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Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Doom: Find all 36 Elite Guards http://www.shacknews.com/article/94957/doom-find-all-36-elite-guards http://www.shacknews.com/article/94957/doom-find-all-36-elite-guards <p>Like the weapons in doom, the Doomguy&rsquo;s Praetor suit can be upgraded and improved through collecting a series of Praetor upgrade points. To find these, you&rsquo;ll have to take them off the corpses of Elite Guards. These are, of course, scattered <a href="http://www.shacknews.com/article/94706/doom-review-like-hell-you-will" target="_blank">throughout Doom&rsquo;s campaign</a>. <br /><em>*Note: In total, there are 36 Praetor points up for grabs.*</em></p> <p><br /><strong>The UAC</strong><br />&bull; The Elite Guard corpse in the UAC is located beyond the blue door. Defeat the enemies within and venture down the upper path in the room. The corpse will be at the end, leaning against the wall.</p> <p><br /><strong>Resource Operations</strong><br />&bull; Collect the yellow key card, and then return to the security station. Open the door to the station and interact with the terminal inside. An entry located between the station and the gore nest will open up, revealing an Elite Guard inside. <br />&bull; Unlock the doors in the security station, and then return to the place where you originally collected the yellow card. A new door to the right will have opened. Enter, turn left, crawl through the vent in the room, and you&rsquo;ll enter the room adjacent to the yellow door. The guard will be leaning against the forklift.<br />&bull; Open the doors in the VEGA security room, enter into the next room, and turn left. The guard will be located in the small room at the end, through the corridor.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/eQp4UHrybro" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><br /><strong>Foundry</strong><br />&bull; Walk into the corridor near the field drone and enter the door. Making two right turns, come to the collapsed bridge, descend to the bottom walkway, and climb into the end. The corpse is in the attached room.<br />&bull; Enter the yellow door area and head to the crates stacked on each other off to the side. Climb up, and you&rsquo;ll find the Elite Guard inside. <br />&bull; The Elite Guard corpse will be at the end of the level, through the big doors.</p> <p><br /><strong>Argent Facility</strong><br />&bull; Look for a small ledge hidden to the right of a large blue structure. The corpse is inside.<br />&bull; Jump down from the edge when en route to the cooling facility. The path below will be rocky and eventually leads to a guard corpse.<br />&bull; Before destroying the Argent filter, turn to face the semicircle part of the arena and step onto the ground to its right. The guard is at the end to our left. You will have to jump up and grab a ledge. <br />&bull; The last guard in the Facility is tucked away behind some crates on the left of the second gore nest.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/glU8tntwVRc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><br /><strong>Argent Energy Tower</strong><br />&bull; Cross the bridge, watch the cut scene, and jump down to the platform on the right. The guard will just be hanging out there. <br />&bull; The Elite Guard corpse here is tucked in the dead end opposite of the main path direction of the curvy corridor.<br />&bull; Make your way to the upper level of the tower, and then use the battery track to get to the above level. While jumping up the shaft, check behind the middle pillar at the top for the guard.</p> <p><br /><strong>Kandingir Sanctum</strong><br />&bull; Open the yellow door and the guard will be directly to the right.<br />&bull; Enter the blue door, bypass the objective marker, turn right at the end of the path, and jump across to the smaller land mass across the way. Follow the path and you&rsquo;ll find the guard.<br />&bull; Open the blue door and the large door. After this, you will enter an arena with pools of blood in the room beneath. Clear it out, ascend the steps across the room from where you entered, double jump past the yellow launch pad, and the guard will be at the end.<br />&bull; Just beyond the pit full of demons fighting each other, turn right. The guard will be propped up on the arena wall.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/DOOM-2016-Rev_Mancubus_1437988261.jpg" alt="" width="700" height="394" /></div> <p><strong>Argent Facility (Destroyed)</strong><br />&bull; Fall into the hole of the roof after some platforming. The guard is inside the room, directly behind you.<br />&bull; Make your way to the rea beneath the security station. Jump on the crates near a rocky ledge with a rue, go to the edge while facing backward, double-jump onto the below platform, and you&rsquo;ll find the guard at the right end of the pipe.<br />&bull; Open the airlock in the security station, engage the demons inside, and then jump using the jump pad and you&rsquo;ll find the guard in the above area.<br />&bull; Get the yellow key, drop down from the elevator shaft, jump to the opening below, and you&rsquo;ll find the guard inside.</p> <p><br /><strong>Advanced Research Complex</strong><br />&bull; Enter the women&rsquo;s restroom, step on the sinks, and jump into the ceiling hatch. The guard is located through the passageway, on the floor of the below room. <br />&bull; Exit the service elevator and turn left. You&rsquo;ll see the guard leaning on crates toward the end.<br />&bull; Come out of the ventilation shafts outside the BFG labs, then turn left and you&rsquo;ll see the guard through the door, inside a small room.</p> <p><br /><strong>Lazarus Labs</strong><br />&bull; Fight demons in the container room, then enter a dimly-lit ret vent. Climb the above ledge, jump into the opposite shaft, kick the grating through, and you&rsquo;ll find the guard inside.<br />&bull; Open the large doors wedged between the exits of the med bay fight to find the second guard.<br />&bull; Activate the healing stone, and then jump into the pit located in the center of the same room.<br />&bull; Activate the Energy Refractor, enter the doors, and make a right into the small room. Climb into the gap of the wall, and you&rsquo;ll find the guard below.<br />&bull; Come out of the ventilation shafts outside the BFG labs, then turn left and you&rsquo;ll see the guard through the door, inside a small room.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/doom-2016.jpg" alt="" width="700" height="416" /></div> <p><strong>Titan&rsquo;s Realm</strong><br />&bull; Clear the room filled with Cacodemons and Lost Souls, then jump to the square platform flanking the bridge. Drop down, activate the skull switch below, run to the right of the room, and you&rsquo;ll find the guard in a little cave.<br />&bull; Collect the yellow skull, drop into the slimy area below, turn left, and the guard is leaning to the right in the next room.</p> <p><br /><strong>The Necropolis</strong><br />&bull; Use the blue skull, then drop down the holes, then jump from stone to stone on the floating stone walkway. The guard will be to your right by the entrance.<br />&bull; After fighting in the area containing the Barons of Hell, the Cyber-Mancubi, and Specters, the guard will be to the left of the doorway.</p> <p><br /><strong>Vega Central Processing</strong><br />&bull; Pass through the opening airlock and you&rsquo;ll find the guard in an alcove to the right. <br />&bull; Enter the Sector P Access storage room, and you&rsquo;ll find the guard&rsquo;s body ahead. <br />&bull; Clear the station of demons, board the cargo lift, turn to face the opposite direction, and jump down. The guard will be hidden away underneath.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/46jeCEkXMfM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 31 May 2016 17:00:00 PDT Cassidee Moser Ex-Lionhead developers launch Kickstarter to fund Fable CCG http://www.shacknews.com/article/94948/ex-lionhead-developers-launch-kickstarter-to-fund-fable-ccg http://www.shacknews.com/article/94948/ex-lionhead-developers-launch-kickstarter-to-fund-fable-ccg <p>"Let's bring back Fable!"