Dec 2016 15:03:00 PST David Craddock Exploring Rogue One with Star Wars: Battlefront Scarif DLC & X-Wing VR Mission http://www.shacknews.com/article/97960/exploring-rogue-one-with-star-wars-battlefront-scarif-dlc--x-wing-vr-mission http://www.shacknews.com/article/97960/exploring-rogue-one-with-star-wars-battlefront-scarif-dlc--x-wing-vr-mission <p>Star Wars: Battlefront has one more expansion set to release before it fades away into the Force. And for those that have followed the grand plan for the Star Wars saga, it's going to look quite familiar. The theatrical release of Rogue One: A Star Wars Story arrives two weeks from today and the final Battlefront expansion will tie in thematically with the new film, putting the Rebel and Imperial teams in the heart of the tropical planet Scarif. Shacknews recently had an opportunity to try out what's coming down the pipe, including the Rogue One: X-Wing VR mission.</p> <p>The biggest addition to Scarif is a whole new game mode called Infiltration. The idea of this mode is to tie into the theme of Rogue One, which involves infiltrating an Imperial base and absconding with intelligence to bring back to the Rebels. This will mean a mixture of space battles and ground skirmishes, in which the Rebels must complete each stage of the fight in order to win the game. If the Imperials can hold their enemies off, they will be the victors.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/Star-Wars-Battlefront-Scarif-Jyn-Erso.jpg" alt="Jyn-Erso" width="700" height="394" /></div> <p>The first stage takes place along the Shield Gate above Scarif. This is an escort mission for the Rebels, as the idea is to safely ensure passage of the new U-Wing starfighters through the Imperial gate. The Imperial side must shoot down every U-Wing fighter that comes along, not allowing a single one to get through the gate. As time passes, more U-Wings will come out of hyperspace, making it a more frantic fight for both sides. The Shield Gate area is also filled with asteroids and debris, creating a hazardous battlefield.</p> <p>Once the fighting hits Scarif's surface, things start to feel a little different from the normal Battlefront session. The objective upon hitting Scarif Jungle is to plant explosives on one of two Imperial cargo ships. If a bomb is planted, the Imperial side only gets so much time to defuse it. This time was mostly memorable for getting blasted repeatedly with the new U-Wing bomber pickup. Players lucky enough to get control of one of these vessels will strafe across the map slowly, zooming in on any hapless Imperials below and blowing them away with crisp precision. The Empire will get its own vehicle with the swift TIE Striker, but during my time with the DLC, the U-Wing was a persistent terror.</p> <p>New Heroes will also get involved in the fray. Jyn Erso will join the Rebel side, with the ability to quickly switch between her pistol and A-180 blaster rifle. Her flashbangs will also reduce enemy armor, leaving those hit to momentarily stagger around with blurry vision. This sets them up for a deadly melee strike, which can dispatch both troopers and Heroes effectively. Officer Orson Krennic will join the Imperial side and he'll be accompanied by a helper droid that can unleash gas or raise a shield to protect friendlies. His DT-29 blaster pistol carries armor-reducing blaster rounds and, in fact, there were a couple of players that dealt heavy damage with the Imperial officer, managing to last entire sessions without being taken down.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/J48gd0GZGWk?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>The weapons will also be available as individual unlocks, which should please anyone looking for efficient kills. The A-180, in particular, is a monstrous piece of work, capable of utilizing three different settings: Blaster, Sniper, and Ion Launcher. The downside is that anyone wielding the A-180 will not be able to equip cards. But while not having a Jump Pack or Thermal Detonator may sound like a downside, the A-180 hits extremely hard, capable of one-hit kills from long distances and from point-blank range.</p> <p>The final stage of Infiltration sees the Rebel side attempting to escort Imperial intelligence to an extraction point on the other side of Scarif Beach. This can be tough for the Rebels if a skilled Imperial team can cover each route, using trees for cover and camouflage. But the game does end the moment a Rebel player carrying the intel touches the U-Wing fighter, which is notable, because despite two Imperial players being right underneath the extraction point, one Rebel player was able to Jump Pack right on top of the ship, ending the game in mid-firefight.