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Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Shack's Arcade Corner - Superman: The Video Game http://www.shacknews.com/article/90581/shacks-arcade-corner---superman-the-video-game http://www.shacknews.com/article/90581/shacks-arcade-corner---superman-the-video-game <p>Look! Up in the sky! It's a bird! It's a plane! No! It's an arcade cabinet! (How is it floating in the air like that?)</p> <p>For this week's edition of Shack's Arcade Corner, Greg Burke checks out one of the few Superman games that was actually worthwhile. Superman: The Video Game was released in 1988 from Taito and had players beat up bad guys as The Man of Steel. There wasn't much more to it than that, but for those looking to punch out some evil-doers, what more do they need? Watch Greg's full breakdown below.</p> <p>Be sure to check out any previous episodes of <a href="http://www.shacknews.com/topic/shacks-arcade-corner">Shack's Arcade Corner</a> you may have missed. And for more, be sure to subscribe to Shacknews on <a href="https://www.youtube.com/channel/UCLR08NT874M_Mpgg9vtkv-g" target="blank">YouTube</a>.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/26s9xWrYl8Q?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 29 Jul 2015 15:30:00 PDT Shack Staff King's Quest Review in Progress: 'A Knight to Remember' Impressions http://www.shacknews.com/article/90585/kings-quest-review-in-progress-a-knight-to-remember-impressions http://www.shacknews.com/article/90585/kings-quest-review-in-progress-a-knight-to-remember-impressions <p>King's Quest is the game that kicked off the golden age of graphical adventure games that launched Sierra into annuls of video game history. So, it only seems appropriate that the two should be revived together. The new King's Quest episodic adventures, developed by The Odd Gentleman, seeks to recapture the magic of the classic game using modern methods of storytelling. What that means is a game that more closely resembles the action of a Telltale game, like The Walking Dead, and less like the point-and-click hotspot finding of yesteryear. Despite being a reboot that bears similarities to other adventure games, King's Quest manages to gain an unique identity of its own.</p> <!-- gallery: kings-quest-a-knight-to-remember --> <p>The first of five chapters, titled A Knight to Remember, starts off strong. I'm very impressed with the game's visuals, which are&nbsp;light and cartoony without going overboard. Everything including Graham's flowing cape, his feathered cap, and the dragons lair decorated with clutter, put me in the mood for a lighthearted adventure. Oddly, there are plenty of ways to die (just like in the classic game), including a 50/50 chance decision right at the game's start. But the game simply resets you to the decision point with older Graham (voiced by Christopher Lloyd) saying something witty, like, "That's what would have happened if I made the wrong choice..."</p> <p>Graham, who is an old man now, recounts tales from his youth to his young granddaughter Gwendolyn. In telling his stories, Graham recounts the decisions he made to help shape the kingdom of Daventry. Like the movie The Princess Bride, the young girl occasionally interjects during the conversation. In fact, there are a lot of Princess Bride references, including a duel of wits with a character voiced by Wallace Shawn. The humor and puzzles are generally family friendly, but still manages to remain challenging.</p> <p>The main plot of A Knight to remember recounts how Graham first becomes a knight of Daventry, but he must compete with other potential knights to win the position. Furthermore, dragons, bridge trolls, and a list of other obstacles all stand in the way. It's up to the player to solve the puzzles, combine the right inventory items, and use their minds to see their way through to the end.</p> <p><iframe width="700" height="390" src="https://www.youtube.com/embed/7LRBdr55A14" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>King's Quest does have some decision points, but not as many as you might find in a Telltale adventure. Some situations have multiple solutions, like how you decide to bring in the eye of an ugly beast. Options include hunting down an ugly creature, faking a creature's eye, or getting an eye through diplomacy. You decisions will impress upon the village's characters in different ways, and the lessons Gwendolyn learns from your story.</p> <p>However, despite the excellent voice acting and fun story, there are points when the game can grind to a halt. As with the classic adventure games, there are places where I got stuck and couldn't figure out what to do next. The game offers occasional hints, but they're phrased as something you should do, like find an item, and generally don't include a how or where. However, these spots are few, and I managed to solve almost all the puzzles without assistance. The duels against the other knights can almost all be won through trial and error.</p> <p>The one puzzle that truly got on my nerves is in the final scene, where you have to play a mini-game against the computer. It took me several tries, and the people of Daventry are more than willing to bend the rules to give you as many chances you need to win, but there's no option to skip the dialogue. I just wanted to get straight back into the mini-game without having to listen to the same few lines spoken over and over again. Kings' Quest manages to streamline the game in other areas, like skipping over walks through caves once you've figured out how to get through, so it's strange that there isn't an option to skip over repeat dialogue.</p> <p>Even though I got a little frustrated while stumbling through some parts, I ended up liking the first episode of King's Quest very much. It's not perfect, but it has some great characters and some genuinely funny moments of self-awareness, like how there are way too many puns (a staple of the classic games). Then there are some wonderfully absurd scenes, like an army of cute squirrels that come out to impede your path. I look forward to the next chapter, to see how Graham grows from an adventurer to a king.</p> Wed, 29 Jul 2015 15:00:00 PDT Steven Wong How to Upgrade to Windows 10 Without Waiting http://www.shacknews.com/article/90584/how-to-upgrade-to-windows-10-without-waiting http://www.shacknews.com/article/90584/how-to-upgrade-to-windows-10-without-waiting <p>If you&rsquo;ve reserved your copy of Windows 10, but haven&rsquo;t gotten the prompt to upgrade yet, you aren&rsquo;t alone. The good news, however, is that you can skip the line, and manually start the upgrade yourself.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/screenhunter_06_jul._29_17.04.jpg" alt="" height="455" width="700" /></div> <p>When installing Windows 10 you have to upgrade from Windows 7/8. You cannot completely clean install &ndash; wiping everything from your system &ndash; until after you have upgraded to Windows 10 from Windows 7/8.