</p> <p>That enthusiastic rallying cry tops the&nbsp;<a href="https://www.kickstarter.com/projects/flamingfowl/fable-fortune-a-fable-ccg-with-co-op-pvp-and-quest">Kickstarter page</a> for Fable Fortune, a collectible card game (CCG) that recently landed on Kickstarter courtesy of Flaming Fowl Studios, a conglomerate of developers from now-defunct Fable house Lionhead Studios.</p> <p>Per the Kickstarter, Fable Fortune will be free-to-play that incorporates time-tested Fable gameplay systems melded with "an array of pioneering game modes." Classic systems include the game's unique brand of morality that lets players make choices tailored to Good or Evil alignments, "hero" characters controlled by players, and spins on cooperative and competitive play.</p> <p>Fable Fortune is even set in the world of Albion, though the studio is mum on whether there will be cards that players can expect to kick chickens around like loose stones.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/Fable Fortunes_1.jpg" alt="" width="700" height="394" /></div> <p>Fable Fortune's gameplay should be immediately familiar to veterans of recent digital CCGs like Hearthstone. Players choose from a selection of heroes and cast spells to whittle away at their opponents' health points. Other game systems include the ability to level favorite cards, the ability to wield extra units and spells when certain conditions are met, and completing quests to make Good or Evil choices.</p> <p>The studio reportedly made excellent progress before asking fans to crowdfund its development. "The good news is that a lot of core systems are already in-game, so we&rsquo;re a handful of months away from Closed Beta. For a game with this much content, features and polish, our initial Kickstarter goal is relatively low. If successfully funded, the money we raise will be used to complete the first six heroes and two co-op bosses, as well as fund our running costs as thousands of players are brought into the closed beta."</p> <p>The plan is for Flaming Fowl to get high-level backers access to Fable Fortune's beta within the next couple of months, and add backers from lower tiers in waves as time goes on. Those fans will also be instrumental in helping the game's design coalesce, since not all aspects are set in stone. "We&rsquo;re looking to build this game with the fans, and then potentially morph and change things about the game over time," Flaming Fowl co-founder and ex-Lionhead developer Mike West told&nbsp;<a href="http://www.ign.com/articles/2016/05/30/ex-lionhead-developers-bringing-secret-fable-card-game-to-kickstarter">IGN</a>. "This is our starting position - we need to find out what people want from a CCG, and we&rsquo;re ready to talk to them."</p> <p>Fable Fortune's publishing history is arguably as interesting as Flaming Fowl's plans for the game. Last we heard, Lionhead Studios went under in part due to Microsoft's refusal to part ways with the&nbsp;<a href="http://www.shacknews.com/article/94612/report-lionhead-studios-closed-because-microsoft-refused-to-sell-fable">Fable license</a>. Microsoft has given the Flaming Fowl founders its blessing to use the IP, but without a publisher, the developers had no choice but to turn to crowd-funding to finish the game.</p> <p>Flaming Fowl is asking for $365,385 within the next 30 days to successfully fund the project. As of this writing, the studio has raised just over $23,140. Visit the <a href="https://www.kickstarter.com/projects/flamingfowl/fable-fortune-a-fable-ccg-with-co-op-pvp-and-quest" target="_blank" title=" ">Kickstarter page</a>&nbsp;to learn more.</p> <p></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/62Uh7dGINQA" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 31 May 2016 14:15:00 PDT David Craddock 'Xbox One Virtual Reality' filter pops up on E3 website http://www.shacknews.com/article/94947/xbox-one-virtual-reality-filter-pops-up-on-e3-website http://www.shacknews.com/article/94947/xbox-one-virtual-reality-filter-pops-up-on-e3-website <p>Following rumors of a slimmer Xbox One due out this year and a&nbsp;<a href="http://www.shacknews.com/article/94859/rumor-two-new-xbox-consoles-in-development-one-to-be-revealed-at-e3" target="_blank">revamped Xbox One</a>&mdash;codenamed Scorpio&mdash;slated for 2017, an "Xbox One Virtual Reality" filter has popped up on E3's official website.</p> <p>Word of the new category comes from&nbsp;<a href="" target="_blank">NeoGaf</a> users, who also found that several companies have already registered under the filter: Rebellion (Sniper Elite), Maximum Games (Farming Simulator), 3DRudder, and Readily Information Company are among who have thrown their names into the "Xbox One Virtual Reality" hat.</p> <p>If you don't recognize 3DRudder by name, you soon will. The company manufactures and sells the eponymous&nbsp;<a href="http://www.3drudder.com/the3drudder/" target="_blank">3DRudder</a>, a disc-like&nbsp;controller for your feet instead of your hands. It's meant to be used in conjunction with VR games. The idea is that the 3DRudder gives you a way of "moving" around in virtual reality while you're sitting in a chair: you interact with game worlds using your controller and VR headset, and sway your feet, balanced on the 3DRudder, to imitate walking.</p> <p>Meanwhile, Readily Information Company concentrates on business-end software for games, namely programs meant to assist with modeling.</p> <p>We'll get more information on what Readily, 3DRudder, and other companies have in store for VR apps on Xbox One at E3, just a few short weeks away.</p> Tue, 31 May 2016 13:45:00 PDT David Craddock Get Nox for free through Origin's current 'On the House' offer http://www.shacknews.com/article/94946/get-nox-for-free-through-origins-current-on-the-house-offer http://www.shacknews.com/article/94946/get-nox-for-free-through-origins-current-on-the-house-offer <p>Once every month or so, Electronic Arts offers a free game, and usually an expansion for another game, for absolutely free through its Origin digital games platform. The publisher's latest offering is&nbsp;<a href="https://www.origin.com/en-us/store/free-games/on-the-house" target="_blank">Nox</a>, one of the standout Diablo clones of the early 2000s and, in fact, one that beat Diablo 2 to the punch, shipping five months ahead of Blizzard North's juggernaut.</p> <p>Nox was released in January 2000, developed by the Command &amp; Conquer maker Westwood Studios and published by EA. Unlike Diablo, Nox gives you control over a specific character named Jack, but the class you choose at the beginning of the adventure dictates the abilities at your disposal as you progress.</p> <p>Nox was a step or two ahead of Diablo 2 in several ways. Many items could only be equipped by specific classes, a feature that didn't make it into Blizzard North's genre-defining sequel until its 2001 expansion pack, Lord of Destruction; and your energy system&mdash;used for casting spells&mdash;regenerates automatically rather than leashing you to potions and other methods of replenishing mana.</p> <p>Like every other Origin On the House title, Nox is available until it's not. "Grab full games, expansions and more at absolutely no cost. Just make sure to act fast because On the House specials can appear and disappear at any time," per Origin's&nbsp;<a href="https://www.origin.com/en-us/store/free-games/on-the-house" target="_blank">website</a>.</p> <p>If action-RPGs aren't your speed, Origin's also offering&nbsp;<a href="http://www.shacknews.com/article/92522/battlefield-hardline-makes-a-clean-getaway-in-january" target="_blank">Getaway</a>, an expansion for Battlefield Hardline, for free via On the House.</p> Tue, 31 May 2016 13:20:00 PDT David Craddock How to Install and Use Mods in Fallout 4 on Xbox One http://www.shacknews.com/article/94945/how-to-install-and-use-mods-in-fallout-4-on-xbox-one http://www.shacknews.com/article/94945/how-to-install-and-use-mods-in-fallout-4-on-xbox-one <p><a href="http://www.shacknews.com/article/94913/mods-arrive-for-fallout-4-players-on-xbox-one-next-tuesday-may-31">As we learned last week</a>, Bethesda has officially made it possible for Xbox One owners to be able to install mods within their copy of Fallout 4. This marks the first times in recent memory that mods have been made available to console players, and as you&rsquo;d expect, it might be a bit confusing and overwhelming to get one up and running in your version of Fallout 4.