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Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Shacknews Classic T-Shirt Now For Sale on the Shack Shop http://www.shacknews.com/article/96931/shacknews-classic-t-shirt-now-for-sale-on-the-shack-shop http://www.shacknews.com/article/96931/shacknews-classic-t-shirt-now-for-sale-on-the-shack-shop <p>Greetings, Shackers!</p> <p><span>Shacknews' Shack Shop <a href="http://www.shacknews.com/article/95874/shack-shop-is-open-for-business" target="_blank">officially launched</a>&nbsp;in July. Please take a look at our&nbsp;</span><a href="http://www.shackshop.com/" target="_blank">Official Online Store&nbsp;</a><span>for all Shacknews Merchandise. This is the number one destination on the Internet for all the Shacknews goodness our little elves can whip up.</span></p> <p><span><span>Our second&nbsp;product for sale is the <a href="https://shacknews.myshopify.com/products/shack-classic-t-shirt" target="_blank">Shacknews Classic T-Shirt</a></span><span>.&nbsp;This black District Made t-shirt is 50% cotton and 50% polyester.&nbsp;</span></span></p> <div class="articleImage full" style="width: 501px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/Screen Shot 2016-09-23 at 8.28.42 PM.png" alt="" width="501" height="673" /></div> <p>Please take a look at the size chart:</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/Screen Shot 2016-09-23 at 8.07.34 PM.png" alt="" width="700" height="71" /></div> <p>We are proud to announce that these shirts will start at $16 + shipping. We have also lowered the shipping prices for our Canadian customers. We appreciate the support of all of the Shackers who purchased the<span>&nbsp;</span><a href="https://shacknews.myshopify.com/products/shacknews-20th-anniversary-t-shirt-s-xl" target="_blank">Shacknews 20th Anniversary E3 T-Shirt</a>&nbsp;this summer and look forward to releasing new products soon. Celebrate 20 years of Shacknews with a new shirt today. Do it for Shacknews!</p> Fri, 23 Sep 2016 17:45:00 PDT Asif Khan Virtual Reality and the Future of Filmmaking http://www.shacknews.com/article/96930/virtual-reality-and-the-future-of-filmmaking http://www.shacknews.com/article/96930/virtual-reality-and-the-future-of-filmmaking <p>Phil Tippett is no stranger to innovation within the film industry. As a veteran in the film industry, he&rsquo;s used many modes of filming and photography to animate and shoot the many creatures and monsters he&rsquo;s had appeared in films over the years, including films like Starship Troopers, Jurassic Park, and the original Star Wars trilogy.</p> <p>But recently, he&rsquo;s found a brand new creative avenue that he considers to be a new frontier in filmmaking: virtual reality.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/HoloGridScreens01(PhilTippettMikeLevine).jpg" alt="Phil Tippett at Tippett Studios. " width="700" height="669" style="undefined" /></div> <div class="articleImage full" style="width: 700px"><em>Phil Tippett at Tippett Studios.&nbsp;</em></div> <p>Those who are familiar with VR are undoubtedly aware of its current gaming applications. In some cases, it&rsquo;s a fascinating new feature that adds a heightened sense of immersion to first-person games in particular, while in others, it&rsquo;s a more expensive version of the VR we used to play in arcades in the &lsquo;00s.</p> <p>But VR is more than just a gaming peripheral; it&rsquo;s a new piece of technology, bringing with it an entirely new creative outlet for many different fields, not the least of which is filmmaking.</p> <p>Tippett&rsquo;s company Tippett Studios has recently acquired several headsets, including the Oculus Rift, HTC Vive, and the Samsung Gear VR. While touring their offices in Berkeley, CA, I saw the bay they had set up to allow for the use of each headset, nestled in between work stations and sculptures of various creatures the studio has created over the years. They&rsquo;ve been toying with the tech, creating short films and other experiences who uniquely use the 360 degree angles of a VR headset.</p> <div class="articleImage full" style="width: 480px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/T1.jpg" alt="" width="480" height="640" style="undefined" /></div> <div class="articleImage full" style="width: 480px"><em>Several sculptures and major awards on display at Tippett Studios.&nbsp;</em></div> <p>&ldquo;You&rsquo;re never going to tell a story with a three-act structure better than a movie or a book. But what the VR stuff gives you is like a 360 degree dance field surrounding you,&rdquo; Tippett says of the tech. &ldquo;And all the stuff you can do in a world as opposed to a two dimensional thing is hugely exciting.&rdquo;</p> <p>In addition to making short films, Phil&rsquo;s company has also been working with Happy Giant studios on<a href="http://www.shacknews.com/article/96909/ar-star-wars-and-strange-creatures-inside-the-making-of-hologrid" target="_blank"> a game called HoloGrid</a>, which utilizes augmented reality and takes heavy inspiration from the Star Wars holo chess game seen in A New Hope. A scene Phil knows all too well, since he was the one who made it.</p> <p>Using old creatures from Phil&rsquo;s storage as the main characters, HoloGrid engages the AR capabilities of smartphones and tablets using cards that can be scanned in and seen as three-dimensional models existing in the real world through the device&rsquo;s camera. It is also being developed for the Microsoft HoloLens, which projects the game into a room and allows one to play it on any surface. It is essentially creating a way for people to re-live that iconic scene in A New Hope, decades after first seeing it in theaters.</p> <div class="articleImage full" style="width: 477px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/T2.jpg" alt="" width="477" height="364" style="undefined" /></div> <div class="articleImage full" style="width: 477px"><em>Original Tauntaun concept sculture and the skeletons of the creatures seen in the Dejarik game in A New Hope.&nbsp;</em></div> <p>Filmmaking in VR is still very much in its primitive, formative years, having had very little produced for it when compared to the massive number of traditional films released over the past few years. To Phil, this is only a good thing; because nobody has really figured it out yet, there&rsquo;s a veritable arms race between creators to make something different and unique, something that harnesses VR&rsquo;s unique capabilities to create something nobody has experienced before.</p> <p>&ldquo;The whole AR and VR experience thing is such a great place for creative entities to tromp around in, because nobody knows nothin&rsquo;,&rdquo; he says coyly. &ldquo;It&rsquo;s the Wild West. So creatively, you could make a whole bunch of stuff, and nobody can tell you that you've done anything wrong or other kinds of things.&rdquo;</p> <p>It&rsquo;s the freedom VR presents with telling wholly unique stories that Tippett finds most encouraging.</p> <p>&ldquo;In cinema, what you totally rely on is the editorial process to advance your narrative. And that--in a 360 environment--can be very jarring. If you orchestrate that to a particular effect, it can be cool. But just in general, as like an experience, it can be really difficult.&rdquo;</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/HoloGridScreens03.jpg" alt="" width="700" height="422" style="undefined" /></div> <div class="articleImage full" style="width: 700px"><em>HoloGrid, the AR game inspired by Star Wars' Dejarik.&nbsp;</em></div> <p>Aside from a surrounding camera view, Tippett is also excited about some of the other audiovisual aspects of VR and AR. While discussing it, he specifically mentions the way audio could potentially be used for interesting results.</p> <p>&ldquo;I didn&rsquo;t know anything about this binaural sound,&rdquo; he remembers. &ldquo;Once we started to get into this stuff, I was like &lsquo;Holy sh*t...I totally get it.&rsquo; Now, I know to use sound as an editorial device and use the 360 degree field.&rdquo;</p> <p>During out chat, one of Phil&rsquo;s employees commented on the fact that with VR, you can&rsquo;t cheat like you could in 2D.</p> <p>&ldquo;Of course you can,&rdquo; Phil says coyly. &ldquo;You can always cheat.&rdquo;</p> <p>&ldquo;Yeah, but you can&rsquo;t count on hiding equipment and things in the background like you could with 2D,&rdquo; he says.</p> <p>Shrugging, Phil smiles. &ldquo;That just makes it more fun.&rdquo;</p> Fri, 23 Sep 2016 16:00:00 PDT Cassidee Moser Oculus devs dropping support, Palmer Luckey issues statement [Updated] http://www.shacknews.com/article/96927/oculus-devs-dropping-support-palmer-luckey-issues-statement-updated http://www.shacknews.com/article/96927/oculus-devs-dropping-support-palmer-luckey-issues-statement-updated <p><strong>Update:</strong></p> <p>Palmer Luckey has issued a statement on <a href="https://www.facebook.com/palmer.luckey/posts/10209141115659366?pnref=story" target="_blank">Facebook</a>&nbsp;denying the original report that led to the developers' reaction. However the Senior News Editor for The Daily Beast has stood behind the reporting, and produced <a href="https://twitter.com/oneunderscore__/status/779506558409510912">a screenshot</a>&nbsp;purportedly contradicting Luckey's statement.</p> <p><em>"I am deeply sorry that my actions are negatively impacting the perception of Oculus and its partners.The recent news stories about me do not accurately represent my views.</em></p> <p><em>"Here&rsquo;s more background: I contributed $10,000 to Nimble America because I thought the organization had fresh ideas on how to communicate with young voters through the use of several billboards. I am a libertarian who has publicly supported Ron Paul and Gary Johnson in the past, and I plan on voting for Gary<span class="text_exposed_show">&nbsp;in this election as well.</span></em></p> <div class="text_exposed_show"> <p><em>"I am committed to the principles of fair play and equal treatment. I did not write the "NimbleRichMan" posts, nor did I delete the account. Reports that I am a founder or employee of Nimble America are false. I don&rsquo;t have any plans to donate beyond what I have already given to Nimble America.</em></p> <p><em>"Still, my actions were my own and do not represent Oculus. I&rsquo;m sorry for the impact my actions are having on the community."</em></p> <p><strong>Original Story:</strong></p> </div> <p>Oculus VR isn&rsquo;t having the best day as we learned overnight its co-founder Palmer Luckey had been funding a group that creates anti-Hillary Clinton memes, and then spread them online. As a result, a number of indie and AAA developers have announced are dropping support for the Oculus Rift in either upcoming games or already-released ones.