</p> <p>The other major element of Battlefront's Rogue One offerings includes a PSVR mission (co-created by DICE and Criterion Games) that puts players in the seat of an X-Wing cockpit. Despite what felt like lower resolution graphics, there's a certain joy to be felt over strapping on a headset and looking around to see the instruments of an X-Wing fighter. Players can even turn all the way around to see their astromech droid sitting on the back of the ship. The normal Battlefront HUD that contains button prompts and the player's health meter is neatly placed along the ship's instrument panel.</p> <p>This mission sees a rookie pilot journey with his three squadmates through hyperspace (another amazing thing that every Star Wars fan should experience at least once) into an asteroid field. The Battlefront controls are intact, so blasting smaller asteroids to clear a path should feel familiar, even if flying in a straight path does take some getting used to. There is a button to calibrate the ship on a straight path and it's definitely a useful tool.</p> <p>After playing around with the asteroids, the squad is instructed to escort a U-Wing vessel carrying valuable Imperial intelligence (and some familiar characters) safely to Yavin 4. TIE Fighters will swoop in for an attack, offering a first taste of virtual dogfighting. It feels like an objective-based version of Fighter Squadron, with the idea to protect the U-Wing and clear off as many TIE Fighters as possible. Protecting your squadmates is also a priority, as they'll occasionally ask for help against TIEs on their tails. An Imperial Star Destroyer will make things hairier, at which point the idea becomes to disable its cannons. Upon disabling the Star Destroyer, everyone will blast off into hyperspace.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/-R1kOWgBxW4?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>The X-Wing VR experience feels aggravatingly brief, given that it feels like every Star Wars kid's fantasy come to life. Even if it is a little tough to tell sometimes whether you're flying straight or about to hit some debris, the X-Wing experience feels pure, especially as the series' familiar soundtrack blares through the headphones. There's a sense of awe when the Star Destroyer first hits the screen and there's a great satisfaction in blasting a TIE Fighter and watching it hilariously tumble across space before it explodes.</p> <p>As of now, the Rogue One X-Wing VR mission is the only virtual reality content in the works, but DICE is hopeful for more opportunities in the future. The present developers and myself even shared a mutual hope for a VR TIE Fighter mission someday, but for now, the Rogue One mission should satisfy anyone hoping for a good virtual reality Star Wars experience.</p> <p>The Star Wars: Battlefront Scarif DLC is set to arrive on <a href="http://www.shacknews.com/article/97746/star-wars-battlefront-scarif-dlc-coming-early-next-month">December 6</a>. The Rogue One X-Wing VR mission will be out on the same day for all PSVR owners and will be available for free.</p> Fri, 02 Dec 2016 15:00:00 PST Ozzie Mejia Watch the Game Awards 2016 on YouTube http://www.shacknews.com/article/97965/watch-the-game-awards-2016-on-youtube http://www.shacknews.com/article/97965/watch-the-game-awards-2016-on-youtube <p>Following a copyright snag, last night's Game Awards 2016 is available to watch on YouTube.</p> <p>The on-demand presentation includes the pre-show and awards ceremony. An audio copyright violation resulted in the video streaming without audio. It's since been resolved, so you can endure the rap concerts the same way those who watched the show live endured them: barely.</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/d9O7N3GkG_o" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Overwatch, Hideo Kojima, Doom, and Uncharted 4 are just some of last night's winners. Overwatch took home Game of the Year, while Kojima received an <a href="http://www.shacknews.com/article/97941/game-awards-2016-hideo-kojima-receives-industry-icon-award">Industry Icon</a> award from Geoff Keighley.</p> <p>Shacknews editor-in-chief <a href="http://www.shacknews.com/article/94836/overwatch-review-watch-yourself">reviewed Overwatch</a> upon its release this spring, and was among many critics to shower it with praise. "Overwatch is a collection of firsts, but it carries itself with the confidence and proficiency of a veteran. It has plenty of room to grow and expand, but as our first step into this world, it's inviting, competitive, smartly designed, beautiful to look at, and fun to play. You can't ask for much more than that."