</p> <p>1: Back up your data! Seriously. Don&rsquo;t be the guy who forgets to back up their data then complains about it later on. It isn&rsquo;t a hard thing to do.</p> <p>2: Once you&rsquo;ve backed up your files and everything head over to<a href="https://www.microsoft.com/en-us/software-download/windows10" target="_blank"> this page</a> and download the Microsoft Media Creation Tool. Make sure you download the correct version for your computer. Once it finishes downloading go ahead and launch it.</p> <p>3: Select the &lsquo;Upgrade This PC&rsquo; Option and then click Next.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/windows10upgradethingy.png" alt="" height="552" width="700" /></div> <p>4: Let the Media Creation Tool run it&rsquo;s course. It will take care of almost everything automatically, so sit back and enjoy the view, or play something on your Vita or 3DS.</p> <p>After just a few minutes of downloading your computer will restart and run through the upgrade. Once it finishes you&rsquo;ll find Windows 10 installed, and if you head over to Settings &gt; Update and Security &gt; Activation, you&rsquo;ll find it fully activated without needing to enter in any pesky product keys.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/5e1321ca0d.png" alt="" height="600" width="700" /></div> <p>If you're having problems getting the Windows Store to work, check out <a href="http://www.shacknews.com/article/90582/how-to-fix-the-windows-store-download-issue-error-message-0x803f7003" target="_blank">our guide to reset the store's cache, and revalidate your licenses.</a></p> <p>Quick Note: We&rsquo;ve only tested this on a computer with a copy already reserved through the Get Windows application. If for some reason you haven&rsquo;t reserved a copy, then we don&rsquo;t suggest trying this method out. Also, as stated above, you must upgrade to Windows 10 before you can do a clean install, otherwise your product will not be able to be activated.</p> Wed, 29 Jul 2015 14:35:00 PDT Josh Hawkins Stuff That Sucks: Pixels http://www.shacknews.com/article/90583/stuff-that-sucks-pixels http://www.shacknews.com/article/90583/stuff-that-sucks-pixels <p>It&rsquo;s been nearly two months since Greg has had something to rant about in his Stuff that Sucks segment, which may be a new record considering how much he loves to rant. But this past weekend, Pixels came out, causing him to relapse.</p> <p><span>This week&rsquo;s Stuff that Sucks focuses primarily on Pixels. We knew it would suck, but just how much? Find out in Greg&rsquo;s video.</span></p> <p><span><iframe width="700" height="350" src="//www.youtube.com/embed/Ykhn_1yQotI"></iframe></span></p> Wed, 29 Jul 2015 14:30:00 PDT Daniel Perez How to Fix the Windows Store Download Issue (Error message 0x803F7003) http://www.shacknews.com/article/90582/how-to-fix-the-windows-store-download-issue-error-message-0x803f7003 http://www.shacknews.com/article/90582/how-to-fix-the-windows-store-download-issue-error-message-0x803f7003 <p>If you&rsquo;re one of the lucky ones who has either already upgraded to Windows 10, or <a href="http://www.shacknews.com/article/90584/how-to-upgrade-to-windows-10-without-waiting" target="_blank">spurred your own upgrade forward manually</a>, chances are you might have run into a bug that&rsquo;s been stuck in the Windows Store since its launch with Windows 8. This bug basically nullifies your license with the Windows Store, which means you&rsquo;ll need to reset it, and clear the cache before you can download and install any of your applications.</p> <p>We first spotted the bug in Windows 10 when trying to download the Windows 10 Beta Edition of Minecraft, which released alongside Windows 10 today. As you can see in the image below, a specific error code was given regarding our issue.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/inarticleimageoferrormessage.png" alt="" height="451" width="700" /></div> <p>Even if you aren&rsquo;t seeing this error message, don&rsquo;t be afraid to follow this guide and try it out. Many users are reporting on Reddit and other sites that these instructions have worked for them as well.</p> <p>1: First things first, open up the search menu on your computer by pressing the Windows Key + R.</p> <p>2: Now you&rsquo;ll want to type wsreset.exe in the box and press enter. This will reset the store cache.</p> <p>3: Then open the store page, which should take you to a page to verify that the cache has been reset.</p> <p>4: Now try to download the app again, it should revalidate your licenses, and allow you to download it.</p> <p>If for some reason this doesn&rsquo;t resolve your issue, the only option you have is to wait until things die down a little more. As of right now the Microsoft servers are being hit pretty hard with all the Windows 10 downloads and activations.</p> Wed, 29 Jul 2015 14:15:00 PDT Josh Hawkins Kyn Review: Skin-Deep Beauty http://www.shacknews.com/article/90578/kyn-review-skin-deep-beauty http://www.shacknews.com/article/90578/kyn-review-skin-deep-beauty <p>The moment I loaded into the first level of Kyn I knew I was looking at one of the prettiest indie-RPGs ever. Throw in the fact that Kyn was almost completely made with just two people (they contracted out some) and that makes the game&rsquo;s beauty even more amazing. This feeling of happiness and awe didn&rsquo;t last long, however, as I was quickly thrust into the bowels of one of the worst combat systems I&rsquo;ve ever experienced in an RPG.</p> <p>For those who haven&rsquo;t been following this indie-RPG&rsquo;s birth, Kyn is a tactical action-RPG set within a Norse fantasy world. Players take on the roles of Bram and Alrik, two young Norsemen from the town of Vinborg who have just finished their trials to become Magni. On their way home they find out that the world is falling apart, and what were once peaceful creatures have suddenly changed color and become violent. What follows is an almost directionless stint of story missions that send players all over the world helping people survive this plague of &ldquo;the reds&rdquo; which the Norsemen have so aptly named their newly converted enemies. All in all it&rsquo;s a twisting, almost plotless story, that isn&rsquo;t going to win any awards.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/Kyn_2015-07-27_12-32-46.jpg" alt="" height="394" width="700" /></div> <p>Being one of the things that players will spend a lot of time doing, combat is extremely important to a game like Kyn. However, instead of holding true to this notion the combat in Kyn doesn&rsquo;t flow smoothly, the &lsquo;tactical&rsquo; bits are overruled by the waves of enemies pouring down on you, making it vitally important to make use of the game&rsquo;s &ldquo;slow mode&rdquo; just simply to make sure your characters are attacking the right people. No matter how hard I tried though, more often than not I ended up filling like I was stuck in a bullet hell shooter, just waiting for the next wave of enemies to come barreling my way.