</p> <p>One such indie development studio is Polytron, who revealed it was dropping Oculus support for its upcoming game, SUPERHYPERCUBE. In a statement published on Pastebin, the studio says it will no longer be pursuing Oculus support for SUPERHYPERCUBE as a result of Luckey&rsquo;s actions. &ldquo;In a political climate as fragile and horrifying as this one,&rdquo; the company writes, &ldquo;we cannot tacitly endorse these actions by supporting Luckey or his platform.&rdquo;</p> <p>Polytron is not alone as a number of additional studios, like Tomorrow Today Labs, Scruta Games, and even Insomniac Games, have all voiced their displeasure with Luckey&rsquo;s actions and have vowed to no longer support the Oculus platform until he steps down.</p> <p>"Insomniac Games condemns all forms of hate speech," Insomniac Games tells <a href="http://motherboard.vice.com/read/vr-devs-pull-support-for-oculus-rift-until-palmer-luckey-steps-down">Motherboard</a>. "While everyone has a right to express his or her political opinion, the behavior and sentiments reported do not reflect the values of our company. We are also confident that this behavior and sentiment does not reflect the values of the many Oculus employees we work with on a daily basis."</p> <p>This isn't the first time Oculus' co-founder Palmer Luckey has been wrapped up in controversy as our interview with him earlier this year spread like wildfire after saying he'd consider supporting Apple if it "<a href="http://www.shacknews.com/article/93547/oculus-palmer-luckey-will-consider-mac-support-if-apple-ever-releases-a-good-computer">ever releases a good computer</a>."</p> <p><span>As of now, neither Oculus nor Palmer Luckey have addressed the actions of these studios dropping support for the Rift. We&rsquo;ve reached out to both Oculus and Luckey for comment and will update our story accordingly.</span></p> Fri, 23 Sep 2016 13:12:00 PDT Daniel Perez Shack Ten: Games That Got a Bad Rap http://www.shacknews.com/article/96921/shack-ten-games-that-got-a-bad-rap http://www.shacknews.com/article/96921/shack-ten-games-that-got-a-bad-rap <p>Welcome to another Shack Ten,&nbsp;our bi-weekly breakdown of the best, worst, weirdest, or other-est of video games. This week is all about the okay-est! As always, we shoved the Shacknews staff into a room with the Hamster Dance on loop, and wouldn't let them out until they made a list of ten games that may or may not be great, but at least aren't as bad as the community&nbsp;seems to think. This time, though, we enlisted the help of the <a href="http://www.shacknews.com/chatty?id=35441309#item_35441309">Chatty</a>, so check out their thoughts&nbsp;for these and many more Games That Got a Bad Rap.</p> <h2>10. Super Mario Sunshine</h2> <p>Super Mario Sunshine certainly isn't looked down upon critically. Like just about every Mario game, it was pretty praised as of the time of release. But in the intervening years the collective fan opinion on it has turned sour, and nowadays it's regarded as "lesser Mario." That may be because of its water accessory gimmick, FLUD, but Mario Sunshine had a lot to like. The acapela Shadow Mario stages were impeccably designed platforming challenges that led philosophically to Super Mario Galaxy. It lent some much-needed personality to Bowser Jr. The island was crackling with secret nooks and crannies. And even the widely derided FLUD itself was just a clever way to introduce some new mechanics to the tried and true wah!-whoohoo! Mario jumping action.</p> <h2>9. Alpha Protocol</h2> <p>Let's be clear: Alpha Protocol was a buggy mess of a game at launch, and as a result it passed by largely unnoticed into the dustbin of gaming history. Those who tolerated the bugs, or waited for its patches, were rewarded with a rich near-future spy setting, a dialogue system that emphasized different pop culture spy archtypes--nicknamed Bond, Bauer, and Borne--and snappy stealth combat mechanics. It was an RPG that eschewed the hard science-fiction or fantasy settings, and that alone made it unique in the space.</p> <p><em>"Playing stealth and pistol made the game much more fun. When I played it, I didn't run into too many bugs, and it was such a great game that it was easy to overlook the flaws." - Matt Burris</em></p> <h2>8. Syndicate</h2> <p>The fact that it shares a name with a classic PC strategy game probably didn't do this plucky shooter any favors. Which is a shame, because it's a pretty solid game. Fun gunplay, bosses with varied abilities and attacks, a bizarre future world, and cool hacking mechanics used to take over a person's mind all made Syndicate a smash-and-grab shooter with some very undervalued features.</p> <h2>7. Binary Domain</h2> <p><span>Binary Domain is the best '80s action movie that was never made. A game about evil corporations and a robot takeover, it includes a&nbsp;great sequence&nbsp;where a man who doesn't realize he's a robot begins peels&nbsp;his own face off in a moment of horror, like something out of a bizarre Terminator sequel. From there, it's non-stop shooting with a great variety of level design and modes ranging from third-person cover action to on-rails sequences and awesome boss fights. It's silly, it's cheesy, and it's more fun than anyone truly gives it credit for.&nbsp;</span></p> <h2>6. God Hand</h2> <p>It's easy to write off Shinji Mikami's PS2 beat-'em-up God Hand because of its lower production value and hilarious interludes, but it's actually quite entertaining and full of the silliness that pervades the genre. As a matter of fact, it released to pretty decent scores across the board from critics, whose main complaints were related to its production values. Grit, hilarity, and engaging gameplay are all you really need, however, especially when Clover Studio is involved.&nbsp;</p> <h2>5. BioShock 2</h2> <p>BioShock was hailed as a masterpiece of interactive storytelling, setting nearly impossible expectations for its sequel. The word that original creative director Ken Levine wasn't involved made it seem like a B-team cash-grab. It was met with a ho-hum reception from the community,&nbsp;but removed from its predecessor's long shadow, it's a solid shooter in its own right. It expanded and refined on the combat mechanics, presented another thoughtful story, and gave us more of the creepy underwater dystopia of Rapture. Plus, it was the catalyst for the Minerva's Den DLC, which remains one of the best BioShock stories ever told.</p> <p><em>"This game got Bioshock combat right for the first time. Yeah, the environment wasn't quite as fun to explore because you knew what to expect, but the visuals and environmental quality was still there. While collectivism did not make for as nearly an interesting philosophy antagonist as objectivisim did in the first game, the voice work, the father/daughter dynamic, and the importance of choices in the game were solid and deserve a lot more credit." - TraptNSuit</em></p> <h2>4. Mass Effect 3</h2> <p>The epic conclusion to a sci-fi drama three games in the making continually receives bad press for the narrative decisions made by BioWare and the lack of player choice or input to arrive there. Player outrage led to BioWare implementing brand new content to cater to those with complaints, but the game as a whole was an engaging, if not dreamlike romp that acted as a fitting end for the series. And saying goodbye to one of the game's fan favorite characters wasn't an easy task at all.&nbsp;</p> <h2>3. The Order 1886</h2> <p>We may have been one of the few outlets to give The Order: 1886 a positive review, and that&rsquo;s with good reason. The game featured a unique story with an equally interesting backstory and successfully blurred the line between in-game action and cut-scene footage. We were also very impressed with how it resembled an Uncharted game as its cover-based shooting mechanics were done very well. We appreciated the lack of unnecessary fluff, such as side missions and collectibles that don&rsquo;t further the narrative, and encourage developers to offer more unique experiences like this.</p> <h2>2. No Man&rsquo;s Sky</h2> <p>The controversy surrounding No Man&rsquo;s Sky is bound to be one of the top news stories of 2016. On one hand, the developers can reasonably be accused of&nbsp;making certain implications about the game that didn't turn up in the final product. On the other hand, it is still an incredibly ambitious project, and&nbsp;impressive for such a small team. It was a victim of its own hype, partially brought on by the developers themselves, but the game as it actually exists is still a great science-fiction exploration game.</p> <p><em>"People have a hard time accepting it for what it is (which is quite good) because they're so caught up in what they thought it would be (which is largely Hello Games' fault for miscommunicating). You have to separate the game from the drama, then you can enjoy it." -&nbsp;Rehevkor</em></p> <h2>1. Too Human&nbsp;</h2> <p>Too Human&rsquo;s spotty development history did it no favors, ambitious as it was, with its striking combination of Norse mythology and science-fiction. What made it shine in the eyes of the players who appreciated it was its use of cinematic theory to tell its story, making it one of the first games to take on game design with the seriousness that had been reserved for movies and television shows to that point. Unfortunately, after lackluster reviews and the closing of Silicon Knights in 2014, it&rsquo;s unlikely the trilogy will ever continue. But it's still very much going back and revisiting, and doesn't deserve the negativity heaped upon it.&nbsp;</p> <p><em>"I think a big part of why it got dumped on was because of people expecting a conventional ARPG combat system or, at most, brawler combat like in God of War. In actuality, the combat system had a lot in common with tournament fighters, with extensive and complex move lists, combos, and super attacks. Once you wrapped your head around that, the game became vastly more interesting. Unfortunately, it takes a while for that to click, and the death sequences still sucked regardless." - Arcanum</em></p> Fri, 23 Sep 2016 11:30:00 PDT Shack Staff Call of Duty: Infinite Warfare multiplayer beta dated; PS4 gets first dibs http://www.shacknews.com/article/96925/call-of-duty-infinite-warfare-multiplayer-beta-dated-ps4-gets-first-dibs http://www.shacknews.com/article/96925/call-of-duty-infinite-warfare-multiplayer-beta-dated-ps4-gets-first-dibs <p>Activision has revealed when exactly players can expect to participate in the multiplayer beta for its upcoming shooter, Call of Duty: Infinite Warfare.</p> <p>PlayStation 4 owners who have pre-ordered Infinite Warfare will be able to jump into the multiplayer beta starting on Friday, October 14 at 10am PT. Then both Xbox One and PlayStation 4 owners can participate in the beta starting on Friday, October 21 at 10am PT, which will conclude on October 24th at 10am PT.