</p> <p>Don&rsquo;t worry. We&rsquo;re here to help.</p> <h2>Hit The Switch!</h2> <p>One of the first things you&rsquo;ll need to do is update your digital or retail version of Fallout 4. Mod support is officially available, so you should be presented with an update the next time you log into your Xbox One. If you have automatic updates enabled, then you should already be good to go the next time you turn your console on.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/fallout-4-mod-1.jpg" alt="" width="700" height="355" style="undefined" /></div> <p>Now that Fallout 4 is updated, you should have access to a new &ldquo;mods&rdquo; section in the main menu, which sits just below the &ldquo;add-on&rdquo; section. Select &ldquo;mods&rdquo; and click on it. Next, you&rsquo;ll be presented with a request for a login for Bethesda.net. Once you log in, you&rsquo;ll be able to browse through an extensive collection of mods available for the Xbox One version of Fallout 4.</p> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/fallout-4-mod-2.jpg" alt="" width="700" height="391" style="undefined" /></div> <p>The layout is pretty straightforward. You&rsquo;ll be able to browse the mods you have installed within the &ldquo;My Library&rdquo; section, as well as check out what are some of the most popular mods within the past week. If you continue down, you can check out the Highest Rated, Most Followed, Latest, and then browse alphabetically. You&rsquo;ll be able to browse from Animals all the way down to Zebras, or at least we think the last category is Zebras.</p> <h2>A Round of Mods for the House!</h2> <div class="articleImage full" style="width: 700px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/fallout-4-mod-3.jpg" alt="" width="700" height="358" style="undefined" /></div> <p>Now that you&rsquo;re at the &ldquo;mods&rdquo; menu, all you need to do is select what kind of mod you want to play around with. You&rsquo;ll be able to tweak various aspects of Fallout 4&rsquo;s gameplay, check out new weapons, adventure to new settlements, and even change your followers. Once you install some mods to your game, your save file will be cloned so you can experience your selected modifications without it affecting your main save file. As a result, you won&rsquo;t be able to earn any achievements, which is a good thing considering there could be mods whose sole purpose is to earn the player achievements.</p> <p>As PC players know very well, don&rsquo;t expect everything to go according to plan once your mods are installed. Some mods may require other mods in order to work,while some may not even work at all once installed. You may even experience some game-breaking bugs when using certain mods. And while Bethesda promises on cracking down on nudity or mods that replicate copyrighted material, don&rsquo;t be surprised if you see a mod that dips into both of these out-of-bounds areas.</p> <p><span>You should also be aware there&rsquo;s a 2GB limit for mods, which you&rsquo;ll be able to keep tabs on within the mods menu. You can add as many mods as you like to your game, as long as you keep it at or below 2GB. What happens if you go beyond 2GB? You don&rsquo;t want to know.</span></p> Tue, 31 May 2016 13:15:00 PDT Daniel Perez Doom sales reach over 500k on PC alone http://www.shacknews.com/article/94944/doom-sales-reach-over-500k-on-pc-alone http://www.shacknews.com/article/94944/doom-sales-reach-over-500k-on-pc-alone <p>Doom is just a little over two weeks old today, and while we wait to hear an official word from Bethesda Softworks regarding how well it&rsquo;s sold, we know the game has <i>at least</i> sold 500,000 copies on PC alone.</p> <p>According to <a href="http://steamspy.com/app/379720">SteamSpy</a>, there are over 500,000 Steam users who currently own Doom. Considering the game has been out for over two weeks and this is <i>just</i> data from the PC version of the game, we have a feeling Doom could have reached over a million units sold across all platforms, and possibly even reaching two million units.</p> <p>This is, of course, purely speculation on our part, although when you consider console versions of AAA games tend to sell more than the PC version, you could see why we&rsquo;d come to this conclusion.</p> <p><span>As of now, all we can do is wait until Bethesda Softworks officially announces Doom&rsquo;s sales. Let&rsquo;s just hope it&rsquo;s enough copies to warrant more Doom from id Software in the near future.</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/4RrAK2G0Qfc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Tue, 31 May 2016 11:00:00 PDT Daniel Perez Plague Inc. board game now 10 times more deadly http://www.shacknews.com/article/94943/plague-inc-board-game-now-10-times-more-deadly http://www.shacknews.com/article/94943/plague-inc-board-game-now-10-times-more-deadly <p>With a game like Plague Inc, you would think that its board game <a href="http://www.shacknews.com/article/94744/plague-inc-mutates-into-a-board-game-with-successful-kickstarter">Kickstarter</a>&nbsp;would multiply its stretch goals to make sure it eradicated all of the excess money gathered in its successful campaign. But apparently, Ndemic Creations is content to get the game disseminated quickly&nbsp;so that everyone gets their fix.</p> <p>With mere hours left <a href="https://www.kickstarter.com/projects/932314378/plague-inc-the-board-game">before the campaign closes</a>, the game has gathered more than $338,000, almost 10 times the $34,000 originally sought. May campaigns would have continued to add stretch goals to keep the influx of cash coming, but Ndemic stopped adding them after $240,000.</p> <p>"<span>We unlocked 19 stretch goals, which significantly expand the game, and then stopped once everything that we had scoped and costed had been achieved, Ndemic chief James Vaughan told Shacknews.&nbsp;"It was very tempting to add in even more stuff, but that could have risked damaging the game balance and/or impacting production timelines. Happily, the community has been very supportive of our approach and recognises that the key thing is to have a great game."</span></p> <p><span>Vaughan, who is active in the Shacknews Chatty community as jamiejme, said the game is being developed in English, but localizations is a possibility with the extra $100,000. "<span>There has been a huge amount of demand for localised versions, with German and French being most popular," he said, "so we are currently talking with people to work out how to get things done here."</span></span></p> <p><span><span>Of course, with a game named Plague Inc, shipping could be a bit of a headache with Customs. Vaughan even had the wicked idea of adding a sticker that said "May Contain Anthrax," but that might cause more problems than the laugh it would generate.</span></span></p> <p><span><span><span>"It is still something I really want to do, but am waiting to get some feedback from a few people who have had to deal with Customs in the past," he said. "So no promises yet."</span></span></span></p> <p><span><span><span>If you still haven't gotten your copy of the game, there are still five hours left. There are only three tiers - $30, $36, and $62, so go help out a fellow chatty member on what was an incredibly fun computer game.</span></span></span></p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/4faf6358c918df123855cf7d0576f3b4_original.png" alt="" width="700" height="1354" /></div> <p></p> <p></p> Tue, 31 May 2016 10:28:00 PDT John Keefer Here's A Look At Chocobos In Action in Final Fantasy XV http://www.shacknews.com/article/94942/heres-a-look-at-chocobos-in-action-in-final-fantasy-xv http://www.shacknews.com/article/94942/heres-a-look-at-chocobos-in-action-in-final-fantasy-xv <p>Mods de Chocobo. Crazy Chocobo. Groovy Chocobo. You know the songs. And you know the birds. Now you can see a bit about what you can do with everyone's favorite Final Fantasy feathered friends.