</p> <p>One of the most frustrating moments of the game is a level where my party is tasked with freeing a bunch of prisoners from a fortress. Split up, three of my party must make it to the eastern gate, where my fourth party member will sneak in and unlock it. But there&rsquo;s no sneaking mechanic, and after more than an hour spent trying to sneak past groups of enemies unsuccessfully I finally ended up running through to the gate&rsquo;s lever and opening it there.</p> <p>Combat isn&rsquo;t the only unappealing thing in Kyn. As you venture through the world taking on the endless waves of enemies, and trying to follow a story that makes no sense, and has little substance, you&rsquo;re bound to find yourself getting stuck behind objects. With a locked camera view, the game cuts off much of what you can see of the game world. This means more often than not you&rsquo;re going to end up having to skirt around objects that are in the foreground, blocking your path. This also creates issues with seeing buttons for puzzles and chests, which can be frustrating.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/Kyn_2015-07-27_12-26-46.jpg" alt="" height="394" width="700" /></div> <p>Don&rsquo;t misunderstand me though. Not everything about Kyn is bad. While the story may lack content, it isn&rsquo;t downright terrible. The game looks beautiful, it has some of the best level design we&rsquo;ve seen this year, and the enemies and characters are all visually stunning and unique. Sadly that isn&rsquo;t enough to save the game from a bland story, and character personalities that are almost nonexistent.</p> <p>Kyn is a nice distraction from other games, but don&rsquo;t expect it to endlessly enthrall you like other RPGs would. However, the scope of the game is well beyond what you&rsquo;d expect from the two-man team who coded, created, and designed it. The mission system allows you to easily hop on for an hour here and there, which helps to make the game worth experiencing at least once if you&rsquo;re a diehard RPG fan. Just don&rsquo;t go into it expecting the story to change your life.</p> <hr /> <p><i>This review is based on a download code provided by the publisher. Kyn is available via Steam today, for $19.99. <br /></i></p> Wed, 29 Jul 2015 12:30:00 PDT Josh Hawkins Watch Chattycast #55 Live at 3 PM ET / 12 noon PT http://www.shacknews.com/article/90576/watch-chattycast-55-live-at-3-pm-et--12-noon-pt http://www.shacknews.com/article/90576/watch-chattycast-55-live-at-3-pm-et--12-noon-pt <p><span>Video games have historically been built around specific rule sets and goals, and as game designers aim to tell stories they're becoming all the more stringent. But what happens when we break the rules, or use the systems of a game to make all-new goals and experiences?&nbsp;</span><br /><br /><span>This week, inspired by Games Done Quick, the Chattycast is tackling emergent gameplay in its many forms: speed runs, sequence breaking, and more. What fascinates us about the practice? Is it more like an art form or a sport? Do we owe it to creators to gain their blessing before using their games in ways they never intended? What are some of the wildest emergent moments you've seen or even personally done?&nbsp;</span></p> <p><span>Plus we'll talk about&nbsp;more Newsybits, have another rousing round of Beat the Doc, and more!</span></p> <p><span><iframe width="700" height="350" src="//www.youtube.com/embed/mwfhDnoUeU8"></iframe></span></p> Wed, 29 Jul 2015 11:30:00 PDT Steve Watts Life is Strange review-in-progress - 'Dark Room' impressions http://www.shacknews.com/article/90574/life-is-strange-review-in-progress---dark-room-impressions http://www.shacknews.com/article/90574/life-is-strange-review-in-progress---dark-room-impressions <p><i>Catch up with our ongoing review for Life is Strange: <a href="http://www.shacknews.com/article/87895/life-is-strange-episode-1-impressions---take-a-picture">Episode 1</a>, <a href="http://www.shacknews.com/article/88790/life-is-strange-out-of-time-impressions---teenage-wasteland">Episode 2</a>, and <a href="http://www.shacknews.com/article/89664/life-is-strange-chaos-theory-impressions---theory-of-everything">Episode 3</a></i></p> <hr /> <p>Through its first three episodes, Life is Strange has been a tale of teenage drama, sprinkled in with a couple of supernatural elements in the form of a time-rewinding mechanic. However, the fourth episode, "Dark Room," lives up to its name more than expected. The story has taken a decidedly dark turn with the fourth episode, ending in a shocking cliffhanger that players will likely have not seen coming.</p> <p>More interesting yet is that Life is Strange's fourth episode continues the game's trend of mixing up its puzzles and scenarios from what was used previously. That keeps it from plunging into the pitfall of repetition. Combined with honest-to-goodness twists, brilliant writing, and gutwrenching moments, Dontnod is making a strong case for Life is Strange as a potential top game for 2015.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/Screenshot4.jpg" alt="" width="700" height="394" style="undefined" /></div> <p>If the second episode introduced the idea that Max's rewind powers are not to be abused, "Dark Room" outright hammered that point home. In fact, the rewind mechanic felt slightly more restrained for this particular episode, with only a couple of puzzles (and one particularly intense conversation sequence) really requiring it to progress forward. While Life is Strange was largely sold on the premise of a teenager that can rewind time, the main character has evolved to such a point to realize that such a great power should only be used responsibly.</p> <p>With that said, Dark Room's puzzles rely more on the power of deduction. With some prime detective work and some valuable surveillance data, the primary puzzles rely on deductive logic and matching up certain elements to string together a sequence of events. It's unlike anything the game has introduced to this point and it fits in perfectly well with the story being told.</p> <p>What did not work quite so well were a couple of memorization puzzles. There was more than one instance in which Max had to figure out a password or a PIN number. Some of these featured clues, but some of them also just threw out several number combinations, as if the player needed to simply throw them out there until stumbling on the right one. This is the one type of puzzle that Life is Strange has seemingly relied on a little too much, but with the plot starting to thicken, it's one that may very well go by the wayside for the game's concluding episode.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/69bNX7PLopM?