</p> <p>Sorry, PC players. It appears you won't be getting your shot at Infinite Warfare's multiplayer beta as Activision has only announced its availability on PlayStation 4 and Xbox One.</p> <p>As of now, Activision has yet to announce what will be included in the multiplayer beta for Call of Duty: Infinite Warfare, although it says it will reveal that information in the coming weeks.</p> <p><span>Call of Duty: Infinite Warfare is scheduled to release November 4th on PC, PlayStation 4, and Xbox One.</span></p> Fri, 23 Sep 2016 11:13:00 PDT Daniel Perez Picross 3D Round 2 Review: Chip Off the Old Block http://www.shacknews.com/article/96924/picross-3d-round-2-review-chip-off-the-old-block http://www.shacknews.com/article/96924/picross-3d-round-2-review-chip-off-the-old-block <p>Picross 3D Round 2 came and went quickly. It had been released in Japan for quite some time, and eager picross fans who had been anticipating a sequel (hello!) were sure it would make the trip stateside. When Nintendo announced and released it on the same day, I was elated. Having spent dozens of hours chipping away at these newly insidious puzzles, I'm thrilled at the result, but slightly disappointed that it was treated with so little fanfare. The release gave me little opportunity to advocate for it, and this gem deserves advocacy.</p> <h2>Squared Up</h2> <p>Nintendo systems have become intrinsically tied to picross, both as a matter of branding and a category of puzzle game. Stylus-based systems like the DS and 3DS just a natural fit for the precise puzzling of marking blocks. While two-dimensional picross will always have a special place in my heart, I always felt the 3D concept introduced by Picross 3D in 2009 had more juice than that original release squeezed out of it.&nbsp;</p> <p>In short, picross as translated to a 3D plane is less filling in an image and more chipping away a form. It's the difference between painting and sculpture, as you use the numerical logic rules to break away all that's unnecessary, leaving the object itself. There's something uniquely satisfying about marking and breaking down blocks, flipping the object, cutting to another area, and repeating the process--over and over, bit by little bit, until the image is revealed. It captures the feeling of creation out of clay, even as represented by blocky bits.</p> <p>Another entry could have easily produced more puzzles and cashed in its chips, and I would've been pretty satisfied. More puzzles is always what I wanted out of that series anyway. Picross 3D 2, however, iterates with a more complex&nbsp;ruleset. Instead of a binary state of blocks that either belong or don't, this splits the finished work into two kinds of blocks: blue ones that are solid cubes, and yellow that are revealed as curved or complex shapes once its row is finished.&nbsp;</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/jA-et0LCpNo" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>So, rather than seeing a number and simply intuiting how many filled blocks are in a given row, you'll see a yellow number or a blue number, or both, which informs you of each type of block. Then you mix circles, which signify that the color is split into two sets, or squares, which signify three sets, and it all gets wonderfully complex. This may not be the best introductory game for someone new to 3D picross, much less picross altogether, but it's a brain-teasing treat for fans like myself. Plus, it allows the finished shapes to be much more complex and interesting to see.</p> <h2>Tools of the Trade</h2> <p>The increased complexity comes at a cost, though.&nbsp;You're given one hammer to break blocks, two colors of paint to mark blocks, and two "highlighter" colors to mark blocks as possibilities without committing to them. That makes for five tools, which is one more than the 3DS' d-pad (or face buttons, for lefties) can handle. It clumsily places one tool on the triggers, but the separation felt awkward. It lets you remap buttons at will, or use the circle pad with equal pie-chart slices for the different tools, but none of the solutions are perfect. I stuck with the circle pad ultimately, but I still occasionally get a strike against me for having selected the wrong tool by accident.</p> <p>The difficulty curve is also modeled differently in this iteration. While Picross 3D was a fairly straightforward ramp upwards to more and more difficult puzzles, Picross 3D 2 separates its puzzles into themed "books"&nbsp;like athletes and colors. I actually found I prefer&nbsp;this renewed form of pacing, because it lets me complete a handful of puzzles with their own difficulty ramp, and then start anew with an easier one again for the next theme.</p> <p>This pacing method allows for a few other specialty types as well.&nbsp;"Tips and Tricks"&nbsp;sections help illustrate how to make inferences about a puzzle with practical lessons that are much more engaging than the molasses slog of the actual tutorial. Special "No Strike"&nbsp;and time trials make for tougher challenges, and large-scale puzzle books have you build several pieces of a shape, only to see it come together to form a much bigger object once you've finished them all. Amiibo puzzles provide a nice bonus for those like me who have collected the baubles. The progress gating of unlocking books leaves you unable to jump as freely as you may like, but the unlocking was generous enough that I always had plenty of options.</p> <h2>Hammered Home</h2> <p>Picross 3D 2 is what a sequel should be, especially for puzzle games. I would've been happy with more puzzles, but it went further. It iterated and engaged my brain in new and clever ways that I hadn't even considered, it revised its progression ramp in a way that I found more satisfying, and it gave and continues to give me dozens of hours of enjoyment. If you have any interest in logic puzzles and brain-teasers, this is a can't-miss.</p> <hr /> <p><i>This review is based on a download code provided by the publisher. Picross 3D Round 2 is available now on the eShop, for $29.99. The game is rated E.</i></p> Fri, 23 Sep 2016 11:00:00 PDT Steve Watts Call of Duty 3 joins the Xbox One backward compatible ranks http://www.shacknews.com/article/96923/call-of-duty-3-joins-the-xbox-one-backward-compatible-ranks http://www.shacknews.com/article/96923/call-of-duty-3-joins-the-xbox-one-backward-compatible-ranks <p>The Call of Duty franchise is slowly making its way to Xbox One via backward compatibility, with Call of Duty 3 the latest to join the ranks.</p> <p>Microsoft's Larry "Major Nelson" Hryb <a href="https://twitter.com/majornelson/status/778987234376687616">made the announcement</a>&nbsp;via Twitter, with the game joining Call of Duty 2 and Call of Duty: Black Ops on the <a href="https://majornelson.com/blog/xbox-one-backward-compatibility/">backward compatible list</a>. The title was the last set in WW2, and marked Treyarch's first game in the franchise.&nbsp;Call of Duty 2 was added last month, with Black Ops being the first in the franchise added in May.</p> <p>Five of the top six <a href="https://xbox.uservoice.com/forums/298503-backwards-compatibility">most requested games for porting</a>&nbsp;to Xbox One are from the CoD franchise, with Black Ops 2 now topping the list. Other requested titles include Modern Warfare, Modern Warfare 2, Modern Warfare 3 and World at War. It is unlikely that Modern Warfare will the BC treatment, given the game is getting a remaster by Raven Software as part of the <a href="http://www.shacknews.com/article/96831/call-of-duty-modern-warfare-remastered-may-get-a-standalone-version-after-all-update">Call of Duty: Infinite Warfare package</a>.&nbsp;</p> <p></p> Fri, 23 Sep 2016 09:15:00 PDT John Keefer Forza Horizon 3: Ultimate Edition welcomes drivers to Australia starting today http://www.shacknews.com/article/96922/forza-horizon-3-ultimate-edition-welcomes-drivers-to-australia-starting-today http://www.shacknews.com/article/96922/forza-horizon-3-ultimate-edition-welcomes-drivers-to-australia-starting-today <p>Forza Horizon 3 officially launches on PC and Xbox One on September 27th, but those who picked up Forza Horizon 3: Ultimate Edition can start playing the game starting today, prior to its official release.</p> <p>Forza Horizon 3: Ultimate Edition includes early access to the game as well as receiving a Forza Horizon 3 Car Pass, VIP membership and cars, and the Motorsport All-Stars Car Pack, which allows players to get behind the wheel of 10 of the most popular race cars currently available.</p> <p><span>In addition to announcing the Ultimate Edition of Forza Horizon 3 being available to play, Microsoft <i>also</i> has announced the Forza Horizon 3 Expansion Pass will include two expansions, one of which will be available in time for Holiday 2016. The Expansion Pass will retail for $34.99, but Ultimate Edition owners will receive a $10 discount if they purchase it prior to the end of 2016.</span></p> <p><span>Our review of Forza Horizon 3 was published this week and we considered it to be the "<a href="http://www.shacknews.com/article/96833/forza-horizon-3-review-the-long-and-winding-road">Best Forza Ever</a>." We also had some fun with the game by capturing its&nbsp;<a href="http://www.shacknews.com/article/96845/forza-horizon-3-gameplay-first-hour">first hour of gameplay</a>, showing all cars included <a href="http://www.shacknews.com/article/96843/forza-horizon-3-gameplay-all-cars-included-in-the-ultimate-edition">in the Ultimate Edition</a>, and driving around <a href="http://www.shacknews.com/article/96844/forza-horizon-3-gameplay-driving-the-halo-warthog">in Halo's Warthog</a>. We're&nbsp;<em>still</em> having fun in Forza Horizon 3 and we hope you join us this weekend!</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/2bHJluq9fgY" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Fri, 23 Sep 2016 09:10:00 PDT Daniel Perez Mafia 3's latest gameplay trailer shows Lincoln taking down a mob underboss http://www.shacknews.com/article/96920/mafia-3s-latest-gameplay-trailer-shows-lincoln-taking-down-a-mob-underboss http://www.shacknews.com/article/96920/mafia-3s-latest-gameplay-trailer-shows-lincoln-taking-down-a-mob-underboss <p>2K and Hangar 13 have released a gameplay demo for <a href="http://www.shacknews.com/topic/mafia-3">Mafia 3</a>&nbsp;that you&rsquo;re going to want to watch during a break because it clocks in at over 16 minutes long.</p> <p>The Mafia 3 Gameplay Demo was shown during both Gamescom and Tokyo Games Show and offers an extended look at Lincoln Clay fighting to take out one of Sal Marcano&rsquo;s underbosses, Tony Derazio.</p> <p>The video&rsquo;s gameplay segments start with Lincoln driving a boat while listening to some classic tunes, to which we&rsquo;re then introduced to New Orleans&rsquo; diverse criminal ecologies, which apparently plays a large role in Lincoln&rsquo;s ability to take down the mob. There&rsquo;s a total of ten districts Lincoln can travel to, each with their own distinct flavor.