</p> <p>During this short gameplay video, Final Fantasy XV protagonist Noctis hanging around with chocobos and even riding one. There's even a familiar tune to go with it. The chocobos are big with bushy tails, and what's more they do look like the creatures we grew up with rather than assuming a new look.</p> <p>Kweh! Check out the short clip in the video below. Make sure you've got all your ducks in a row to become an expert chocobo wrangler this September.</p> <p><iframe width="794" height="394" src="//www.youtube.com/embed/lW5bEwT6ddw"></iframe></p> <p></p> Tue, 31 May 2016 10:12:00 PDT Brittany Vincent Minecraft: Story Mode Episode 6 brings in community members http://www.shacknews.com/article/94941/minecraft-story-mode-episode-6-brings-in-community-members http://www.shacknews.com/article/94941/minecraft-story-mode-episode-6-brings-in-community-members <p>Minecraft: Story Mode&nbsp;has&nbsp;extended its season with three more add-ons, with the first scheduled for release on June 7.</p> <p>Episode 6, entitled A Portal to Mystery, brings in many notable YouTube members from the Minecraft community to star as their blockheaded selves. Among the guest that players can interact with are<span>&nbsp;Joseph Garrett as&nbsp;</span><span>Stampy Cat,</span><span>&nbsp;Stacy Hinojosa as&nbsp;</span><span>Stacy Plays,</span><span>&nbsp;Dan Middleton as&nbsp;</span><span>DanTDM (The Diamond Minecart),</span><span>&nbsp;Lizzie as&nbsp;</span><span>LDShadowLady,</span><span>&nbsp;and Jordan Maron as&nbsp;</span><span>CaptainSparklez. In this episode<span>, Jesse and crew are in a new world completely overrun by zombies. When they take refuge in a haunted mansion, they run into the Minecraft community characters.</span></span></p> <p><iframe width="700" height="370" src="https://www.youtube.com/embed/ZUdM-1_jbNc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p><span>The new episode will cost $4.99, or will be included as part of the&nbsp;new Adventure Pass for $14.99, which will also include Episodes 7 and 8 when they become available. You only need&nbsp;Episode 1, or the season pass disc, to get the three extra episodes.</span></p> <p><span><span>The new content will be available for PC, Mac, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, iOS and Android.</span></span></p> Tue, 31 May 2016 09:55:00 PDT John Keefer Xbox One price drops to $299 two weeks prior to E3 2016 http://www.shacknews.com/article/94940/xbox-one-price-drops-to-299-two-weeks-prior-to-e3-2016 http://www.shacknews.com/article/94940/xbox-one-price-drops-to-299-two-weeks-prior-to-e3-2016 <p>Just weeks prior to the official start of E3, Microsoft has dropped the price of its 500GB Xbox One console once again to $299.</p> <p>The Xbox One received its last price cut to $349 last year <a href="http://www.shacknews.com/article/89866/xbox-one-gets-349-permanent-price-drop-announces-1tb-sku-with-new-controller">close to the start of E3 as well</a>, which soon became permanent <a href="http://www.shacknews.com/article/87757/xbox-one-price-drops-to-349-once-again-starting-january-16">earlier this year</a>.</p> <p><span>According to Microsoft&rsquo;s Store, not all Xbox One bundles will be available at $299 as the 1TB versions of the console retail for different prices. For example: the Xbox One Rainbow Six Siege Bundle with 1TB drive retails for $319, while Xbox One Tom Clancy&rsquo;s The Division Bundle with 1TB drive retails for $349. Meanwhile, many 500GB bundles, including the Xbox One Special Edition Gears of War Bundle and Xbox One Special Edition Quantum Break Bundle, retail for $299.</span></p> <p><span><span>We&rsquo;ve heard rumors regarding <a href="http://www.shacknews.com/article/94859/rumor-two-new-xbox-consoles-in-development-one-to-be-revealed-at-e3">new Xbox One consoles</a> possibly being announced at E3, and with today&rsquo;s move of reducing the original Xbox One&rsquo;s price to $299, this could certainly be yet another hint that we could expect <i>something</i> new to be announced in two weeks.</span></span></p> Tue, 31 May 2016 09:16:00 PDT Daniel Perez PlayStation Plus June 2016 free games includes NBA 2K16, Gone Home, and more http://www.shacknews.com/article/94938/playstation-plus-june-2016-free-games-includes-nba-2k16-gone-home-and-more http://www.shacknews.com/article/94938/playstation-plus-june-2016-free-games-includes-nba-2k16-gone-home-and-more <p>Sony has announced its lineup of free games that will be available for PlayStation Plus subscribers in June.</p> <p>PlayStation 4 owners will be able to play NBA 2K16 and Gone Home for free, while PlayStation 3 owners will be given the opportunity to play Echochrome and all episodes of Siren: Blood Curse. PlayStation Vita owners will be able to play <a href="http://www.shacknews.com/article/94358/playstation-plus-may-2016-free-games-lineup-includes-god-of-war-tropico-5-and-more">yet <i>another</i> God of War game</a> as God of War: Chains of Olympus will be available, as well as Vita launch title, Little Deviants.</p> <p><span>As is the case for each month Sony announces free games for PS Plus members, you&rsquo;ll need to be an active PS Plus subscriber in order to download and play these titles for free. Any lapse in your subscription will not only not allow you to check out June&rsquo;s games, but any other game you previously downloaded as part of Sony&rsquo;s PS Plus free offerings will no longer be playable.</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/ts1MmZA3BXw" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Tue, 31 May 2016 09:03:00 PDT Daniel Perez The Elder Scrolls Online Dark Brotherhood DLC is pretty bloody http://www.shacknews.com/article/94937/the-elder-scrolls-online-dark-brotherhood-dlc-is-pretty-bloody http://www.shacknews.com/article/94937/the-elder-scrolls-online-dark-brotherhood-dlc-is-pretty-bloody <p>PC players who haven't had enough blood and guts in Tamriel will be quite happy with today's release of the Dark Brotherhood DLC for The Elder Scrolls Online. Developer Zenimax Online has been fairly liberal with gruesome executions.</p> <p>The DLC, which is part of the ESO Plus content (or 2000 in-game crowns if you don't have the upgrade), takes players back to the Gold Coast of The Elder Scrolls IV: Oblivion and lets them join the nefarious guild of assassins. For those that didn't play Oblivion, this pack will open up the westernmost region of Cryodiil, with the cities of Anvil and Kvatch ripe for exploration and murder. &nbsp;</p> <p><iframe width="700" height="370" src="https://www.youtube.com/embed/5gCTwFk8VwI" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Assassins will get new passive abilities that will protect them from consequences of going on a few killing sprees. And as witha ny new DLC, you can get some in-game items as rewards or through the store.</p> <p>Players on PS4 and Xbox One will need to wait a bit longer to join the Brotherhood. Mark June 14 on your calendar - in blood if you want to get in the proper mood.</p> Tue, 31 May 2016 09:00:00 PDT John Keefer WWE 2K17 gets Goldberg as pre-order bonus http://www.shacknews.com/article/94936/wwe-2k17-gets-goldberg-as-pre-order-bonus http://www.shacknews.com/article/94936/wwe-2k17-gets-goldberg-as-pre-order-bonus <p>It's been awhile since we've seen Goldberg climb into the wrestling ring, unless you count that thing called Legends of Wrestling. But the monster who sported an <a href="https://en.wikipedia.org/wiki/Bill_Goldberg#Exaggeration">inflated undefeated streak</a>&nbsp;of 173-0 will be showing up in WWE 2K17, provided you pre-order the game.</p> <p>Goldberg will be available in the personas from his WCW days from 1998-1999, and also from his stint with WWE from 2003-2004. In addition to the wrestler, you'll get two playable arenas from WCW, Monday Nitro and Halloween Havoc.