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>There was one other idea that rubbed me the wrong way and that was an early sequence involving a teased alternate reality. Without spoiling the major decision that needs to be made in the game's opening minutes, it felt like something that should have had more gravitas, given that some people really do go through this particular struggle at some point in their lives. It's a very heavy decision and one that the game simply left to the player as a random choice with little to no consequences, given that everything was simply about to go back to the way it was anyway. It's definitely something that feels heavy as it's unfolding, but once everything reverts to the status quo, it starts to feel like it was just tacked on.</p> <p>But that's not to say Life is Strange's fourth episode does not have heavy moments that <i>will</i> have major consequences on the overarching story. The story has gone from teenage drama to a compelling mystery and now appears to be taking a turn towards horror. The tone is changing significantly and it's a change that will have players marking their calendars for Life is Strange's final episode, which is set to release in September.</p> Wed, 29 Jul 2015 11:00:00 PDT Ozzie Mejia Hearthstone 'Grand Tournament' pre-order bundles now available http://www.shacknews.com/article/90580/hearthstone-grand-tournament-pre-order-bundles-now-available http://www.shacknews.com/article/90580/hearthstone-grand-tournament-pre-order-bundles-now-available <p>As promised during last week's <a href="http://www.shacknews.com/article/90498/new-hearthstone-the-grand-tournament-expansion-announced">initial reveal</a>, Hearthstone players now have a chance to pre-order a handful of card packs from the upcoming Grand Tournament expansion. Players will be able to pick up 50 card packs for $49.99, a deal that roughly equals a dollar a pack.</p> <p>The details of the deal are laid out on <a href="http://us.battle.net/hearthstone/en/blog/19819219" target="blank">Battle.net</a>, with Blizzard noting that the bundle can only be purchased once per Battle.net account. For comparison's sake, buying card packs a la carte runs at a rate of 2 for $2.99, 7 for $9.99, 15 for $19.99, or 40 for $49.99. By that rate, the pre-order rate is like getting 10 free card packs. Those that pre-order will also get the Grand Tournament card back immediately.</p> <p>The card packs can be opened once the Grand Tournament opens up to all players. Blizzard has yet to issue a date for the expansion's release. In the meantime, be sure to catch up with Shacknews' ongoing <a href="http://www.shacknews.com/article/90541/inspired-breaking-down-the-hearthstone-grand-tournament-cards-part-3">card breakdowns</a> and check out our <a href="http://www.shacknews.com/article/90520/hearthstone-director-on-why-grim-patron-nerf-and-new-classes-are-not-in-the-cards">interview</a> with the game's director.</p> Wed, 29 Jul 2015 10:51:00 PDT Ozzie Mejia New World of Warcraft expansion will be announced at Gamescom next week http://www.shacknews.com/article/90579/new-world-of-warcraft-expansion-will-be-announced-at-gamescom-next-week http://www.shacknews.com/article/90579/new-world-of-warcraft-expansion-will-be-announced-at-gamescom-next-week <p>Blizzard has announced it will be holding a special event at Gamescom where it plans on discussing the next expansion for its popular MMORPG, <a href="http://www.shacknews.com/topic/world-warcraft">World of Warcraft</a>.</p> <p>The event will take place on August 6 at 9am PDT, and lucky for fans around the world, it will be live streamed for all to watch.</p> <p>World of Warcraft&rsquo;s previous expansion, Warlord of the Draenor, was released in November 2014. While today&rsquo;s news of a new expansion is one many World of Warcraft players have met with excitement, it&rsquo;s rare for Blizzard to announce a new expansion so close to the release of another one.</p> <p><span>We should note, however, next week&rsquo;s announcement doesn&rsquo;t mean we&rsquo;ll be getting the next expansion any time soon. Blizzard could announce WoW&rsquo;s next expansion and release it several months later after working with its community to help tweak it.</span></p> <p>Tune in next week as we'll be sure to report what the next expansion for World of Warcraft will be.</p> Wed, 29 Jul 2015 10:47:00 PDT Daniel Perez LEGO Dimensions story trailer heralds Lord Vortech http://www.shacknews.com/article/90577/lego-dimensions-story-trailer-heralds-lord-vortech http://www.shacknews.com/article/90577/lego-dimensions-story-trailer-heralds-lord-vortech <p>It's a little less than two months before worlds collide, so the team at Warner Bros. Interactive Entertainment has issued a new trailer for their brick-building mash-up, LEGO Dimensions. This one dives into the game's story and further explains why dozens of franchises are coming together.</p> <p>The story trailer re-introduces the main players: LEGO Batman, LEGO Gandalf, and <i>The LEGO Movie</i>'s Wyldstyle. It also establishes the game's primary villain, an evil mastermind called <s>Lord Business</s> Lord Vortech, who seeks to become the ruler of the LEGO Multiverse. As vortexes appear throughout all of LEGO-dom, sucking in characters like LEGO Robin and LEGO Frodo, it's up to our heroes to travel the annals of DC Comics, The Wizard of Oz, Back to the Future, Scooby-Doo, Portal, and dozens of other worlds to track down Lord Vortech and put an end to his game.</p> <p>For those unfamiliar with LEGO Dimensions' premise, it plays mostly like a standard LEGO game, however, it also utilizes collectible physical figures and pieces. Unlike similar games, the LEGO Gateway Toy Pad actually functions as its own unique set piece that affects what is on-screen. Parts of the Toy Pad will change color, requiring strategic figure and object placement in order to help solve puzzles. While the game is playable with solely Batman, Gandalf, and Wyldstyle, expansion packs will add new LEGO to play with, as well, with each introducing their own unique abilities.</p> <p>Get a look at what to expect with the LEGO Dimensions story trailer, which can be seen below. LEGO Dimensions is set to release on Xbox One, PlayStation, 4, Wii U, Xbox 360, and PlayStation 3 on September 27.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/BDvcS4YYTqU?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 29 Jul 2015 10:16:00 PDT Ozzie Mejia Severed delayed for 'a few additional months' http://www.shacknews.com/article/90575/severed-delayed-for-a-few-additional-months http://www.shacknews.com/article/90575/severed-delayed-for-a-few-additional-months <p>Shacknews first had the chance to try out DrinkBox Studios' upcoming slasher, Severed, during December's <a href="http://www.shacknews.com/article/87417/severed-preview-taking-up-arms">PlayStation Experience</a> event. Those that have followed the game's development may have noticed that the Guacamelee creators are on the verge of missing their targeted spring/summer window and, in fact, there has been no word on Severed's progress over the past six months. Today, the studio has offered an update, noting that the game is indeed being delayed.