</p> <p>We won&rsquo;t ruin the rest of the video for you, but we recommend taking some time out of your day to watch it, especially if you&rsquo;re the least bit interested in Mafia 3. You&rsquo;ll see a number of cut-scenes, action, and more.</p> <p><span>Mafia 3 is scheduled to release on October 7 on PC, PlayStation 4, and Xbox One.</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/a1bjl9wM-og" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Fri, 23 Sep 2016 08:50:00 PDT Daniel Perez This new mod crosses the original Doom and No Man's Sky http://www.shacknews.com/article/96919/this-new-mod-crosses-the-original-doom-and-no-mans-sky http://www.shacknews.com/article/96919/this-new-mod-crosses-the-original-doom-and-no-mans-sky <p>The original Doom is still popular after more than 20 years, and mods continue to be made for the id Software classic. However a new mod has moved the old game into the present, crossing the pixelated look with the physics and game play of No Man's Sky.</p> <p>Created by Robert Prest of <a href="https://doomz.co.uk/doom-no-mans-sky-thingummy/">DoomZ</a>, the mod is totally randomized as No Man's Sky, using the game's mining and flying between planets as the main premise. However, landing on a planet will have you running into Doom-style monsters and even monsters with the heads of Hello Games boss Sean Murray and starman Neil DeGrasse Tyson.</p> <p>"<span>Everything is randomly generated from an array, including the scenery, sky, floor, plans and aliens etc.," Prest said in his blog. "There is plenty more that can be added relatively simply, and due to the flipbook style randomisation on the creatures, each addition makes exponentially more creatures and possible planets, but I didn&rsquo;t want to spend too long on this before releasing. You can mod it to put in your own faces etc if anyone wants to do that."</span></p> <p><span>He said it took about three weeks to create, although that was because of feature creep. He had the basics down in three days.</span></p> <p><span>If you want to play it, you need the actual Doom2.wad file. His blog gives a detailed explanation of how to install it and play it. &nbsp;It should be entertaining for a while, at least.</span></p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/acM7PElWI_4" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 23 Sep 2016 08:49:00 PDT John Keefer Doom 'Free Update 3' now available with support for free-for-all and private matches http://www.shacknews.com/article/96918/doom-free-update-3-now-available-with-support-for-free-for-all-and-private-matches http://www.shacknews.com/article/96918/doom-free-update-3-now-available-with-support-for-free-for-all-and-private-matches <p>Bethesda has announced Doom&rsquo;s <a href="http://www.shacknews.com/article/96705/doom-free-update-3-due-later-this-month-will-include-deathmatch-and-private-matches">free update #3</a>&nbsp;is now available, and with it, a free-for-all multiplayer mode has <i>finally</i> been added to the title.</p> <p>As you&rsquo;d expect, no one is safe in Doom&rsquo;s free-for-all multiplayer mode as players will now be able to frag anyone and everyone they come in contact with. Players will need to rely on their own individual skill in order to become dominant as there aren&rsquo;t any teammates or Demon Runes to help.</p> <p>In addition to the inclusion of <a href="http://www.shacknews.com/article/96193/id-is-working-on-a-classic-free-for-all-deathmatch-mode-for-doom">free-for-all</a>, update #3 <i>also</i> includes another highly-requested feature: Private Matches. Players will now be able to customize their matches by selecting the maps and modes they want, as well as adjusting a number of game elements, which include time limit, score limit, and whether or not Demon Runes will be included.</p> <p>Several fixes and optimizations have been made to Doom&rsquo;s campaign as well as its SnapMap feature. Here&rsquo;s the complete list of changes players can expect in today&rsquo;s free update:</p> <h3>Campaign</h3> <ul> <li>Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu</li> <li>Fixed a progression blocking issue when reloading checkpoint in Titan&rsquo;s Realm while picking up yellow skull in crusher room</li> <li>Fixed the Summoner and Pinky models not being visible under the Collectibles menu</li> <li>Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing</li> <li>Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery</li> <li>Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state</li> <li>Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state</li> <li>Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets</li> <li>Fixed an animation issue where the Talisman Guards' legs would not move</li> <li>Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Kadingir Sanctum</li> <li>Various instability issues addressed</li> </ul> <h3>SnapMap</h3> <ul> <li>Improved general stability</li> <li>Undo/Redo no longer causes memory drops</li> <li>Anonymous players now are counted correctly in the map play counts</li> <li>AI Path Points now work properly when set to Sprint</li> <li>Browser sorting and empty browser are improved</li> <li>Weapon switch now has proper key bindings</li> <li>Empty Containers can now be picked up</li> <li>Weapon On Pick Up logic works when set to On Touched</li> <li>Clients are now stopped by Player Blocking Volumes</li> <li>Locked doors now properly display a &ldquo;Locked&rdquo; message</li> <li>Skull keys can be added and removed from Inventory</li> <li>Added &ldquo;Manage by AI Conductor&rdquo; setting to property settings of additional AI</li> <li>Ammo gained from picking up weapons works properly in all cases</li> <li>Powercore spawns properly when spawned at map start</li> <li>Lost Souls work properly with AI Path points</li> <li>Give Armor works properly in all conditions</li> </ul> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/JN1Tomp8pTI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 23 Sep 2016 08:30:00 PDT Daniel Perez Civilization 6 system requirements make it easy to rule the world http://www.shacknews.com/article/96917/civilization-6-system-requirements-make-it-easy-to-rule-the-world http://www.shacknews.com/article/96917/civilization-6-system-requirements-make-it-easy-to-rule-the-world <p>Want to help lead your civilization to become the dominant world power when Sid Meier&rsquo;s Civilization 6 releases next month? Then you&rsquo;re going to want to keep an eye on your system specs as 2K has just revealed the game&rsquo;s minimum and recommended system requirements.</p> <p>The minimum system requirements for Civilization 6 aren&rsquo;t that demanding as PC owners with processors as low as an Intel Core i3 2.5GHz or AMD Phenom II 2.6GHz and and NVIDIA 450 or AMD 5570 can play. That&rsquo;s <i>crazy</i> low for a game releasing in 2016.</p> <p>Here&rsquo;s exactly what you&rsquo;ll need in order to play Civilization 6 on its minimum system requirements:</p> <ul> <li>Windows 7 64-bit / 8.1 64-bit / 10 64-bit</li> <li>Intel Core i3 2.5GHz or AMD Phenom II 2.6GHz</li> <li>4GB RAM</li> <li>12GB Hard Drive</li> <li>DVD-ROM Req. for Disc Install</li> <li>1GB DX 11 Video Card</li> <li>AMD 5570 or NVIDIA 450</li> </ul> <p>As for its recommended system requirements, here&rsquo;s exactly what you&rsquo;ll need to get the most out of the game:</p> <ul> <li>Windows 7 64-bit / 8.1 64-bit / 10 64-bit</li> <li>4th-Gen Intel Core i5 2.5GHz+ or AMD FX 8350 4.0GHz+</li> <li>8GB+ RAM</li> <li>12GB+ Hard Drive</li> <li>DVD-ROM Req. for Disc Install</li> <li>2GB DX 11 Video Card</li> <li>AMD 7970+ or NVIDIA 770+</li> </ul> <p><span>For those who have been keeping their PCs upgraded, we&rsquo;re sure you shouldn&rsquo;t have any issues running <a href="http://www.shacknews.com/article/95336/e3-2016-civilization-6-is-a-brutal-new-world">Civilization 6</a>&nbsp;when it releases on October 21st.</span></p> Fri, 23 Sep 2016 08:01:00 PDT Daniel Perez Witcher 3 1.31 patch for consoles now fixes infinite loading screen issue http://www.shacknews.com/article/96916/witcher-3-131-patch-for-consoles-now-fixes-infinite-loading-screen-issue http://www.shacknews.com/article/96916/witcher-3-131-patch-for-consoles-now-fixes-infinite-loading-screen-issue <p>Despite being <a href="http://www.shacknews.com/article/92582/shacknews-game-of-the-year-2015-the-witcher-3-wild-hunt">Game of the Year</a>, Witcher 3 did have some minor issues. Among them, some long load times. PC users got a fix for this two weeks ago, but console users have had to wait until today.</p> <p>The 1.31 patch for Xbox One and PlayStation 4 fixes:</p> <ul> <li>long loading times in dialogues in the vicinity of Hierarch Square.</li> <li>infinite loading screen occurring during the "Pyres of Novigrad" quest when following the thief.</li> </ul> <p>That's it. Not much meat there <a href="http://www.shacknews.com/article/96540/the-witcher-3-patch-130-headed-to-pc-ps4-and-xbox-one-tomorrow-patch-notes-released">as with 1.30</a>, but the issue was obviously enough for CD Projekt Red to address it now. And if you hate long loading times, you should be happy.</p> Fri, 23 Sep 2016 08:00:00 PDT John Keefer New Watch Dogs 2 gameplay trailer highlights its story of corruption in San Francisco http://www.shacknews.com/article/96915/new-watch-dogs-2-gameplay-trailer-highlights-its-story-of-corruption-in-san-francisco http://www.shacknews.com/article/96915/new-watch-dogs-2-gameplay-trailer-highlights-its-story-of-corruption-in-san-francisco <p>Ubisoft has released a new trailer for its upcoming open-world third-person hacking simulator, Watch Dogs 2, which reveals more of its story.</p> <p>The Watch Dogs 2 Story Trailer introduces us to Marcus Holloway as he is being scouted by the Dedsec crew to join its ranks. As Marcus joins Dedsec, we&rsquo;re introduced to some of its members: Sitara, Josh, Wrench, and Horatio.</p> <p>The Dedsec crew then work together in order to shut down any plans of the power-hungry Blume CTO, Dusan Nemec, in order to restore power to the citizens of San Francisco. These plans include backroom deals to trade our private information, massive-scale data manipulation, rigged elections, weapons programs, spying into the homes of citizens, and more.</p> <p>Aside from sitting behind computers, the trailer shows Marcus and his crew adventuring through San Francisco to hack, shoot, and drive their way through the city. The trailer even shows a member of the original Watch Dogs crew, Raymond &ldquo;T-Bone&rdquo; Kenney, joins the Dedsec crew.</p> <p><span>Watch Dogs 2 is scheduled to release on November 15 on PC, PlayStation 4, and Xbox One.