&nbsp;</p> <p>The game is scheduled to be released in October for PS3, PS4, Xbox 360 and Xbox One. Not much else has been released about this iteration of the game from 2K Sports, but there's a trailer:</p> <p><iframe width="700" height="370" src="https://www.youtube.com/embed/uIOBL-d8PJ4" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Tue, 31 May 2016 08:33:00 PDT John Keefer Rumor: Injustice: Gods Among Us 2 targeted for early 2017 http://www.shacknews.com/article/94935/rumor-injustice-gods-among-us-2-targeted-for-early-2017 http://www.shacknews.com/article/94935/rumor-injustice-gods-among-us-2-targeted-for-early-2017 <p>Injustice: Gods Among Us was somewhat of a surprise hit among fans and critics <a href="http://www.shacknews.com/article/78801/injustice-gods-among-us-review">when it came out</a>&nbsp;in 2013. So it shouldn't come as a shock that a sequel may be coming. The question is what took it so long.</p> <p>A report on French gaming site&nbsp;<a href="http://www.gameblog.fr/news/59264-injustice-2-bientot-devoile-d-apres-nos-sources">Gameblog.fr</a>&nbsp;(via <a href="http://www.vg247.com/2016/05/31/injustice-gods-among-us-2-to-be-unveiled-soon-out-march-2017-rumour/">VG 24/7</a>) quotes unnamed sources that the sequel could be announced before E3 by publisher Warner Bros Interactive, with a target release date on March 2017. The fighting game is supposedly in development by NetherRealm, the home of Mortal Kombat, and would use the MK9 game engine. Given that Mortal Komabt X was developed for PlayStation 4, Xbox One and PC, it stands to reason that NetherRealm would shoot for those platforms again with Injustice 2.</p> <p>It's all speculation at this point, but with E3 coming soon, we should know more in the next week or so if this is indeed a thing.</p> Tue, 31 May 2016 07:53:00 PDT John Keefer Ibuki sneaks into Street Fighter 5 roster in June http://www.shacknews.com/article/94934/ibuki-sneaks-into-street-fighter-5-roster-in-june http://www.shacknews.com/article/94934/ibuki-sneaks-into-street-fighter-5-roster-in-june <p>Capcom has announced everyone&rsquo;s favorite kunoichi, Ibuki, will soon be making her triumphant return in Street Fighter 5.</p> <!-- gallery: street-fighter-5 --> <p>Ibuki first appeared in Street Fighter III: New Generation, although she returned to the ring in Super Street Fighter IV. She has always been a very mobile character with several target combos, but she is even deadlier in Street Fighter 5 now that she&rsquo;s able to glide through the air and toss out ninja bombs, which makes it difficult to predict where she&rsquo;ll land.</p> <p>Kunais will continue playing an integral role in her playstyle, although now players will need to be more strategic with them as she can only carry five before she needs to obtain another set. In Street Fighter 5, she&rsquo;s able to throw her entire stock of kunais at her opponent.</p> <p><span>Ibuki&rsquo;s V-Trigger is the Isshaku Horokudama. When her V-Trigger is triggered, Ibuki retrieves several bombs from a bag to throw them at her opponent. The player can dictate just how quickly the bombs can go off by holding the controller in a specific direction. When she connects, she&rsquo;s able to launch the opponent into the air and attack them by using a series of ninjitsu seals.</span></p> <p><span>Ibuki will be available, as well as a new Story Mode expansion and more content, in June.</span></p> <p><span><iframe width="700" height="394" src="https://www.youtube.com/embed/C8_CY3YECW0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></p> Tue, 31 May 2016 07:25:00 PDT Daniel Perez Just Cause 3 Mech Land Assault DLC releasing this week http://www.shacknews.com/article/94933/just-cause-3-mech-land-assault-dlc-releasing-this-week http://www.shacknews.com/article/94933/just-cause-3-mech-land-assault-dlc-releasing-this-week <p>Hot on the heels of his flight <a href="http://www.shacknews.com/article/93572/just-cause-3-flies-towards-the-sky-fortress-next-week">towards the Sky Fortress</a>, Rico will soon be making his way to the island of Lacrima for Just Cause 3&rsquo;s second content pack, Mech Land Assault on June 3.</p> <p>Just Cause 3: Mech Land Assault has Rico heading towards Lacrima, where an abandoned eDen research base and prison camp is located. The camp, which is run by the mysterious group only known as Black Hand, is defended by large mechs. Rico will need to harness the power of the new Bavarium Power Core rifle to disable the shields of these mechs to then hijack them.</p> <p>Once Rico hijacks a mech, he can use its powerful cannons and its GRIP Gravity Guns to fling enemies and anything else with great ease. There are two powerful mechs that can be hijacked, both of which allow Rico to jump into the air to smash helicopters, ground pound tanks, and call in a Rebel Mech buddy to add some extra firepower when the going gets tough. Rico&rsquo;s mechs can also be upgraded by passing Mech arena challenges.</p> <p>&ldquo;The Bavarium Wingsuit from the Sky Fortress DLC fundamentally changed how Rico could traverse Medici. This time, we wanted to shake up how Rico interacts with his environment in a similar way,&rdquo; explained Tobias Andersson, Senior Producer at Avalanche Studios. &ldquo;The new Mechs allow Rico to throw enemies, vehicles and chaos objects around like tennis balls &ndash; increasing the scope for physics-based fun. Whether you&rsquo;re juggling a small car or punching helicopters out of the sky, the Mechs give you the opportunity to mess with your surroundings in creative, explosive ways.&rdquo;</p> <p><span>The Mech Land Assault pack is priced at $11.99 and will release for Air, Land, and Sea Expansion Pass owners on June 3, with a wider release following on June 10.</span></p> Tue, 31 May 2016 06:45:00 PDT Daniel Perez How to get The Witcher 3: Blood and Wine Started http://www.shacknews.com/article/94875/how-to-get-the-witcher-3-blood-and-wine-started http://www.shacknews.com/article/94875/how-to-get-the-witcher-3-blood-and-wine-started <p>The Summer is upon us, which means it is time for Geralt of Rivia to travel to new and distant places. The land of love and wine has fallen under a terrible shadow, and only the Witcher can save the Duchy and its people. With other ninety new quests to tackle, and over twenty new enemies to slay, it can be pretty confusing when you try to sit down and figure out where you need to go to get everything started. This guide will take out all the guess work, and point you in the right direction so you can get Geralt&rsquo;s next adventure rolling.</p> <p>The first step to getting the new expansion started is to find yourself a Notice Board in the Velen area. We suggest heading to the one in the screenshot below, mostly because it&rsquo;s a pretty straight shot to your next destination. This will start the <strong>Envoys, Wineboys </strong>questline.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/HowtostartBloodandwine1.jpg" alt="" width="700" height="394" /></div> <p></p> <p>The next step is to read the notice left by the Knights of Toussaint. It is titled <strong>Appeal to Sir Geralt of Rivia, the Bridge his Crest. </strong>Once you&rsquo;ve taken the notice, go ahead and read it. This will update your map marker with a new waypoint at the village of Holloway. Travel there and approach the area knights as they speak to the villagers.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/HowtostartBloodandwine2.jpg" alt="" width="700" height="394" /></div> <p></p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/HowtostartBloodandwine4.jpg" alt="" width="700" height="394" /></div> <p>Now you just need to make your way through the coming cutscenes and dialogue. You&rsquo;ll have an option to deal with some bandits, or just leave them so others worse don&rsquo;t fill their place, so do as you please there to continue the quest. You&rsquo;ll also have the option to go ahead and travel to Toussaint, or stick around in the Northern Realms to take care of some more things. Don&rsquo;t worry if you haven&rsquo;t finished up the main questline, or any of the other tidbits from the base game and Hearts of Stone, you&rsquo;ll be able to easily travel back and forth between Toussaint and the Northern Realms using the World Map, just as you did in the base game.</p> <p>After a bit of conversation, a few cutscenes, and possibly the death of a dozen or so bandits, Geralt and his new friends will head off for the land of love and wine, which will start up a whole field of new troubles for our Witcher friend.