</p> <p>"Severed is a really different game from anything we&rsquo;ve made before and we want to take a few additional months for playtesting and tuning so that we can make it the best game it can be," reads a DrinkBox statement sent to Shacknews. The statement also jokes that the developers are aiming to add "more memes and dumb jokes." Jokes aside, Shacknews would certainly be disappointed by any lack of poultry presence. In the meantime, DrinkBox has uploaded some new screenshots.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/screenshot_A.jpg" alt="" width="700" height="397" style="undefined" /></div> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/screenshot_B.jpg" alt="" width="700" height="397" style="undefined" /></div> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/screenshot_c.jpg" alt="" width="700" height="397" style="undefined" /></div> <p>DrinkBox has not issued a new release window, but with months of testing lined up, it will most likely slice into 2016. Severed is coming exclusively to PlayStation Vita.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/eyOcYpELq7A?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Wed, 29 Jul 2015 09:51:00 PDT Ozzie Mejia PlayStation Plus free games for August includes God of War Ascension and more http://www.shacknews.com/article/90573/playstation-plus-free-games-for-august-includes-god-of-war-ascension-and-more http://www.shacknews.com/article/90573/playstation-plus-free-games-for-august-includes-god-of-war-ascension-and-more <p>Sony has announced its lineup of free games for current PlayStation Plus subscribers which includes a variety of games across PlayStation 4, PlayStation 3, and PlayStation Vita.</p> <p>Here&rsquo;s the full list of games each PlayStation console will be able to download for free starting on August 4:</p> <p><b>PlayStation 4</b></p> <ul> <li><a href="http://www.shacknews.com/article/87488/lara-croft-and-the-temple-of-osiris-review-raiding-with-friends">Lara Croft and the Temple of Osiris</a></li> <li>Limbo</li> <li>Sound Shapes</li> <li>Stealth Inc. 2: A Game of Clones</li> </ul> <p><b>PlayStation 3</b></p> <ul> <li>Sound Shapes</li> <li>Stealth Inc. 2: A Game of Clones</li> <li>God of War: Ascension</li> <li>CastleStorm</li> </ul> <p><b>PlayStation Vita</b></p> <ul> <li>Sound Shapes</li> <li>Stealth Inc. 2: A Game of Clones</li> <li>CastleStorm</li> </ul> <p>As a reminder, you need to be an active PlayStation Plus subscriber in order to download these games for free and to continue enjoying them.</p> Wed, 29 Jul 2015 09:05:00 PDT Daniel Perez Destiny servers down for PlayStation 4 users [Update: Fixed] http://www.shacknews.com/article/90572/destiny-servers-down-for-playstation-4-users-update-fixed http://www.shacknews.com/article/90572/destiny-servers-down-for-playstation-4-users-update-fixed <p><strong>Update:&nbsp;</strong>Bungie has said PlayStation 4 owners should now be able to connect to Destiny. See you next week!</p> <p><strong>Original Story:</strong></p> <p>Bungie has sent out an alert saying PlayStation 4 users are currently experiencing issues connecting to Destiny's servers.</p> <p>Bungie's Destiny servers have been regularly having issues with various platforms as "some" players were unable to connect <a href="http://www.shacknews.com/article/90500/destiny-servers-down-for-some-players-across-all-platforms-update-now-resolved">across all platforms</a>&nbsp;recently, while PlayStation owners had issues connecting <a href="http://www.shacknews.com/article/90416/destiny-servers-down-for-playstation-users-update">just a few weeks ago</a>. The studio brought Destiny servers down several times in the past&nbsp;<a href="http://www.shacknews.com/article/90350/destiny-servers-going-down-today-for-server-maintenance-again-update-theyre-back-up">for maintenance</a>, with one instance taking a total of&nbsp;<a href="http://www.shacknews.com/article/90150/destiny-servers-going-down-today-for-server-maintenance-could-last-six-hours">six hours to complete</a>.</p> <p><span>With the upcoming release of&nbsp;</span><a href="http://www.shacknews.com/article/90124/e3-2015-destiny-the-taken-king-might-convince-me-to-play-more-destiny">The Taken King</a>&nbsp;expansion<span>, we're sure we're not the only ones concerned with Bungie's ability to keep Destiny's servers up for the incoming wave of new and old Guardians. It feels like there's an issue with Destiny's servers on a weekly basis, and that isn't a good sign for any online-only multiplayer game.</span></p> <p><span><iframe width="700" height="350" src="//www.youtube.com/embed/H3aXdBklklM"></iframe></span></p> <p><em>Developing...</em></p> Wed, 29 Jul 2015 08:24:00 PDT Daniel Perez Microsoft makes Windows 10 version of Solitaire a freemium game http://www.shacknews.com/article/90571/microsoft-makes-windows-10-version-of-solitaire-a-freemium-game http://www.shacknews.com/article/90571/microsoft-makes-windows-10-version-of-solitaire-a-freemium-game <p>Microsoft has released <a href="http://www.shacknews.com/topic/windows-10">Windows 10</a>&nbsp;today, and with its release, we&rsquo;re slowly learning about everything the new OS has to offer. While there are a number of great features included, we&rsquo;re surprised to see a new version of Windows&rsquo; iconic Solitaire made its way to Windows 10. What&rsquo;s more surprising is it appears Solitaire has been turned into a freemium game.</p> <div class="articleImage full" style="width: 580px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/win-10-solitaire-freemium.png" alt="" width="580" height="393" style="undefined" /></div> <p>As you can see from the image above, Microsoft offers a premium for its Solitaire game. The premium, which can be purchased in 1-month and 1-year bundles, allows players to play Solitaire with no advertisements, gain more coins when completing Daily Challenges, and get a boost for each game of TriPeaks and Pyramid played.</p> <p><span>Solitaire has been a staple of the Windows experience for as long as we can remember. Turning it into a freemium game seems like an underhanded way for Microsoft to make a quick buck on such a simple game. If you&rsquo;re a fan of Solitaire, you might want to consider purchasing a pack of physical cards and play the game offline. At least you can do something else besides play Solitaire with your deck of cards, like perform magic tricks, build a house of cards, or play 52 card pickup.</span></p> <p><span>[via <a href="https://www.reddit.com/r/gaming/comments/3f0jst/windows_solitaire_is_now_a_freemium/">Reddit</a>]</span></p> Wed, 29 Jul 2015 08:21:00 PDT Daniel Perez Firaxicon 2015 comes to Baltimore in October http://www.shacknews.com/article/90564/firaxicon-2015-comes-to-baltimore-in-october http://www.shacknews.com/article/90564/firaxicon-2015-comes-to-baltimore-in-october <p>After a successful convention in 2014, Firaxis is returning to the con scene with Firaxicon 2015. Today, the developers behind the Civilization and XCOM series have announced that they will hold this year's Firaxicon at the Baltimore Convention Center on Saturday, October 3.