</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/7hamZRt3gFE" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> <p><span>Want to learn more about Watch Dogs 2? <a href="http://www.shacknews.com/article/96912/watch-dogs-2-preview-tech-bros-in-san-francisco">Check out our latest preview</a>!</span></p> Fri, 23 Sep 2016 07:42:00 PDT Daniel Perez Overwatch testing changes to Ana, Junkrat and Widowmaker on PTR http://www.shacknews.com/article/96914/overwatch-testing-changes-to-ana-junkrat-and-widowmaker-on-ptr http://www.shacknews.com/article/96914/overwatch-testing-changes-to-ana-junkrat-and-widowmaker-on-ptr <p>Ah, the process of tweaking, adjusting on the fly, and game balance. Just when you get comfortable playing a character one way in a game, a patch or update happens that may change it. Such is the case with Overwatch. The folks at Blizzard are testing a new patch on the Public Test Region that will tweak Ana, Widowmaker and Junkrat.</p> <p>While not too major, the devs <a href="https://playoverwatch.com/en-us/blog/20294485">offered some explanations</a>&nbsp;on why the changes are happening:</p> <p><strong>Ana:</strong>&nbsp;"So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets."</p> <ul> <li><strong>Nano Boost:</strong>&nbsp;Ultimate cost has been increased by 20%</li> <li><strong>Biotic Grenade:&nbsp;</strong>Radius has been increased from 3 to 4 meters</li> </ul> <p><strong>Widowmaker:</strong> "This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations."</p> <ul> <li><span><strong>Widow's Kiss:</strong>&nbsp;</span>Scoping-in animation time has been reduced from 0.5 to 0.3 seconds</li> </ul> <p><strong>Junkrat:</strong> "Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts."</p> <ul> <li><span><strong>RIP-Tire:</strong>&nbsp;</span>Ability now activates more quickly</li> </ul> <p>There are also overall additions that have been made:</p> <ul> <li>Static cameras are now supported in spectator mode</li> <li>Team names can now be edited in custom games</li> <li>Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin</li> <li>Heroes hit by Ana's Nano Boost have a new voice line that informs other players</li> <li>Increased frequency of Reinhardt's "barrier failing" voice line</li> <li>Custom Games can now be paused</li> </ul> <p>Finally there are numerous UI adjustments and bug fixes. Check out the <a href="https://playoverwatch.com/en-us/blog/20294485">full patch notes</a>&nbsp;for for a complete rundown. Just a reminder that the PTR is PC only, and that these could change again before actually making it to the live server. Whatever changes come to PC will also eventually be added to the PS4 and Xbox One versions of the game.</p> <p></p> <p></p> <p></p> <p></p> Fri, 23 Sep 2016 07:41:00 PDT John Keefer Deus Ex: Mankind Divided first DLC, System Rift, now available on PC, PS4, and Xbox One http://www.shacknews.com/article/96913/deus-ex-mankind-divided-first-dlc-system-rift-now-available-on-pc-ps4-and-xbox-one http://www.shacknews.com/article/96913/deus-ex-mankind-divided-first-dlc-system-rift-now-available-on-pc-ps4-and-xbox-one <p>The first story-based DLC for Deus Ex: Mankind Divided is now available on PC, PlayStation 4, and Xbox One.</p> <p>Deus Ex: Mankind Divided - System Rift will have Adam Jensen reuniting with his friend and former colleague at Sarif Industries, <a href="http://www.shacknews.com/article/96618/deus-ex-mankind-divideds-first-dlc-will-bring-back-frank-pritchard">Frank Pritchard</a>. Adam will help Frank in discovering information on the mysterious Santeau Group, although he gets a bit desperate for information and targets the Palisade Blade, which is one of the most secure data banks ever created. Adam agrees to help Frank, and as a result, could end up uncovering hints as to who the Illuminati really are.</p> <p><span>To celebrate the launch of the System Rift DLC, Deus Ex GO will offer a free Pritchard-inspired update between September 25th 5PM PST and October 2nd 5PM PST. During this time, players will have a chance to play as Pritchard as part of the weekly Live Puzzles updates to take on new hacking-themed puzzles. Deus Ex GO will <i>also</i> be on sale at 60% off of its regular price for a week at $1.99.</span></p> <p><span>Having trouble completing Deus Ex: Mankind Divided? Head on over to our&nbsp;<a href="http://www.shacknews.com/article/96443/deus-ex-mankind-divided-walkthrough-and-guide-praxis-points-crafting-augmentation">guide hub</a>&nbsp;to learn how to earn more Praxis Points, how to craft, and more!</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/LHDTngIS_cA" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Fri, 23 Sep 2016 07:03:00 PDT Daniel Perez Watch Dogs 2 Preview: Tech Bros in San Francisco http://www.shacknews.com/article/96912/watch-dogs-2-preview-tech-bros-in-san-francisco http://www.shacknews.com/article/96912/watch-dogs-2-preview-tech-bros-in-san-francisco <p>Remember Aiden Pearce, the self-righteous do-gooder with the same personality as a cardboard box? Probably not. If anything, he&rsquo;s probably a vague memory I just happened to summon into the front of your mind by typing this.</p> <p>There are no Aidens in Watch Dogs 2. Watch Dogs 2 is bigger, brighter, and much more cohesive, with a cast of characters who have much more personality.</p> <p>Maybe even a little <i>too</i> much.</p> <h2>Kick Back, Bro</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/wd2.jpg" alt="" width="700" height="394" /></div> <p>Watch Dogs 2 has a lighter, more scrappy tone than its predecessor. Its characters are younger, issues more relatable, and there&rsquo;s an &lsquo;us versus the elite&rsquo; dynamic between them and the main antagonist that feels all too believable in our current political climate.</p> <p>Everything about the plucky young heroes feels homespun, from the zippy RC cars used for reconnaissance to the sticker-covered drones used to pinpoint and hack from above. Even their hideout--a warehouse filled with arcade machines, wall murals, and loose equipment--is haphazard and patchwork, the ultimate hangout den for a group of chill kids.</p> <p>As much as the characters are at least entertaining and memorable, they tend to err on the side of insufferable, often coming across like the millennials so many curmudgeonly headlines seem to bemoan. They&rsquo;re equally as self-righteous, with a bit of snivelly self-inflation. All of them constantly complain about corporations, referring to 1984 and other books probably read in their freshman year English class as &lsquo;warning signs&rsquo; people should have paid better attention to. They guzzle energy drinks and coffee and are always coding, tinkering, or somehow obtaining information using tech they probably shouldn&rsquo;t have. Their worth is measured in the number of followers they amass after every mission.</p> <p>I love that they at least have some sort of dynamic that isn&rsquo;t brooding or depressing like Aiden, but it feels like a hard swing from one extreme to the other, swapping nuance and complexity for caricatures of California twentysomethings.</p> <p>Granted, my time with the demo totaled about an hour and a half. There&rsquo;s a chance I don&rsquo;t have the full context, and I&rsquo;m happy to lend them the benefit of the doubt and wait for the final release before passing final judgement. Especially because the characters aren&rsquo;t the only major change in Watch Dogs 2.</p> <h2>I&rsquo;ll Be Watching You</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/wd6.jpg" alt="" width="700" height="394" /></div> <p>Awkward characters aside, Watch Dogs 2 appears to be taking every complaint from the first one and addressing it head-on in multiple ways. Hacking is more than a button press used to evoke a set number of responses from items or people; now, practically every hacking opportunity has at least four different options for use; some distract, while others hack into personal conversations or place markers on people with gangs. There are even cases where the authorities can be called on people who have hidden criminal actions.</p> <p>Cars can be remotely hacked and steered in multiple directions, and a quick tap of a button will cause a phone to beep and temporarily occupy the target&rsquo;s attention while you maneuver Marcus into a better position to infiltrate. There&rsquo;s even options for mass hacks capable of big actions like causing several cars in an area to go haywire in order to slow down anyone pursuing you as you drive the streets of San Francisco.</p> <p>It feels like a bigger, better realization of what Watch Dogs originally aspired to. Rather than simple tasks, there&rsquo;s depth to every action Marcus can take, and the stealth is made all the better for it. Every action complements well with others, and the result is a wide-open playground with a million satisfying variables with which to work.</p> <p>There&rsquo;s also a system of upgrades and improvements Marcus can make on himself, including learning new fighting techniques or unlocking new hacking abilities to use in stealth and combat. It allows for better customization and gives the player a bit more freedom to select how they would like their character to be built up, further granting options in the core game. Way more than its predecessor, I felt like I had the entirety of the city at my fingertips, ready to bend to my will.</p> <h2>The (Open) World is Your Oyster</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/wd4.jpg" alt="" width="700" height="394" /></div> <p>As much as it attempts to tie everything back to its setting in the Bay Area, this is still an open world game that very much adheres to the open-world template we&rsquo;ve grown to expect. Marcus&rsquo; phone allows him access to little side quests and missions like driving people around the city, taking selfies around popular locations, and keeping in touch with his friends. There are also multiple side activities to participate in, like racing and other challenges that yield things like followers and other collectibles that can be used to purchase upgrades and improve Marcus&rsquo; skill. Cars can be stolen, people freak out if you pull out a weapon around them, and the radio blasts modern music as you cruise around the streets. All of the trappings are here, and it&rsquo;s almost disappointing that it&rsquo;s exactly what one might expect to see in an open world.</p> <p>Regardless, a lot of care and detail has been put into this world. The Embarcadero feels just as tourist-y and cheerful as it does in real life, the city teems with activity and excitement, filled with people and plants that give it a fresh, swanky feel. Graffiti decorates buildings, and there&rsquo;s enough quirk and charm left intact to make Watch Dogs 2&rsquo;s take on San Francisco feel refreshingly real and alive. Hopefully this all meshes together to realize the dreams of the original Watch Dogs when it releases on November 15.