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/HowtostartBloodandwine5.jpg" alt="" width="700" height="394" /></div> <p>Can't get enough Witcher 3? Check out the first full hour of gameplay from the new expansion pack below.</p> <p>There are a lot of new things to discover in the land of Toussaint. Don&rsquo;t miss out on learning how to dye your armor, as well as the locations of all the new Grandmaster gear sets that were introduced in this expansion.&nbsp;</p> Mon, 30 May 2016 23:00:00 PDT Josh Hawkins Doom: How to Find All 13 Classic Maps http://www.shacknews.com/article/94931/doom-how-to-find-all-13-classic-maps http://www.shacknews.com/article/94931/doom-how-to-find-all-13-classic-maps <p>One of <a href="http://www.shacknews.com/article/94706/doom-review-like-hell-you-will" target="_blank">Doom&rsquo;s many nostalgic secrets</a>&nbsp;are its classic maps, a collection of levels from Doom 1 and Doom 2 that can only be accessed by finding a series of levers and hidden doors throughout the campaign. Each mission has one lever and classic map doorway to find, each with some amount of challenge to obtain.</p> <p>A few tips for you on your quest to find everything:</p> <p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Once you discover these maps, a &ldquo;Classic Maps&rdquo; option will unlock in the game&rsquo;s main menu. You can access the maps directly from here.</p> <p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Many of the classic map entrances and levers will require some backtracking and exploration to locate, so be prepared to move backward if necessary.</p> <p>-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You will know the lever has been activated and the entrance opened when you hear a guitar riff play after pulling it.</p> <h2>The UAC</h2> <p>Get the blue keycard and enter through the first blue door. Hen you reach a forked path, keep left and jump down into the gap you encounter to find a lever at the bottom. The entrance will be located nearby, toward the end of the path.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/UAC1.png" alt="" width="700" height="329" /></div> <div class="articleImage left" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/UAC2.png" alt="" width="700" height="346" /></div> <h2>Resource Operations</h2> <p>Complete the restoring power objective in the misio, drop into the vehicle entry, then climb to the top of the construction platforms overhead. The lever wll be at the top, and the entrance is directly below.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/RO1.png" alt="" width="700" height="371" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/RO2.png" alt="" width="700" height="339" /></div> <h2>Foundry</h2> <p>To acces the lever, cross the large bridge in the area, pausing to climb the platform with boxes. The lever is at the top, and the entrance is all the way across the room.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/F1.png" alt="" width="700" height="294" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/F2.png" alt="" width="700" height="336" /></div> <h2>Argent Facility</h2> <p>The lever in the Argent Facility is hidden behind some barrels at the start of the level.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AF1.png" alt="" width="700" height="425" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AF2.png" alt="" width="700" height="308" /></div> <h2>Argent Energy Tower</h2> <p>While riding the transport vehicle in the tower climbing part of the level, you&rsquo;ll see the lever tucked away at the top of the lift. Go back down the hover lift to find the secret entrance.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AET1.png" alt="" width="700" height="434" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AET2.png" alt="" width="700" height="419" /></div> <h2>Kadingir Sanctum</h2> <p>Venture into the dark corners in the cave, right near the Skyrim Easter egg. The lever will be located nearby. To access the doorway, backtrack a bit to the previous arena, and theentrance will be to the left of the door.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/KS1.png" alt="" width="700" height="298" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/KS2.png" alt="" width="700" height="300" /></div> <h2>Argent Facility (Destroyed)</h2> <p>The lever in this mission is hidden on a ledge toward the start of the level. It will require platforming to reach and wll be behind the box on the platform.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AFD1.png" alt="" width="700" height="333" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/AFD2.png" alt="" width="700" height="353" /></div> <h2>Advanced Research Complex</h2> <p>The lever here is hidden a bit deeper in the level, on a pipe near the air valve.The door it opens is located toward the start of the level, so be prepared to do some backtracking.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ARC1.png" alt="" width="700" height="332" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ARC2.png" alt="" width="700" height="368" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ARC3.png" alt="" width="700" height="334" /></div> <h2>Lazarus Labs</h2> <p>Deep into this mission, you&rsquo;ll encounter a blood-soaked room with a large hole in its center. The lever is located beneath the right side door when you first enter the room. The hidden door is at the bottom of the pit.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/LL1.png" alt="" width="700" height="296" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/LL2.png" alt="" width="700" height="336" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/LL3.png" alt="" width="700" height="303" /></div> <h2>Titan&rsquo;s Realm</h2> <p>Enter the room after opening the yellow skull key door. The lever will be hidden behind a wall of loose rocks, which can be removed by platforming upward toward the level&rsquo;s top floor and activating the skull switch. This removes the rocks and will expose the lever. To reach the classic map start, backtrack to the pit toward the star of the level and the classic lever entrance is located to the right of the base of the stairs.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/TR1.png" alt="" width="700" height="333" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/TR2.png" alt="" width="700" height="342" /></div> <h2>The Necropolis</h2> <p>Toward the start of the level, you&rsquo;ll be rewarded with a yellow key after entering an arena. Clear out the demons in the arena, and the lever will be located at the opposite side of the room, inside a little alcove. Pull the lever and backtrack a bit to find the entrance to the classic map.</p> <div class="articleImage full" style="width: 937px;"> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/TN1.png" alt="" width="700" height="350" /></div> </div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/TN2.png" alt="" width="700" height="368" /></div> <h2>Vega Central Processing</h2> <p>Obtain the blue keycard and gain access to the room where the Elite Guard&rsquo;s body is located. The guard will be propped up on some boxes, behind which you&rsquo;ll find the lever. Activate it, and then backtrack to where you originally found the blue keycard. The classic map entry is located at the end of the blue-lit hallway.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/VCP1.png" alt="" width="700" height="349" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/VCP2.png" alt="" width="700" height="324" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/VCP3.png" alt="" width="700" height="393" /></div> <h2>Argent D&rsquo;Nur</h2> <p>The lever in this mission will be slightly more difficult to reach, since it&rsquo;s locked off and only accessible after activating a skull switch. Near the top of the stairs toward the first wraith, you&rsquo;ll see the skull switch embedded into the wall.</p> <p>The switch will open the doorway to the lever. It will be easy to see, since it is located very near the smaller collection of glowing skulls. Enter the door and follow theblood trail toward the lever. The entrance to the classic map is conveniently located to the right of the lever.