</p> <p>Firaxicon will offer attendees an opportunity to meet the Firaxis team. Various panels for the XCOM and Civilization series will be held throughout the day, including panels for the latter led by Sid Meier. It will also represent the first chance for the public to try out XCOM 2 and Civilization: Beyond Earth's Rising Tide expansion before they launch later in the year.</p> <p>The convention will be filled with other fun activities, such as board games with the Firaxis team, as well as giveaways, challenges, competitions, and prizes centered around the Civilization and XCOM worlds. Tickets are going for $40 and are available now from <a href="https://www.eventbrite.com/e/firaxicon-2015-tickets-17520131184" target="blank">Eventbrite</a>.</p> Wed, 29 Jul 2015 08:00:00 PDT Ozzie Mejia Dying Light: The Following DLC features dirt buggies and very large map http://www.shacknews.com/article/90570/dying-light-the-following-dlc-features-dirt-buggies-and-very-large-map http://www.shacknews.com/article/90570/dying-light-the-following-dlc-features-dirt-buggies-and-very-large-map <p><span>Techland has revealed the <a href="http://www.shacknews.com/article/90503/dying-light-teases-vehicle-and-new-location-for-upcoming-dlc">next piece of downloadable content</a>&nbsp;for <a href="http://www.shacknews.com/article/87933/dying-light-review-zombie-nation">Dying Light</a>, called The Following.</span></p> <p>Dying Light: The Following is being called a &ldquo;feature-heavy, story-based&rdquo; expansion pack that will be available to download for free to all Season Pass holders, although it&rsquo;ll also be available to purchase separately. The new map featured in The Following is the same size as all of the previous maps from Dying Light combined, which should give players a lot of room to drive around in their all-terrain dirt buggies.</p> <p><span><span>Dying Light: The Following is expected to be shown at Gamescom. We should have some more information on what we can expect then.</span></span></p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/rsz_dl-the-following-screen-1-4k.jpg" alt="" width="700" height="394" /></div> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2015/07/dying-light-the-following-sm.jpg" alt="" width="700" height="394" style="undefined" /></div> Wed, 29 Jul 2015 07:33:00 PDT Daniel Perez The Legend of Zelda for Wii U 'TBD' release date hints at delay beyond 2016 http://www.shacknews.com/article/90569/the-legend-of-zelda-for-wii-u-tbd-release-date-hints-at-delay-beyond-2016 http://www.shacknews.com/article/90569/the-legend-of-zelda-for-wii-u-tbd-release-date-hints-at-delay-beyond-2016 <p>Nintendo has released its quarterly financial earnings report, with a segment of that very report highlighting some titles it expects to be released in 2015 and 2016. Games like Mario &amp; Sonic at the Rio 2016 Olympic Games and Genei Ibun Roku #FE (which was previously known as Shin Megami Tensei X Fire Emblem) are listed as 2016 released, but one highly-anticipated game, The Legend of Zelda on WIi U, is currently listed as TBD (To Be Determined).</p> <p><span>The Wii U version of The Legend of Zelda was delayed beyond a 2015 release <a href="http://www.shacknews.com/article/88820/the-legend-of-zelda-on-wii-u-delayed-past-2015">earlier this year</a>, and today&rsquo;s news doesn&rsquo;t give us much hope for a 2016 release. And with the <a href="http://www.shacknews.com/article/88626/nintendo-announces-new-hardware-code-named-nx">Nintendo NX</a> expected to be unveiled some time in the near future, we question if the game would even make its debut on the Wii U as Nintendo has been known to move a game from one platform to a new one if its development time goes over its expectations.</span></p> <p><span>Let's just hope Nintendo is holding the release date window of The Legend of Zelda close to its chest or else we could be in for a&nbsp;<em>long</em> wait.</span></p> <p><span>[Via <a href="http://www.nintendo.co.jp/ir/pdf/2015/150729_2e.pdf">Nintendo</a>]</span></p> Wed, 29 Jul 2015 07:03:00 PDT Daniel Perez Nintendo Miiverse redesign is now available on Wii U, 3DS, and web http://www.shacknews.com/article/90568/nintendo-miiverse-redesign-is-now-available-on-wii-u-3ds-and-web http://www.shacknews.com/article/90568/nintendo-miiverse-redesign-is-now-available-on-wii-u-3ds-and-web <p>Nintendo&rsquo;s planned <a href="http://www.shacknews.com/article/90267/nintendo-miiverse-redesign-coming-this-summer">major Miiverse update</a> is now available.</p> <p>As outlined earlier this month, today&rsquo;s update to Miiverse promises to make communicating with others and capturing special moments within a game much easier.</p> <p>Today&rsquo;s update starts with the redesign of Miiverse itself and continues through a number of new features. Some of these features includes the Screen Shot Album, which is a private album that can hold up to 100 screenshots, and the Play Journal, which can record a player&rsquo;s unique game experience by writing journal entries as they play a particular game.</p> <p><span>The new Miiverse can be viewed on the Nintendo Wii U, Nintendo 3DS, or on the web at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=https%3A%2F%2Fmiiverse.nintendo.net%2F&amp;esheet=51151625&amp;newsitemid=20150729005585&amp;lan=en-US&amp;anchor=https%3A%2F%2Fmiiverse.nintendo.net%2F&amp;index=4&amp;md5=1ffcff4a2ebade098fbe969edd54b8d3">miiverse.nintendo.net</a>.</span></p> Wed, 29 Jul 2015 06:37:00 PDT Daniel Perez Summer Games Done Quick 2015: Day 3 Highlights and Day 4 Runs to Watch http://www.shacknews.com/article/90567/summer-games-done-quick-2015-day-3-highlights-and-day-4-runs-to-watch http://www.shacknews.com/article/90567/summer-games-done-quick-2015-day-3-highlights-and-day-4-runs-to-watch <p><i>If you missed them, be sure to check out highlights from <a href="http://www.shacknews.com/article/90542/summer-games-done-quick-2015-day-1-highlights-and-day-2-runs-to-watch">Day 1</a> and <a href="http://www.shacknews.com/article/90554/summer-games-done-quick-2015-day-2-highlights-and-day-3-runs-to-watch">Day 2</a> of Summer Games Done Quick 2015</i>.</p> <hr /> <p>Summer Games Done Quick 2015 is charging strong, all the way into Wednesday and beyond, speed running through many of the best (and most interesting) games across the medium. As will be the case for the full week, the people at Games Done Quick are raising money for <a href="http://www.doctorswithoutborders.org/" target="blank">Doctors Without Borders</a>. Shacknews is looking back at the best highlights across the week and here are the best runs from Monday.</p> <h2>Day 3 Highlights</h2> <h3>The Mega Man X2 race (Super Nintendo)</h3> <p>There was a full block dedicated to the Mega Man X series, but perhaps none of the runs were as thrilling as the four-way Mega Man X2 race between Trogdor, bjw, CalebHart42, and cleartonic. Running through X's second adventure is more about memorizing boss patterns and stage layouts, but ensuring a fast time means knowing which boss glitches to take advantage of and also means mastering one of the game's secrets. X's Street Fighter II "Shoryuken" was quite the Easter Egg to find originally, but for this race, it's also key to victory and to a fast time. Watch the suspenseful run below.