</p> <hr /> <p><i>This preview was based on a pre-release PS4&nbsp;demo of the game at an event hosted by Ubisoft.</i></p> Fri, 23 Sep 2016 07:00:00 PDT Cassidee Moser Destiny: Rise of Iron - How to Get the Gjallarhorn, Beauty in Delivery http://www.shacknews.com/article/96911/destiny-rise-of-iron---how-to-get-the-gjallarhorn-beauty-in-delivery http://www.shacknews.com/article/96911/destiny-rise-of-iron---how-to-get-the-gjallarhorn-beauty-in-delivery <p>Destiny: Rise of Iron has officially released, and that means it is time to start collecting new weapons, armor, and items. This year, though, Bungie has decided to bring back a very special Year 1 Exotic Heavy Weapon, the Gjallarhorn. Many Destiny players may remember this weapon as the most powerful gun in Destiny&rsquo;s Year 1. This go around it isn&rsquo;t quite a strong, but it&rsquo;s still a beast of a weapon to get your hands on. In our guide we&rsquo;ll show you how to get the new Gjallarhorn, and complete the Beauty in Destruction questline.</p> <p>The first step to getting this weapon is to unlock the Iron Temple by playing through the Rise of Iron campaign. Once you have unlocked it, head back to the Iron Temple and speak to everyone to receive a quest called Echoes to the Past. This is your first step to unlocking the brand new Gjallarhorn.</p> <p>Now you&rsquo;ll need to complete the Destiny: Rise of Iron campaign, which culminates in the Iron Tomb mission, where you must face down the SIVA threat and shut it down for good. Once you have beat the campaign, head back to the Iron Temple to update the quest. After speaking with the NPCs in the Iron Temple, head down to Earth and patrol the Plaguelands. You&rsquo;ll need to head to Archon&rsquo;s Keep, and then start a Ghost Scan Patrol mission in that area. Shiro will task you with scanning an anomaly underneath the Archon&rsquo;s Forge, which will kick off the rest of the quest.</p> <h2>Find Iron Medallions</h2> <p>Continue following the quest steps until you&rsquo;re advised to return to the Iron Temple and speak to Lord Saladin and Tyra Karn. Once you have spoken to them, the quest will update and you&rsquo;ll be told to collect Iron Medallions. There are seven of these items hidden around the Plaguelands. We&rsquo;ve outlined their locations below.</p> <p>The first Iron Medallion is located on the rock jump puzzle in the Iron Temple.</p> <p>The second Medallion is located inside the small building just to the right of where you spawn in when you choose the Patrol the Plaguelands node on Earth. Spawn in, look to your right, and head inside the building to find the Medallion on a shelf inside.</p> <p>Next head to Giant&rsquo;s Husk, an area of the Plaguelands to the right of your spawn point. Once you arrive (the game will tell you), look to your right and climb up the makeshift path to access the overpass above. Locate this Iron Medallion in a small alcove created by several shipping containers.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/destiny-rise-of-iron-environmental-in-article.jpg" alt="" width="700" height="394" /></div> <p>Head to Archon&rsquo;s Keep (continue moving through Giant&rsquo;s Husk when going to the right from your Plaguelands spawn), and look for the broken down tower that leads between the Keep and the Forgotten Pass. This Iron Medallion is halfway up the pile of scrape in that area.</p> <p>Head down through Archon&rsquo;s Forge and into Site 6. As soon as you drop into the area, turn to your left to find this Iron Medallion on the ground under the pipe.</p> <p>In the Bunker Trigalav area, head right into the open room with all the Fallen Splicers. You&rsquo;ll find this Iron Medallion on the ground beside a door that you can find by hugging the left-hand wall.</p> <p>The final Iron Medallion can be found in the Forgotten Pass, at the very edge of the bridge between the Forgotten Pass and Bunker Trigilav.</p> <p>Once you have all seven of the Iron Medallions, it&rsquo;s time to continue the quest. You&rsquo;ll need to complete the A Symbol of Honor mission, which takes place on the Crucible Bannerfall map. Head to the mission and complete it to move on.</p> <h2>Collect Dormant Siva Clusters</h2> <p>At this point you will have to collect five Dormant SIVA Clusters to continue. We&rsquo;ve already posted a guide to all the SIVA Clusters in Rise of Iron, so head over there if you need help. Once you&rsquo;ve completed them, it&rsquo;s time to finish up the final mission by completing the Beauty in Delivery mission. After you have beaten the mission, return to the Iron Temple to turn it in. You should receive the Gjallarhorn as an Exotic Drop in the mission Beauty in Delivery.</p> <p>Head on over to our official Destiny: Rise of Iron walkthrough for more tips, tricks, and guides like this.</p> Thu, 22 Sep 2016 20:15:00 PDT Shack Staff AR, Star Wars, and Strange Creatures: Inside the Making of HoloGrid http://www.shacknews.com/article/96909/ar-star-wars-and-strange-creatures-inside-the-making-of-hologrid http://www.shacknews.com/article/96909/ar-star-wars-and-strange-creatures-inside-the-making-of-hologrid <p>One of the most recognizable scenes in Star Wars: A New Hope takes place during a quiet moment aboard the Millennium Falcon, when C-3PO and R2-D2 are playing a game of Dejarik with Chewbacca. Better known as &ldquo;HoloChess,&rdquo; Dejarik is the game played on a circular grid that uses projected holograms of monstrous creatures as the game pieces.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/dejarik.jpg" alt="" width="700" height="358" /></div> <p>Like so many others at the time, game developer Mike Levine remembers this leaving an impression on him.</p> <p>&ldquo;When I was a kid, seeing that [chess scene] was so cool. I wanted to play that,&rdquo; he recalls.</p> <p>A veteran developer whose previous work was at LucasArts during the &lsquo;90s, Levine is no stranger to utilizing new development technology and found his next game project while toying with both augmented reality and a unique special effects method of modeling called Photogrammetry.</p> <p>A shortcut for creating 3D models, Photogrammetry is a technique in which one takes several images of a sculpted model and uploads the images to automatically create a detailed 3D model. Struck by the way this method made objects and characters appear, Mike was reminded of the Dejarik scene in Star Wars and decided the next game he would work on would be an adaptation of the classic from so long ago.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/HoloGridScreens03.jpg" alt="" width="700" height="422" /></div> <p>Through friends and business connections, Mike eventually found himself collaborating with Phil Tippett, a visual effects artist whose work has been featured in many major films from the past few decades, including the original Star Wars trilogy, RoboCop 2, Jurassic Park, and yes, the very same holochess scene in A New Hope.</p> <p>When meeting with Phil, Mike was given an amazing opportunity. He asked Tippett if he would be interested in creating some creatures to be used as playable pieces in the eventual game, and Phil gave him access to a massive collection of old monsters and creations that either had never been used in the films they were created for, or were from old failed pitches taken down to Hollywood.</p> <p>&ldquo;I had [all] this stuff, so I just let Mike loose,&rdquo; Tippett remembers. &ldquo;I just said &lsquo;go shopping.&rsquo;&rdquo;</p> <p>The Photogrammetry method allowed Mike and his team to make something visually stimulating and unique.</p> <p>&ldquo;We wanted to make something that felt a little different, looked a little different,&rdquo; says Mike. &ldquo;That combo with the AR and the creatures to us really popped.&rdquo;</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/gang.jpg" alt="" width="700" height="484" style="undefined" /></div> <p>Visuals aren&rsquo;t everything in a game, however. Since it as an interactive element, there was a whole other layer of ideas and work necessary to make HoloGrid a reality.</p> <p>&ldquo;We were asking Phil &lsquo;were there rules behind [the holo chess game] in that scene?&rsquo; And he was like &lsquo;...no.&rsquo; [Laughs],&rdquo; Mike recalls. &ldquo;So, we had two goals with this HoloGrid project; one was to make a compelling, engaging, replayable game with strategy that was fun. And two, [we wanted to] capture the essence and spirit of holo chess, try to bring that to life as much as possible on platforms that people can play today.&rdquo;</p> <p>Because it uses AR technology for phones and tablets, there are some limitations that make it challenging for Mike and his team to fully do this. Only a set number of characters can be present on the field of play, which is made even more difficult when porting the game to other AR-capable platforms.</p> <div class="articleImage full" style="width: 480px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/spore.jpg" alt="" width="480" height="358" style="undefined" /></div> <p>&ldquo;There&rsquo;s definitely more to figure out, especially within the current confines of this AR and mobile AR; you&rsquo;re sort of limited in what you can do,&rdquo; he says.</p> <p>Still, he&rsquo;s encouraged by the potential and excited about what augmented reality could bring to the world of games, from creating brand new video game experiences to opening up new avenues for more traditional tabletop games.</p> <p>Especially in the wake of Pokemon Go&rsquo;s massive success. Thanks to the efforts of Niantic and The Pokemon Company, it&rsquo;s now easier than ever to explain AR to people when describing his game.</p> <p>&ldquo;Pre-Pokemon [Go], we used to be like &lsquo;we&rsquo;re making an AR game!&rsquo; and get &lsquo;What&rsquo;s that?&rsquo; Nobody knew what it was, and we had to show it to them,&rdquo; he says.</p> <p>&ldquo;After Pokemon, there was that instant recognition. I could say to my mom &lsquo;Oh, we&rsquo;re making an AR game,&rsquo; and it cracked open the doors to people&rsquo;s comprehension of what AR is and what it can be used for. It was helpful for people to understand it.&rdquo;</p> <div class="articleImage full" style="width: 480px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/teeth.jpg" alt="" width="480" height="640" style="undefined" /></div> <p>On tablets, HoloGrid uses card scanning to bring characters into the game, the models magically appearing once the card has been placed within range of the camera. The board is projected using another scanned card, and once the characters are in place, HoloGrid pops with a uniqueness, feeling disembodied from this world while remaining strangely tangible.