&nbsp;</p> Fri, 02 Dec 2016 13:24:00 PST David Craddock Guillermo del Toro: 'F*ck Konami,' calls decision to cancel Silent Hills 'moronic' http://www.shacknews.com/article/97964/guillermo-del-toro-fck-konami-calls-decision-to-cancel-silent-hills-moronic http://www.shacknews.com/article/97964/guillermo-del-toro-fck-konami-calls-decision-to-cancel-silent-hills-moronic <p>Following last night's debut of a <a href="http://www.shacknews.com/article/97942/game-awards-2016-kojima-premieres-new-trailer-for-death-stranding">new trailer</a> for Death Stranding, Hideo Kojima's new game that included a perfect likeness of film director Guillermo del Toro, the director took to Twitter today and made his feelings toward Konami known.</p> <blockquote class="twitter-tweet" data-lang="en"> <p>FUCK KONAMI <a href="https://t.co/YRl5uXQlO6">https://t.co/YRl5uXQlO6</a></p> &mdash; Guillermo del Toro (@RealGDT) <a href="https://twitter.com/RealGDT/status/804669316675280896">December 2, 2016</a></blockquote> <script async="" src="//platform.twitter.com/widgets.js" charset="utf-8"></script> <p>Del Toro and Hideo Kojima collaborated on Silent Hills while Kojima was still at Konami. The acronym, short for "Playable Teaser," was supposed to be a proof of concept for their Silent Hills reboot.</p> <p>Konami cancelled Silent Hills after cutting ties with Kojima. The publisher hasn't gone out of its way to mend fences with either Kojima since then, banning him from appearing at last year's Game Awards. That led to Game Awards host Geoff Keighley presenting the Metal Gear creator his overdue Industry Icon award at last night's show.</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/GgAFjCdRUls" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Del Toro considers Kojima a friend, and wasn't keen on how Konami treated both Kojima and himself.</p> <p>"Konami cancelling SH after PT is one of the most moronic things I've ever witnessed," del Toro said in a <a href="https://twitter.com/RealGDT/status/804672347185750017?ref_src=twsrc%5Etfw">follow-up tweet</a>.</p> <p>"Thanks to my dearest friend, Guillermo del Toro," Kojima <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/804687612287954944">responded</a>. The two directors have discussed working on a project post-Silent Hills. Death Stranding seems the likely candidate.</p> <p>Guillermo del Toro wasn't the only Hollywood personality to make an appearance in the Death Stranding trailer, shown during last night's Game Awards event. Mads Mikkelsen, known for his roles in Casino Royale (2006) and NBC's short-lived Hannibal, was prominently featured as well.</p> Fri, 02 Dec 2016 13:04:00 PST David Craddock Final Fantasy 15: How To Unlock Chocobos http://www.shacknews.com/article/97963/final-fantasy-15-how-to-unlock-chocobos http://www.shacknews.com/article/97963/final-fantasy-15-how-to-unlock-chocobos <p>Everyone's favorite bird-of-burden is back in <a href="http://www.finalfantasyxv.com" target="_blank">Final Fantasy 15</a>. Chocobo's are a prominent part of FFXV's gameplay, and you get to interact with them more than you've got to in a long time. Chocobos are&nbsp;something you want to unlock as quickly as possible in Final Fantasy 15. Other than the Regalia, they're your only means of traveling faster than running speed and unlike the Regalia they have the capacity to transport you offroad.</p> <p>Unfortunately, you don't start with the ability to call upon your Chocobo friends. Our guide will tell you how to unlock the capacity to ride Chocobo's, where you can ride them, and how to race them! We'll also tell you how to unlock items to customize you, feathered friend.</p> <h2>Finding the Chocobo Post</h2> <p></p> <div class="articleImage full" style="width: 794px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/wizchoc.jpg" alt="" width="794" height="394" /></div> <p></p> <p>Although you'll start seeing "Rent-A-Bird" terminals as soon as you get to Hammerhead, you can't rent from them from the outset of the game. In fact, it won't be until after you complete Chapter 2: No Turning Back and pass through the Norduscean Blockade into Duscae.</p> <p>Once you start Chapter 3: The Open World, Prompto will tell you how much he wants to ride a Chocobo. If you agree to his request, you get the "Friends of a Feather" side quest, which will point you towards Wiz Chocobo Outpost. When you're ready, make your way Southwest towards Wiz Chocobo Post. When you get there, you'll be informed you can't ride the Chocobos due to there being a Behemoth in the area. The Behemoth's name is Deadeye, and the smell of him is making the Chocobos upset, so until you take him down, you're not going to be doing any riding.