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/Lgj0tRyBQlk?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>Castlevania: Portrait of Ruin glitched run (Nintendo DS)</h3> <p>Castlevania games are filled with dangerous creatures, intense platforming, and secrets, especially the 2D games. Portrait of Ruin falls into a special category, since it's essentially one player controlling two characters. But there's a special secret to getting through Portrait of Ruin, one that speed runner romscout took heavy advantage of to get through the game in less than 20 minutes.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/Oxz3pDBQwBM?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> <h2>Day 4 Runs to Watch</h2> <h3>Earthworm Jim (Sega Genesis) - 9:49AM PT</h3> <p>Groovy! It's been 20 years since Earthworm Jim's first adventure and it's time to celebrate with speed runner Athens_ making the attempt to complete the game in less than 35 minutes. Jim's platforming mechanics were always interesting, with the character essentially using his own head as a whip. It'll be interesting to see in what ways Athens_ can utilize the whip to shave precious minutes off his run.</p> <h3>The Legend of Zelda swordless (NES) - 5:39PM PT</h3> <p>It's dangerous to go alone! But what if you never see that message at all in The Legend of Zelda? Well, it would mean you're going without a sword and you're probably an insane person. Let's just call jkoper an insane person, then, because he's going to attempt to complete Link's debut adventure without his trusted sword. Better stock up on arrows!</p> <h3>Prince of Persia: Sands of Time (PC) - 8:54PM PT</h3> <p>Arguably no series personifies the platformer as much as the Prince of Persia. The Sands of Time reinvented the Prince for a full generation, with the titular Sands allowing him to make up for some of his mistakes. But if Henneko_ hopes to finish the PC version of the game in under 1 hour and 20 minutes, viewers shouldn't expect to see the sands in action very much. Instead, expect to see some dazzling jumps and precision platforming.</p> <p>Summer Games Done Quick will air all week on <a href="http://www.twitch.tv/gamesdonequick" target="blank">Twitch</a>. To donate, be sure to visit the <a href="https://gamesdonequick.com/" target="blank">Games Done Quick</a> website.</p> Wed, 29 Jul 2015 06:00:00 PDT Ozzie Mejia Nidhogg update addresses online multiplayer issues on PC http://www.shacknews.com/article/90566/nidhogg-update-addresses-online-multiplayer-issues-on-pc http://www.shacknews.com/article/90566/nidhogg-update-addresses-online-multiplayer-issues-on-pc <p>It's been well over a year since Nidhogg first debuted on PC. Shacknews was among the outlets that enjoyed the game, but with one major caveat. As noted in our <a href="http://www.shacknews.com/article/82634/nidhogg-review-en-garde">review</a>, the online element had some severe issues, enough to take away from what was otherwise one of the best multiplayer experiences of the year. Fast-forward 18 months later and now it appears that developer Messhof has delivered on a fix for the game's online lag issues.</p> <p>"We have been working with another programmer, Vadim Dyachenko (@yellowafterlife), to improve the latency and desync issues in the online multiplayer mode of Nidhogg," Messhof explained on Niddhog's <a href="http://steamcommunity.com/games/94400/announcements/detail/132079969537760160" target="blank">Steam Announcements</a> page. "Rather than having a set frame delay on the inputs, the new system sets the delay based on your connection. Remember that a connection is only as fast as the slowest player! Matchmaking has also been sped up a bit and various graphical bugs that could crash the game have been fixed."</p> <p>Credit to Chatty's <a href="http://www.shacknews.com/chatty?id=33781227#item_33781227">pyide</a>&nbsp;for the tip.&nbsp;The Nidhogg craze&nbsp;has since spread to PlayStation platforms, but there's also been quite an affinity for the one-on-one fencing game on PC. For a reminder of the intensity that the game could create, let's check out the original January 2014 gameplay video below.</p> <p><iframe width="700" height="394" src="https://www.youtube.com/embed/CHFz5Yk2gNQ?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 28 Jul 2015 19:55:00 PDT Ozzie Mejia Just Dance 2016 Impressions: You Can Dance If You Want To http://www.shacknews.com/article/90563/just-dance-2016-impressions-you-can-dance-if-you-want-to http://www.shacknews.com/article/90563/just-dance-2016-impressions-you-can-dance-if-you-want-to <p>Considering how the first Just Dance game released in 2009, one would think that the formula for each annual release should be pretty much set. But this year, Just Dance 2016 manages to pull out a few great surprises. The first is with the new control method, which uses Wi-Fi enabled mobile devices like phones and iPod touches as motion controllers. The second is with the Just Dance Unlimited streaming service.</p> <!-- gallery: just-dance-2016 --> <p>At its core, Just Dance 2016 is like all previous iterations of the game. The game has an extensive track list filled with current and past pop hits. There are live dancers dressed in costumes, with exaggerated colors and animated backgrounds. A line of upcoming moves scroll across the bottom of the screen along with lyrics on the bottom left corner for those skilled enough to sing and dance at the same time. For those who are into the game strictly for the workout, Just Sweat mode is making its expected comeback.</p> <p>Past games relied on the Wii Remote Controller, PlayStation Move, and Kinect to sense the player's movements. While they are effective, the fact that they are optional accessories limited the game's appeal. Just Dance 2016 looks to change that by using some of the same technology that drives the free-to-play online game Just Dance Now. Instead of having to invest in specialized controllers, players can use their smartphones or other handheld mobile devices like the iPod Touch. The game uses the mobile device's built-in gyroscope to sense movements. All players have to do is download a free app (which is compatible with older generation iPod Touches and iPhones) and have their devices connected to the same local Wi-Fi network to be recognized by the game.</p> <p>Having all the controllers connected to the same network eliminates issues with lag, so players don't have to worry about losing because they're playing off a mobile network. It's practically impossible to sense the difference between using a mobile device and a console controller to play. The main difference is that devices like the Kinect could also sense foot and body motions in addition to the hand motions, which isn't possible when using a phone. It is entirely possible to play Just Dance 2016 by only mimicking the right arm movements and pretty much ignore everything else, but that would also take away much of the fun.