</p> <p>A very early demo version is also currently being tested on the Microsoft HoloLens, a device that suits itself well for this type of game. Using gestures and a built-in cursor, the HoloLens causes the game board to emerge directly in front of the player, giving them reign to move around and study it from all different angles.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/HG1.jpg" alt="" width="700" height="421" style="undefined" /></div> <p>Although it doesn&rsquo;t use the same exact creature models as A New Hope, HoloGrid still has flavors of that very design in its creature usage. With several champions, minions, and spells to cast on your opponent, it offers a breadth of characters who are just as fleshy, crude, and horrifying as the ones first spotted aboard the Millennium Falcon. Of course, Mike sees this as a good thing.</p> <p>&ldquo;jWe wanted to make a game that had that organic look to it. This had a slightly different look to it, and the fact that it sort of married the past, bringing Phil&rsquo;s work into the digital realm was an interesting aspect of it.</p> <p>HoloGrid is targeting a release window of Holiday 2016 into early 2017 and will sell as a boxed product for approximately $30.</p> Thu, 22 Sep 2016 16:00:00 PDT Cassidee Moser Feral Rites VR Gameplay: First 30 Minutes in the New Oculus Rift Game http://www.shacknews.com/article/96908/feral-rites-vr-gameplay-first-30-minutes-in-the-new-oculus-rift-game http://www.shacknews.com/article/96908/feral-rites-vr-gameplay-first-30-minutes-in-the-new-oculus-rift-game <p>Eric Shugg stepped into the Rift to check out Insomniac Games'&nbsp;latest 3rd person beat-em-up. Check out the first 30 minutes of VR gameplay!</p> <p><span>For more great videos, be sure to subscribe to&nbsp;</span><a href="https://www.youtube.com/user/Shacknewsgames" target="_blank">Shacknews</a><span>&nbsp;on YouTube.</span></p> <p><span><iframe width="700" height="369" src="https://www.youtube.com/embed/Hb-EJVqOFsI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> <p>Feral Rites is available on the&nbsp;<a href="https://www.oculus.com/experiences/rift/940852485970061/" target="_blank">Oculus Home Store</a>&nbsp;for $29.99.</p> <p>If you have suggestions for a VR game for us to capture on Oculus Rift or HTC Vive, let us know in the comments section or tweet <a href="https://twitter.com/shacknews" target="_blank">@shacknews</a>&nbsp;with #VR.</p> Thu, 22 Sep 2016 16:00:00 PDT Shack Staff Destiny: Rise of Iron's Raid 'Wrath of the Machine' releases on Sept. 23 at 10am PT http://www.shacknews.com/article/96907/destiny-rise-of-irons-raid-wrath-of-the-machine-releases-on-sept-23-at-10am-pt http://www.shacknews.com/article/96907/destiny-rise-of-irons-raid-wrath-of-the-machine-releases-on-sept-23-at-10am-pt <p>Bungie has announced Destiny: Rise of Iron&rsquo;s Raid, called Wrath of the Machine, will go live just in time for this weekend as Guardians should expect it to become available on September 23rd at 10am PT.</p> <p>The Wrath of the Machine Raid is described as Bungie&rsquo;s most elaborate challenge for Guardians yet as they&rsquo;ll need to race to the finish in order to succeed. &ldquo;This doesn&rsquo;t end with the Iron Lords,&rdquo; says Tyra Karn in the official trailer for the Wrath of the Machine Raid. &ldquo;There are still more secrets to unearth.&rdquo;</p> <p>Tyra Karn continues to describe who our adversary will be in this upcoming Raid, as well as what sorts of secrets we can expect to uncover once Guardians are able to complete it.</p> <p><span>The Wrath of the Machine Raid is scheduled to go live tomorrow morning at 10am PT. Remember -- history is watching, Guardian.</span></p> <p><span>While you wait for the Wrath of the Machine Raid to start, feel free to brush up on some of our recent guides to help you get the most out of Rise of Iron:</span></p> <ul> <li><a href="http://www.shacknews.com/article/96850/destiny-rise-of-iron-walkthrough-and-guide---archon-forge-dormant-siva-clusters">Destiny: Rise of Iron Walkthrough and Guide - Archon Forge, Dormant Siva Clusters</a></li> <li><a href="http://www.shacknews.com/article/96865/destiny-rise-of-iron---how-to-find-all-the-dormant-siva-clusters">Destiny: Rise Of Iron - How To Find All The Dormant SIVA Clusters</a></li> <li><a href="http://www.shacknews.com/article/96887/destiny-rise-of-iron---how-to-get-the-khvostov-7g-0x-exotic-assault-rifle">Destiny: Rise Of Iron - How To Get The Khvostov 7G-0X Exotic Assault Rifle</a></li> </ul> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/5x93pUChVeg" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Thu, 22 Sep 2016 13:42:00 PDT Daniel Perez New Titanfall 2 trailer has us wall jumping along with Pilots http://www.shacknews.com/article/96904/new-titanfall-2-trailer-has-us-wall-jumping-along-with-pilots http://www.shacknews.com/article/96904/new-titanfall-2-trailer-has-us-wall-jumping-along-with-pilots <p>Respawn Entertainment has released a new trailer for its upcoming shooter, <a href="http://www.shacknews.com/topic/titanfall-2">Titanfall 2</a>, which focuses on each Pilots&rsquo; ability and how they have been improved in this sequel.</p> <p>In the following gameplay trailer, we&rsquo;re treated to a number of incredible visuals showing various Pilots completely owning the battlefield. We can see a new sliding mechanic is being introduced, which should help surprise enemies with your sudden appearance around a corner.</p> <p>Some other abilities include setting up turrets, portable shields, grappling hooks, using jetpacks to slowly descend onto the battlefield, and more. There&rsquo;s also plenty of wall jumping, which we&rsquo;re sure at this point, fans of Titanfall would already expect that kind of ability to be included.</p> <p><span>Titanfall 2 is scheduled to release on PC, Xbox One, and PlayStation 4 on October 28, 2016.</span></p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/nHvoaAAhGno" frameborder="0" allowfullscreen="allowfullscreen"></iframe><span></span></p> <p><span></span></p> Thu, 22 Sep 2016 13:02:00 PDT Daniel Perez Forza Horizon 3: Barn Finds Guide http://www.shacknews.com/article/96882/forza-horizon-3-barn-finds-guide http://www.shacknews.com/article/96882/forza-horizon-3-barn-finds-guide <p>The Australian setting for Forza Horizon 3 features the largest map the series has ever seen. In fact, there&rsquo;s a total of <i>four</i> separate music festivals spread across the map, allowing you to race across its map without missing a beat. With its huge map, there are a lot of barns hidden across Australia that have rare cars just sitting there for the taking.</p> <p>Forza Horizon 3 features a total of 15 rare vehicles hidden inside a number of barns. The game offers hints as to where these barns are located in the form of purple circle outlines, although we noticed these hints came more or less every hour that you played the game. By offering hints as you spend more time in Forza Horizon 3, players won&rsquo;t have to worry about taking part in particular events in order to trigger these hints.</p> <p>If you want to complete your collection of vehicles, you&rsquo;re going to want to discover these barns as they&rsquo;re the only way you can earn such rarities as the Ford Super Deluxe Station Wagon, the Reliant Supervan III, the Toyota FJ40 and more. Our list of barn finds is based on their hint number, so if you&rsquo;re playing along, you should be able to find these hidden gems in no time.</p> <h2>Barn Find 1: Ferrari Dino 246 GT</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-dino.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-dino-location.png" alt="" width="700" height="394" /></div> <p>In order to pick up the first barn find, you&rsquo;re going to have to head east of the Dry Reservoir text on the map where you can see a couple of fields on the map. You&rsquo;re going to want to focus on the northwest area of the hint circle as you&rsquo;ll need to go to the spot where the fields and trees come together. Keep an eye out for a small, brown water tower located next to some farming equipment and that&rsquo;s where you&rsquo;ll find the barn with the Ferrari Dino 246 GT hidden inside.</p> <h2>Barn Find 2: Lamborghini LM 002</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-lambo-suv.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-lambo-suv-location.png" alt="" width="700" height="394" /></div> <p>Lamborghini isn&rsquo;t known for creating pick up trucks, but its LM 002 is, in fact, the first four-wheel drive vehicle the company ever made. It&rsquo;s yours for the taking as long as you head northwest of the Silver Sands Shipwrecks. You&rsquo;re going to want to focus on the western portion of the hint circle&rsquo;s center. Once there, the barn can be located in an open area, so don&rsquo;t even bother looking for it among the lush greenery surrounding it.</p> <h2>Barn Find 3: Meyers Manx</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-myers.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-meyers-location.png" alt="" width="700" height="394" /></div> <p>Since you&rsquo;re near the Silver Sands Shipwrecks, this next barn should be easy to find as it&rsquo;s located west of them and north of one of the map&rsquo;s major highways, which runs from east to west. You&rsquo;re going to want to focus on the northern portion of the hint circle, although you might be looking for this one for some time as there are a number of barns located in the area. The hidden barn can be seen grouped together with another barn and a few sheds.</p> <h2>Barn Find 4: Ford Super Deluxe Station Wagon</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-wagon (Small).png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-ford-wagon-location.png" alt="" width="700" height="394" /></div> <p>Want to take the family on a little road trip through the Australian Outback? Then the Ford Super Deluxe Station Wagon should be on your radar as it can be found just east of the Maroondah Reservoir. Focus on the western portion of the hint circle towards two off-road routes. Focus on the western off-road route as this barn is located at the end of its path near two small silos.</p> <h2>Barn Find 5: Reliant Supervan III</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-reliant.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-reliant-location.png" alt="" width="700" height="394" /></div> <p>Those with an extremely steady hand will want to test their balance with the three-wheeled Reliant Supervan III, which can be found east of the Redstone Airport. Focus on the south portion of the hint circle, specifically the only off-road path within it. The hidden barn will be surrounding by some barrels on top of a small hill.</p> <h2>Barn Find 6: Holden HQ Monaro GTS 350</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-monaro.