</p> <p>To begin the process of taking down Deadeye, make sure you grab the hunt posting for him from Wiz. After you finish talking with Wiz, you should have the &ldquo;A Behemoth Undertaking&rdquo; sidequest. Activate the waypoint for it in your menu and it will begin pointing you towards Deadeye the Behemoth.</p> <h2>Finding Deadeye</h2> <p></p> <div class="articleImage full" style="width: 794px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/dedeye.jpg" alt="" width="794" height="394" /></div> <p></p> <p>Before you leave Wiz Chocobo Outpost, make sure to stock up on healing items. When you're ready, follow the quest marker for "A Behemoth Undertaking." You'll encounter some foes on the way, but they shouldn't be anything you can't handle.</p> <p>Once you get close to the marker, pass into the opening between the rocks. Once you're through a gang of Voretooth will attack you, but you can take them out. When you get past them, you'll see a small passage. Enter it, and you'll get your first up close look at Deadeye.</p> <p>Continue to follow the marker and jump over the fence. You'll enter a foggy area in which you have to shadow Deadeye without getting too close, or letting him get too far away. Just stay close to the right side of his tail and back off or get closer when and if the game prompts you to. After several minutes Deadeye will jump over the rock wall, and you can pass between the stones after him.</p> <h2>Killing Deadeye</h2> <p>Fire magic is going to be your friend here. There's an easy way to kill Deadeye, and there's a hard way. Which way you have to use depends on just how much of mastery you have over the controls.</p> <h3>The Easy Way to Kill Deadeye</h3> <p>As you enter Deadeye's lair, you'll see that there are barrels of oil scattered throughout the arena. The easiest way to kill him is to wait until he's near one of the barrels of oil and hit it with a Fire spell. If you can hit him a few times just right, he'll go down quick.</p> <h3>The Hard Way to Kill Deadeye</h3> <p>It's entirely possible to kill Deadeye with brute force alone. If you didn't stock enough Fire spells or you just can't manage to explode one while he's by it, just start pounding on him as hard as you can. When your health depletes warp to Warp Points to restore your HP and MP and get back in the fight.</p> <p>Make sure to use your ally's skills whenever possible and throw everything you've got at him. As long as your supply of healing items holds out, you can outlast him.</p> <p></p> <div class="articleImage full" style="width: 794px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/deadeye2.jpg" alt="" width="794" height="394" /></div> <p></p> <h2>Mamba de Chocobo</h2> <p>Once Deadeye falls you just have to make your way back to Wiz Chocobo Outpost. Once you get there, you can turn in the "A Behemoth Undertaking" quest for a reward. Most importantly, once you turn in this quest you again the ability to rent Chocobos for 50 Gil a day and you can also participate in Chocobo Racing! Wark!</p> <p>Now that you have the ability to call on your feathered friends at will, you can race them and customize them. Want to find out how? Check out even more of our <a href="http://www.shacknews.com/article/97872/final-fantasy-xv-walkthrough-and-guide---all-collectibles-item-and-summon-locations" target="_blank">Final Fantasy 15 guides</a>!</p> Fri, 02 Dec 2016 12:40:00 PST Jason Faulkner World of Warcraft adds new demon kitty as holiday pet http://www.shacknews.com/article/97961/world-of-warcraft-adds-new-demon-kitty-as-holiday-pet http://www.shacknews.com/article/97961/world-of-warcraft-adds-new-demon-kitty-as-holiday-pet <p>World of Warcraft loves pets. The Blizzard store is stocked with them. And with the start of Winter Veil (the holiday time in WoW), Blizzard has introduced a new diabolical pet that will probably be more naughty, but offer a nice reward.</p> <p>Mischief is a <a href="https://us.battle.net/shop/en/product/world-of-warcraft-pet-mischief">new fel kitten available for $10</a>. Blizzard will donate all of the proceeds from the sale of Mischief through December 31 to the Make-a-Wish Foundation. And for the first time, Blizzard has also <a href="https://gear.blizzard.com/warcraft/wow-mischief-plush">turned the pet into a glow-in-the-dark plushie</a>, available for $25. Make-a-Wish will also benefit from this sale as well, with $14 of each sale going to the charity.