</p> <p><iframe width="700" height="390" src="https://www.youtube.com/embed/iUqUVtuElmM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>I danced to Uptown Funk by Bruno Mars, and didn't notice any problems with my score. Although I've played past versions of Just Dance, my skills just barely meet the level of following along to the Electric Slide. Despite having hardly any coordination, I managed to pick up an average score by simply keeping my right arm moving almost in time with what was happening on-screen.</p> <p>Just Dance 2016 supports up to six players, and with the new mobile-based controller, it seems more likely to fill out a full dance party. But the real brilliance is in the Just Dance Unlimited subscription service that will be launching along with the game. Just Dance Unlimited collects together the songs, including the premium DLC releases, from all the previous Just Dance games (including the original 2009 game for the Nintendo Wii) and makes them playable through Just Dance 2016. There's no word on a pricing plan yet, but the service will be limited to current generation consoles like the Wii U, PS4 and Xbox One. There will also be 150 songs available at launch, with more to be added on a regular basis.</p> <p>If nothing else, Just Dance Unlimited is a great way to get all the songs you used to enjoy dancing and working out to onto one game and console. It also serves as a kind of timeline to illustrate how the game's visuals have improved over the years. Plus, you'll be able to dance Gangnam Style once again, which I'm told is still the best selling song to date. The service might use a little organizing right now, since it's just a static unorganized list for players to scroll through. Hopefully, there will be a quick and easy way for players to jump straight to the songs that they want, especially as more songs releases for the service. Furthermore, all the content streams straight to Just Dance 2016, so there's nothing to download and fill your console's hard drive with. You just need a reasonably reliable internet connection.</p> <p><iframe width="700" height="390" src="https://www.youtube.com/embed/dIG-p5ZL-kU?list=PLpy_XRdn544o8FwsRScNgejcGMWLyXXqB" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>With 11 tracks announced so far, and more to come, it might take some time for the Just Dance Unlimited service to catch on. Players will have to feel an incredible fit of nostalgia, or quickly grow tired of the long list of included songs. That's hard to believe with a diverse collection that includes All About the Bass, The William Tell Overture, and Ievan Polkka by the virtual singer Hatsune Miku, who is portrayed by a live actor in a video game.&nbsp;</p> <p>The important question is whether or not the Just Dance Unlimited service will replace traditional DLC for new song add-ons. Although Ubisoft hasn't announced plans to go one way or another, it's a real toss-up. On the one hand, selling individual songs must be very lucrative. On the other, there's no better way to attract fans to a subscription service than with potential savings. Ubisoft can't rely completely on Gangnam Style, after all.</p> <p>Just Dance 2016 releases on October 20th, for PS3, PS4, Xbox 360, Xbox One, Wii and Wii U. The accompanying Just Dance Unlimited streaming service will be available on the Wii U, Xbox One and PS4 versions only.</p> Tue, 28 Jul 2015 14:30:00 PDT Steven Wong Shack Reels: Rainbow Six Siege: Terrohunt Gameplay & Interview with Andrew Witts http://www.shacknews.com/article/90565/shack-reels-rainbow-six-siege-terrohunt-gameplay--interview-with-andrew-witts http://www.shacknews.com/article/90565/shack-reels-rainbow-six-siege-terrohunt-gameplay--interview-with-andrew-witts <p>Following our <a href="http://www.shacknews.com/article/90497/rainbow-six-siege-impressions-the-terrohunt-gets-real">hands-on time</a>&nbsp;with Rainbow Six Siege's Terrohunt game mode, we decided to take some time to chat with game designer Andrew Witts about the new mode.</p> <p>In our video interview, we learn some interesting facts regarding Rainbow Six Siege which includes the ability to play in both solo and co-op modes with AI-controlled players, how communication is key in the game, and how we can expect each playthrough to offer some unique experiences.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/wsIrTr-OPnk"></iframe></p> Tue, 28 Jul 2015 14:00:00 PDT Shack Staff No Man's Sky may support Oculus Rift and Project Morpheus VR headsets http://www.shacknews.com/article/90562/no-mans-sky-may-support-oculus-rift-and-project-morpheus-vr-headsets http://www.shacknews.com/article/90562/no-mans-sky-may-support-oculus-rift-and-project-morpheus-vr-headsets <p>Hello Games&rsquo; <a href="http://www.shacknews.com/topic/no-mans-sky">No Man&rsquo;s Sky</a>&nbsp;may support virtual reality headsets, according to comments made by the studio&rsquo;s founder Sean Murray.</p> <p>In the upcoming issue of Edge, Murray was asked about the possibility of No Man&rsquo;s Sky supporting virtual reality headsets, specifically Project Morpheus. &ldquo;I don&rsquo;t know what I&rsquo;m allowed to say,&rdquo; he replied. &ldquo;It's something we're thinking about. Morpheus, Oculus... There's nothing more cool and sci-fi than VR and a big procedural universe. I think that, for the people who want to just explore, and even for the space combat and things like that, it would be a good fit. Let's put it that way.&rdquo;</p> <p><span>While Murray was careful with his words, his tip-toeing around the question has us excited at the prospect of being able to play No Man&rsquo;s Sky with a VR headset. We have a feeling in the coming months, Hello Games is going to have more to share regarding its game&rsquo;s inevitable move to VR.</span></p> <p><span><iframe width="700" height="350" src="//www.youtube.com/embed/gbVX7CUyDvw"></iframe></span></p> <p><span>[Via <a href="http://www.gamesradar.com/no-mans-sky-on-morpheus-i-dont-know-what-im-allowed-say/">GamesRadar</a>]</span></p> Tue, 28 Jul 2015 12:56:00 PDT Daniel Perez Shack Reels: NBA LIVE 16 - Talking game changes with Ryan Santos http://www.shacknews.com/article/90560/shack-reels-nba-live-16---talking-game-changes-with-ryan-santos http://www.shacknews.com/article/90560/shack-reels-nba-live-16---talking-game-changes-with-ryan-santos <p>NBA Live is back this year with NBA Live 16, and EA is prepared to take things even further to update, change, and improve the system. Eric managed to catch up with Ryan Santos, who talked to Shacknews about the game's new shooting mechanics, the mobile face scan app, and the ESPN partnership. Check out the full interview below for more details.<iframe width="700" height="394" src="https://www.youtube.com/embed/tFvr43CPtrQ" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 28 Jul 2015 10:25:00 PDT Shack Staff
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