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-monaro-location.png" alt="" width="700" height="394" /></div> <p>Pack your bags because this coupe is just south of the Redstone Airport located near a small cluster of sheds. Focus on the southern portion of the hint circle right below the barn icon and you should spot the hidden barn in no time.</p> <h2>Barn Find 7: Holden 50-2106 FX UTE</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-holden-ute (Small).png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-holden-ute-location.png" alt="" width="700" height="394" /></div> <p>This rare vehicle can be found just north of the Parkes Satellite Array, although it&rsquo;s a bit difficult to spot considering <i>everyone</i> owns a barn around these parts. To get here, focus on the eastern portion of the hint circle and keep an eye out for a large pond in the area. The hidden barn is located right next to that pond.</p> <h2>Barn Find 8: Holden Sandman HQ Panel Van</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-holden.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-holden-location (Small).png" alt="" width="700" height="394" /></div> <p>The Holden Sandman HQ Panel Van is an interesting vehicle as at first glance, it looks just like a hearse. Keep your morbidity in check as it&rsquo;s really a hybrid vehicle and can be found south of the Rainforest. Focus on the southeast portion of the hint circle and you should be able to spot the barn all by itself among some trees and firewood.</p> <h2>Barn Find 9: Toyota FJ40</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-fj40.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-fj40-location (Small).png" alt="" width="700" height="394" /></div> <p>Considering we&rsquo;re in Australia, it&rsquo;s about time we&rsquo;re given access to a rare utility vehicle, and the Toyota FJ40 is that very vehicle. Head on over to the northeast of Pink Lakes and focus on the northern portion of the hint circle. The hidden barn can be found on top of a small hill near a group of sheds.</p> <h2>Barn Find 10: Dodge Charger Daytona Hemi</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-dodge (Medium).png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-guide-daytona-location.png" alt="" width="700" height="394" /></div> <p><span>Some Aussie saved this beauty of a car from driving around in circles all day, but has unfortunately kept it for themselves by shacking it up. Head on over to the western part of Australia and focus on the western portion of the hint circle. Drive along the off-road path and you should spot this hidden barn at the dead end where some rolled hay and silos can be seen near it.</span></p> <h2>Barn Find 11: Nissan Skyline GT-R V-Spec</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-nissan (Small).png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-nissan-1-location.png" alt="" width="700" height="394" /></div> <p>Head on down between the Rainforest and The Twelve Apostles and then focus on the northwest portion of the hint circle&rsquo;s center. You&rsquo;re going to be looking for a shed that&rsquo;s a bit rundown, although it might be hard to spot given that the area is filled with trees. Keep an eye out for an open area among the trees and you&rsquo;ll eventually find this hidden barn.</p> <h2>Barn Find 12: Ford XB Falcon GT</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-falcon.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-falcon-location.png" alt="" width="700" height="394" /></div> <p><span>It&rsquo;s about time you add a bit of muscle to your garage, and the Ford XB Falcon GT is the car for the job. Head down to south of Coober Pedy and focus on the northern portion of the hint circle. Once there, you&rsquo;ll see a number of off-road routes, but follow the westmost one to a dead end. If you spot some shipping containers, this hidden barn is within the area.</span></p> <h2>Barn Find 13: Maserati A6GCS Pininfarina Berlinetta</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-maserati.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-maserati-location.png" alt="" width="700" height="394" /></div> <p><span>Fans of the 80s film &ldquo;License to Drive&rdquo; will know just how awe-inspiring a Maserati is, which is why you <i>need</i> to add it to your garage. Drive on over to the south of of Kiewa Valley and focus on the eastern portion of the hint circle. Considering it&rsquo;s a pretty open area, you shouldn&rsquo;t have to do much searching in order to locate this rare car. To find the rare barn, head to the open area just east of the highway that runs north to south.</span></p> <h2>Barn Find 14: Jaguar MK II 3.8</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-jaguar.png" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-jaguar-location.png" alt="" width="700" height="394" /></div> <p><span><span>As dangerous as <i>actual</i> Jaguars are, the Jaguar MK II 3.8 is pretty safe to capture considering it&rsquo;s just been sitting in someone&rsquo;s barn for years. Head on over to the north end of The Twelve Apostles and focus on the northern portion of the hint circle. The hidden barn is located south of a pretty identifiable house with silos near it.</span></span></p> <h2>Barn Find 15: Ferrari 166MM Barchetta</h2> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/09/forza-horizon-3-barchetta-location (Small).png" alt="" width="700" height="394" /></div> <p><span><span><span>The final car to add to your rare vehicle collection will be the Ferrari 166MM Barchetta and is located southeast of the Parkes Satellite Array just north of the highway. Focus on the northern portion of the hint circle close to the road that runs west to east. This barn is pretty well hidden, but you should be on the lookout for a larger barn, a tractor, and some silos in order to earn yourself the final rare car.</span></span></span></p> Thu, 22 Sep 2016 12:47:00 PDT Daniel Perez Chattycast 109: Game Time http://www.shacknews.com/article/96877/chattycast-109-game-time http://www.shacknews.com/article/96877/chattycast-109-game-time <p>It's no coincidence that as the average age of gamers has risen, so has the trend of selling DLC and microtransactions as convenience items. We all still want to play games, but the sheer number of them, paired with adult responsibilities, makes it impossible to ever really reduce that ever-growing backlog. It's like the twist ending of a Twilight Zone episode: when you reach a comfortable place of adulthood, you can buy games all you want, but you have no time to play them.</p> <p>This week, the Chattycast gets a little more personal by talking about balancing games into our lives. As the two hosts are married beardos, one with a toddler, fitting in game time is an ever-present threat. We'll talk all about how we manage, or more frequently fail to manage, finding time to play. Have you experienced similar troubles? How do you deal with it?</p> <p><strong>Be sure to visit&nbsp;<a href="http://www.audibletrial.com/chattycast" target="_blank">AudibleTrial.com/Chattycast</a>&nbsp;for your 30-day trial with a free audiobook download of your choice.</strong></p> <p><em><em><i><em><a href="http://Shacknews.podbean.com/feed/">RSS</a>&nbsp;|&nbsp;<a href="https://itunes.apple.com/us/podcast/shacknews/id896844652?mt=2">iTunes</a>&nbsp;|&nbsp;<a href="https://shacknews.podbean.com/mf/play/9gjdft/chattycast109.mp3">Download this episode</a></em></i></em></em></p> <p><iframe width="700" height="369" src="//www.youtube.com/embed/DPAKs44cBDM"></iframe></p> <p><iframe width="100%" height="100" src="https://www.podbean.com/media/player/jja4f-62e66a?from=yiiadmin" data-link="https://www.podbean.com/media/player/jja4f-62e66a?from=yiiadmin" frameborder="0" scrolling="no" data-name="pb-iframe-player"></iframe></p> Thu, 22 Sep 2016 11:00:00 PDT Steve Watts Titanfall 2 PC requirements will have ultra settings to support 4K http://www.shacknews.com/article/96900/titanfall-2-pc-requirements-will-have-ultra-settings-to-support-4k http://www.shacknews.com/article/96900/titanfall-2-pc-requirements-will-have-ultra-settings-to-support-4k <p>Some fans weren't too happy when developer Respawn Entertainment revealed that the highly anticipated Titanfall 2 tech test <a href="http://www.shacknews.com/article/96312/titanfall-2s-upcoming-tech-test-wont-include-pc">would not include PC</a>. "Hardware variety and 'min spec' optimization" were cited as the reason. But Respawn isn;t letting the PC folks hanging, releasing today the PC specs for the game, as well as a deep dive into all of the different technical wonders that PC players will be able to play with.</p> <p>First off, the specs. All three versions require 45 GB of hard drive space, DirectX 11 and a 512KBPS for faster internet connection: &nbsp;</p> <p><strong>Minimum</strong></p> <p><strong>OS:</strong> Win 7/8/8.1/10 64bit<br /><strong>CPU:</strong> Intel Core i3-3600t or equivalent<br /><strong>RAM:</strong> 8GB<br /><strong>GPU:</strong> NVIDIA Geforce GTX 660 2GB, AMD Radeon HD 7850 2GB<br /><strong></strong></p> <p><strong>Recommended</strong></p> <p><strong>OS:</strong>&nbsp;Win 7/8/8.1/10 64bit<br /><strong>CPU:</strong>&nbsp;Intel Core i5-6600 or equivalent<br /><strong>RAM:</strong>&nbsp;16GB<br /><strong>GPU:</strong>&nbsp;NVIDIA Geforce GTX 1060 6GB,&nbsp;AMD Radeon RX 480 8GB</p> <p><strong>Ultra 4K60</strong></p> <p><strong>OS:</strong>&nbsp;Win 7/8/8.1/10 64bit<br /><strong>CPU:</strong>&nbsp;Intel Core i7-6700k or equivalent<br /><strong>RAM:</strong>&nbsp;16GB<br /><strong>GPU:</strong>&nbsp;NVIDIA Geforce GTX 1080 8GB</p> <p>"<span>Our goal for minimum PC specs on Titanfall 2 is that you can play at a 1600x900 resolution with most details turned on and average around 60fps," <a href="http://www.titanfall.com/en_us/news/pc-specs/">producer Drew McCoy said in a blog post</a>. "We strongly believe that if you at least match the posted requirements you should have an excellent visual and gameplay experience playing the game, so don&rsquo;t be alarmed if you boot it up and don&rsquo;t need to turn all the settings to Low for playable framerates."</span></p> <p><span>McCoy also went into a fairly detailed description of the new tech in the game, ran benchmarks on various settings, and even listed the PC options players can use. He also delves into the anti-cheat measures in the game.</span></p> <p><span>"H<span>opefully enough PC information to get you guys through the next 5 weeks until launch," he said. Titanfall 2 comes out on October 28.</span></span></p> Thu, 22 Sep 2016 10:05:00 PDT John Keefer
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Trolan's LJ
Name meaning meme thingie
YIR... no, there's not enough to recap for that
Serenity Quiz
OMG, I made an LJ entry
Fun with LJTalk/Jabber/gaim
Deal with it. (I'm such a card)
It's blasphemy delicious!
Ups and Downs
Oh yeah
Pointless entry to signify life
Communications Update; Part Deux
Communications Update
CCNP... completed
Things you overhear...