</p> <p>The WoW pet chairty push has become a yearly event for Blizzard:</p> <ul> <li><span>In 2015, Brightpaw pet raised $1.7 million for Make-a-Wish with 100% donated.</span></li> <li><span>In 2014, the Argi pet benefited the American Red Cross to fight Ebola. More than $1.9 million was raised, with $1000 of the proceeds going to the charity.</span></li> <li><span>In 2013, with 50% of the proceeds going ot Make-a-Wish, the Alterac Brew Pup raised $1 million.</span></li> <li><span>In 2012, it was the Cinder Kitten, with 100% of the money going to Superstorm Sandy relief efforts. The total donation was $2.3 million.</span></li> <li><span>In 2011, the Cenarion Hatchling raised $1.9 for Japanese earthquake relief. Again, 100% of the money was donated.</span></li> <li><span>In 2010, Make-a-Wish received $800,000 from %0% of the sales of a Moonkin Hatchlin pet.</span></li> <li><span>In 2009, the Pandaren Monk pet raised $1.1 million for Make-a-Wish, with a 50% sales donation.</span></li> </ul> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/hvDMTSJi5l8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 02 Dec 2016 12:22:00 PST John Keefer 7 Awesome Shooters in Need of Revival http://www.shacknews.com/article/97959/7-awesome-shooters-in-need-of-revival http://www.shacknews.com/article/97959/7-awesome-shooters-in-need-of-revival <p><span><a href="http://www.shacknews.com/article/94706/doom-review-like-hell-you-will" target="_blank">Doom</a>, Wolfenstein, Quake, <a href="http://www.shacknews.com/article/95364/e3-2016-shadow-warrior-2-delivers-extra-awesome-demon-killing" target="_blank">Shadow Warrior</a>, and Unreal Tournament are all a part of a glorious revival of classic shooter franchises. Doom is a kickass, frenetic shooter with brilliant gunplay and polished graphics, Wolfenstein: The New Order is a solid shooter with fun level design and an engaging story, and Shadow Warrior is a glorious revival of the campy, goofy shooter with a mix of guns and melee weapons. While Quake: Champions and Unreal Tournament haven&rsquo;t released fully yet, they&rsquo;re shaping up to be faithful revivals of their predecessors, much like the other games mentioned on this list.</span></p> <p><span>This trend of resurrecting older shooters and reforming them with new mechanics for current expectations is a fun one, reminding us of our roots and <a href="http://www.shacknews.com/article/94409/heroes-soldiers-and-demons-the-upcoming-shooters-of-2016" target="_blank">what first-person shooters can be</a>&nbsp;beyond smash-and-grab missions in military shooters. In the spirit of keeping this trend moving forward, here are seven classic shooters we&rsquo;d love to see get their own fresh reboot.</span></p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/4RrAK2G0Qfc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h2>Turok</h2> <div class="articleImage full" style="width: 300px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/turok.jpg" alt="" width="300" height="168" style="undefined" /></div> <p><span>Dinosaurs, weapons, jungles, and commandos. Turok is a glorious, campy patchwork of some of the best aspects of classic arcade shooters, all wrapped up in &lsquo;80s movie ridiculousness. We&rsquo;re past due for the Dinosaur Hunter to make a return, and being able to hunt prehistoric creatures in high-definition with retooled shooting mechanics sounds like the best return Turok could possibly ask for. Although, maybe this time we approach it with a sliiiight amount of cultural sensitivity. Just a little.&nbsp;</span></p> <h2>Perfect Dark</h2> <div class="articleImage full" style="width: 300px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/pdark2.jpg" alt="" width="300" height="187" /></div> <p><span>On the Nintendo 64, Perfect Dark challenged GoldenEye 007 as one of the best first-person shooters available on a console. Its sequel Perfect Dark Zero wasn&rsquo;t quite the masterpiece of the original, and it has definitely been long enough to justify revisiting the exploits of Joanna Dark on modern hardware.</span></p> <h2>SiN</h2> <div class="articleImage full" style="width: 300px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/sin.jpg" alt="" width="300" height="169" style="undefined" /></div> <p><span>Considering the mechanics SiN is known for, a modern revival has the potential to be fantastic. The original SiN had a massive amount of interactivity, ranging from taking damage on individual body parts to taking different paths in levels that would change the outcome of future levels. It has a lot of the trappings people love about RPGs; branching paths, some light simulation, and approachable-yet-complex mechanics. It&rsquo;s been a long time since we&rsquo;ve been able to play a new SiN, and now seems like a better time than ever.