&nbsp;</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ADN1.png" alt="" width="700" height="344" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ADN2.png" alt="" width="700" height="318" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ADN3.png" alt="" width="700" height="410" /></div> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/ADN4.png" alt="" width="700" height="368" /></div> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/46jeCEkXMfM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Visit our full <a href="http://www.shacknews.com/article/94698/doom-2016-walkthrough-collectables-guide-and-hidden-secrets">Doom guide for walkthroughs</a>, <a href="http://www.shacknews.com/article/94834/doom-how-to-find-all-26-doomguy-collectibles" target="_blank">collectible locations</a>, and more!</p> Mon, 30 May 2016 14:00:00 PDT Cassidee Moser Opinion: Doom Release Highlights Shifting Problem of Embargoes http://www.shacknews.com/article/94911/opinion-doom-release-highlights-shifting-problem-of-embargoes http://www.shacknews.com/article/94911/opinion-doom-release-highlights-shifting-problem-of-embargoes <p>From Friday, May 13, until Sunday evening, I barely left my computer. I was working, you see. My assignment: to sprint through id Software's brilliant reboot of Doom, only peeling myself from my chair to fix snacks and answer nature's call.</p> <p>Sounds like a dream job, right?</p> <p>Yes, and no.</p> <p>Five days earlier, Bethesda had issued a statement to press outlets informing us that we would not be receiving review copies until launch day. There was no review embargo; we were free to publish reviews as soon as they were ready. As excited as I was to crack into the game, I was also irritated. The original Doom is a timeless classic, one I revisit at least once a year. I'd volunteered to review "Doom 2016" for Shacknews out of a genuine interest to see if this reboot measured up to its canonized forerunner.</p> <p>But Bethesda's decision to hold review copies until launch day moved the goal posts. I was no longer planning to spend nearly every waking moment at my computer because I wanted to. Instead, I'd have to.</p> <p>I don't want to give the impression that I'm complaining about having to play a video game. There are worse jobs. Virtually every other job is worse. But Bethesda's non-embargo embargo got me thinking about review restrictions&mdash;how they hurt consumers and&nbsp;critics, and how they can help when done right.</p> <h1>Timing is Everything</h1> <p>Bethesda and id Software cordially invited players to dust off their super shotguns and return to hell on Friday the 13th of May the most apropos date imaginable for a game like Doom. That Monday, critics were fidgety. Less than five days remained until launch. That left one work week in which to digest what was shaping up to be a sizeable game if we wanted to have reviews ready to go for launch.</p> <p>That same day, Bethesda's announcement came through. "DOOM is a robust game comprised of a single player campaign, online multiplayer, and SnapMap, and should be experienced as a complete package. As DOOM's SnapMap and multiplayer modes both require access to a server that won't be live prior to launch, review copies will arrive on launch day."</p> <p>The explanation raised eyebrows. Sometimes publishers are able to flip a switch, so to speak, and let critics take the maiden voyage on a game's servers. But even if that wasn't the case with Doom, and setting aside Bethesda's Complete Package logic, there was no good technical reason why we couldn't begin "cracking on" with the campaign, as Jim Sterling put it on Twitter, to get a head start on reviews.</p> <p>Polygon agreed, and asked Bethesda for permission to play the campaign early. Bethesda shot them down.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/monster2.jpg" alt="" width="700" height="394" /></div> <p>Most outlets don't worry about beating specific competitors to the punch. I wasn't willing a download code to appear in my inbox so I could scoop GameSpot or Kotaku or IGN. Ideally, reviewing a game isn't a race, because in most cases the date we receive <em>access</em> to a game matters more than when we're allowed to post reviews. A week out from release, preferably two or three, gives us time to soak up an experience and craft eloquent critiques that cover all the bases our audiences want to know about. When an embargo lifts, reviews can go live at the same time, putting outlets on more or less equal footing.</p> <p>Holding out on review copies until Doom became available for purchase forced critics into a tough spot: fly through the game's content to get a review published within the first few days of its availability, or move slower and more carefully, and hope audiences still care what you have to say later on.</p> <p>I'm not trying to exaggerate our situation. No jobs were on the line; no gun was pointed at my head as I played. But you have to understand the importance of being among the first (or <em>the</em> first) to review a game as high-profile as Doom.</p> <p>Download codes for the game appeared in inboxes late Thursday night and early Friday morning, and reviews-in-progress sprouted hours later&mdash;placeholders that say, in effect, "We know you want a number, and we don't have one right now, but if you come back soon, we will. Promise!"</p> <p>GameSpot's Peter Brown logged six hours in the single-player campaign before sharing his positive impressions. Zack Furniss of Destructoid played until 2:00 a.m., got some sleep, and then put in another hour before publishing his write-up, pledging to "finish this [campaign] up quick" before moving on to multiplayer and SnapMap. PC World's Hayden Dingman wrote his review-in-progress, and opted to keep playing even though he confessed (probably only half-joking) to needing sleep.</p> <p>At that point, impressions were overwhelmingly positive. Critics seemed willing to lose sleep to play. That's the draw of a great game. I too fell under Doom's spell, and raved about its campaign to my wife, who lent an attentive ear every time I emerged from my office.</p> <p>But set aside for a moment the praise Doom was getting at that early juncture, and consider the fact that I&nbsp;and other critics were treating the game as a sprint instead of a marathon. Every time I got up to refill my glass, grab a bite to eat, or do anything that took me away from the computer for more than an hour or two, I felt guilty and anxious. I hated that duality, the conundrum of loving a game even as I felt obligated to push through it.</p> <p>Second, and more seriously, rushing is anathema to Doom's campaign. Its intricate maps encourage&nbsp;players to explore, an integral component of the publisher's vaunted Complete Package: unlike most other first-person shooters released during the past 10 years, Doom doesn't nag at you to hurry up or punish you for venturing off course.</p> <p>Bethesda tacitly incited this behavior, harmful in two ways. First, critics try to put themselves in the consumer's shoes when reviewing a game. Some consumers&nbsp;plant themselves in front of a new game and finish it in a single sitting, but even when that's the case, they don't feel harried. They're not in a race.</p> <p>But I&mdash;as well as some of my peers, judging by how quickly they were moving through the game&mdash;felt compelled to play as fast as possible in order to finalize our reviews and vomit out impressions, balancing expediency with our professional obligation to examine products with a discerning eye.&nbsp;For the first eight levels, I did everything: explored every nook and cranny, checked off every secret, claimed every weapon upgrade point. After that, feeling crunched for time, I switched gears, barreling through remaining missions so I could beat the campaign and spend time on the other two modes.</p> <p>Charging through a game like Doom is like allocating one day to tour Disney World. Except you have to, because if you don't, someone else will hug Anna and Elsa first.