</span></p> <h2>Star Wars: Dark Forces</h2> <div class="articleImage full" style="width: 300px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/star-wars-dark-forces_3.gif" alt="" width="300" height="188" /></div> <p><span>Star Wars is back en vogue in a big way, grossing millions and millions in merchandising, video game adaptations, and blockbuster films. Despite this, there&rsquo;s still a severe lack of new Star Wars games on current machines, and having Kyle Katarn be re-introduced to the canon as a rogue mercenary discovering nefarious imperial dealings across the galaxy would be a nice, much-needed Star Wars: 1313 substitute in the wake of 1313&rsquo;s cancellation. Plus, it would give us a narrative-driven Star Wars shooter that isn&rsquo;t a multiplayer-only game.&nbsp;</span></p> <h2>Syndicate</h2> <div class="articleImage full" style="width: 300px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/syndicate.jpg" alt="" width="300" height="169" style="undefined" /></div> <p><span>A hidden gem on the Xbox 360/PS3 and its own reboot of the 1993 game, Syndicate is a tight, well-crafted shooter complete with hacking and multiple options to approach combat encounters. It&rsquo;s also filled with boss fights, level variety, sharp guns, and an original, sci-fi world populated with characters and personality. Bringing Syndicate back would be a brilliant way to re-introduce the cyberpunk/sci-fi series back into the mainstream.&nbsp;</span></p> <h2>Heretic</h2> <div class="articleImage full" style="width: 300px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/heretic.jpg" alt="" width="300" height="225" /></div> <p><span>Heretic strikes a balance between embracing the awesomeness of killing demons in Doom while also taking place in a dark fantasy world with touches of horror throughout. That&rsquo;s a balance we don&rsquo;t see a lot of in our current climate, and it has the potential to be a really awesome series today. Due to its fantasy setting, Heretic opens the door to a wide range of different weapons with unique properties, including spells, potions, guns, and--if they wanted--even melee weapons. Mixing genres can be messy fun, and Heretic seems like a great avenue for doing just that.</span></p> <h2>Strife</h2> <div class="articleImage full" style="width: 300px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/strife.jpg" alt="" width="300" height="188" style="undefined" /></div> <p><span>Plagues, resistance groups, RPG elements, and branching story paths are what make Strife an interesting prospect for a brand new revival. It&rsquo;s not necessarily a mix we haven&rsquo;t seen before, but not every game has to create a wildly new set of tools to play with. Instead, Strife could potentially be a game with BioShock-level story twists, and its RPG elements would add a layer of customization.</span></p> <h2>F.E.A.R.</h2> <div class="articleImage full" style="width: 300px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/12/fear.jpg" alt="" width="300" height="169" /></div> <p><span>F.E.A.R. is basically a more realistic version of the Ghostbusters without the quips, gaffes, and marshmallows. Centered on a special forces unit used to contain supernatural entities, it&rsquo;s a horror game with a lot of relevance and potential for a reboot. A horror first-person shooter also seems like a more enticing deal for major publishers, who tend to shy away from creating more traditional horror games for fear of limited public appeal and sales. Much like Dead Space, F.E.A.R. has the potential to be sold both as an action shooter and a horror game.</span></p> <p>For more on classic shooter revivals, check out the Shadow Warrior 2 interview we did with the developers at PAX below.&nbsp;</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/2ZwYjNolx48" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> Fri, 02 Dec 2016 10:08:00 PST Cassidee Moser
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Trolan's LJ
Name meaning meme thingie
YIR... no, there's not enough to recap for that
Bookbinder?
HOLY FUCKING SHIT!
How?!?!?!
Serenity Quiz
OMG, I made an LJ entry
Fun with LJTalk/Jabber/gaim
mmkay...
Deal with it. (I'm such a card)
104.9
It's blasphemy delicious!
Bleh
Ups and Downs
Trolans.net
Oh yeah
Pointless entry to signify life
Bump
Communications Update; Part Deux
Communications Update
CCNP... completed
CCNP CIT
CCNP BSCI
Woot
Things you overhear...