</p> <h1>The Rumor Mill</h1> <p>There's a reason Doom's campaign turned so many heads, and not just because it's magnificent.</p> <p>Popular consensus says that early reviews translate to publisher confidence, while late ones are tantamount to bunkers where publishers can take cover when critics and consumers drop nukes on total duds.</p> <p>That's not always the case. Erik Kain of Forbes.com pointed out that Ubisoft has a habit of stretching embargoes until the last minute. Child of Light, Rayman Legends, and South Park: The Stick of Truth had launch-day embargoes and garnered reviews on the high end of the scale.</p> <div class="articleImage full" style="width: 660px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/doombeta1.jpg" alt="" width="660" height="371" /></div> <p>Still, the point is that passing out review copies early indicates confidence, another strike against Doom as it rounded the corner to May 13th. Its multiplayer beta from earlier in the year made players recoil due to its blandness, and handing out review codes to the press on the day of release, rather than well beforehand, seemed an implicit admission of guilt: Doom was going to be a disaster.</p> <p>But it wasn't. Sure, SnapMap can only dig so deep, and the multiplayer is competent if flavorless, but the campaign is a masterclass of new-meets-classic design, and carried the weight of the Complete Package. Bethesda's decision to build a wall between critics and early review copies constituted poor marketing, plain and simple, and did a great game a disservice.</p> <h1>Feeding the Machine</h1> <p>Giant Bomb's Jeff Gerstmann pointed out that harvesting a bountiful crop of high scores on day one lets publishers shoot their game to the top of Metacritic's charts, and gives them occasion to regale investors and boost or stabilize stock prices. Not all releases have endings worth of a Disney animated film.</p> <p>Ben Kuchera made waves in 2014 when he wrote a piece for Polygon accusing Ubisoft of "weaponizing" embargoes by restricting reviews of Assassin's Creed Unity until noon on November 11, the day the game launched&mdash;thereby tying critics' hands so they were unable to warn consumers that the game was an unmitigated disaster, and one of the most broken high-profile games of the then-new generation of game consoles.</p> <p>Flouting such transgressive restrictions is an option, but not a viable one. Breaking an embargo usually results in a blacklist, barring offending outlets from review copies and bleeding them of page views. Bethesda's non-embargo embargo on Doom was just as bad. Either the publisher lacked confidence in id Software's product, or it evinced a blatant disregard for the service critics provide.</p> <div class="articleImage full" style="width: 414px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/unity1.jpg" alt="" width="414" height="257" /></div> <p>Publishers are in the enviable position of being able to play the field. They believe they no longer need critics, at least not like they used to when magazines and primeval online review outlets were the only sources of feedback for consumers. They negotiate fetching pre-order bonuses like early access to content and exclusive in-game items so that if a game bombs commercially, they still manage to cash in a few million before word gets out.</p> <p>Streaming platforms collectively represent another alternative for publishers&mdash;some captained by independent streamers, and other hosted by publishers, circumventing middle men to shill directly to consumers.</p> <p>There are objective streamers. However, streaming platforms like YouTube and Twitch are still the Wild West of game reviews. The shackles on these content creators are often looser than those that bind critics. For instance, popular streamers can post a game review hours, days, even weeks after press outlets like Shacknews because their audience will watch whatever they make, whenever they decide to make it. Their views are based on content, not on reviews specifically.</p> <p>And streamers may be able to skirt review guidelines on the basis of semantics. Onerous restrictions like Konami prohibiting reviewers from disclosing the length of cutscenes in Metal Gear Solid 4 (an actual, honest-to-goodness mandate) can be evaded by creating a "Let's Play," videos where streamers talk freely without stamping on a score, instead of a "review," considered an official critique. Context matters. Furthermore, "Let's Play" creators can get away with not finishing the game, a condition publishers and consumers expect of critics.</p> <p>User reviews are, at best, untrustworthy, and meant to be taken with a mountain of salt. On May 13th, one Steam user logged 1.4 hours in Doom before writing "Holy !@#$ bro! 10/10!! Bro!" Not everyone was as pleased: "wtf... the game feels cheap everywhere. The music, opening, and playthrough. I want my 60 bucks back," wrote one disgruntled player after less than two hours.</p> <p>Salty and sugary feedback from users blended into hype soup. By late Friday, Doom sat at a 91% aggregate, translating to "Very Positive" on Steam's scale. Per Valve's <a href="http://store.steampowered.com/reviews/" target="_blank">guidelines</a>, users can leave a review for any game they've <em>launched</em>&mdash;not only games they've purchased, but games played for free during special promotional weekends, and through the platform's Family Sharing option.</p> <p>Doom's opening sequence is, dare I say it, even more action-packed than the first couple of rooms of the original's first map, E1M1. But getting through the first 30 to 60 minutes isn't enough to warrant rabid opinions in either direction.</p> <h1>Give and Take</h1> <p>There's a mistaken belief that publishers and game critics enjoy a symbiotic relationship: they scratch our backs with free swag and invites to fancy parties, and we return the favor by rocketing their games to the top of Metacritic's vaunted charts. Sometimes those are the results, but rarely are the motivations of either party so nefarious.</p> <p>Critics are glad to hype games that deserve to have their praises sung. However, critics are also the first line of defense between consumers and bad games, and that often puts them at odds with publishers.</p> <p>The fact is, traditional game critics are a dying breed. YouTube was our extinction event, leaving us fossilized beneath layers of Let's Plays, user reviews, and Kappa emoticons. Many widely read review outlets that appeared strong on the surface have fallen, and even the top dogs fight for scraps left by PewDiePie and Total Biscuit.</p> <p>But we're not all gone. Those of us still standing are here because we care. We care about games, and about crafting well-informed and well-written opinions about them. Publishers should care that much more about their products, even if it means accepting that game reviewers are not always on their side.</p> <p><em>The following resources were helpful in writing this article: reviews and reviews-in-progress from <a href="http://www.ign.com/articles/2016/05/16/doom-review-2" target="_blank">IGN</a>, <a href="http://www.kotaku.com.au/2016/05/surprise-dooms-campaign-is-actually-fun/" target="_blank">Kotaku</a>, <a href="http://www.gamespot.com/articles/doom-review-in-progress/1100-6439804/" target="_blank">GameSpot</a>, <a href="http://www.pcworld.com/article/3070042/software/doom-pc-impressions-a-classic-returns-to-glory-in-this-ass-kicking-fight-through-hell.html" target="_blank">PC World</a>, <a href="https://www.vg247.com/2016/04/18/doom-open-beta-gets-hellish-reviews-on-steam/" target="_blank">VG 24/7</a>, <a href="https://www.destructoid.com/review-in-progress-doom-361109.phtml" target="_blank">Destructoid</a>;&nbsp;user reviews dissected on <a href="http://www.kotaku.com.au/2016/05/theres-a-fight-going-on-in-dooms-steam-reviews/" target="_blank">Kotaku</a>; social media posts from <a href="https://twitter.com/JimSterling/status/728581581166809089?lang=en" target="_blank">Twitter</a> and <a href="https://www.reddit.com/r/gaming/comments/4jrirj/ign_consistency/d39bhhp" target="_blank">Reddit</a>; editorials and blogs concerning embargoes from <a href="http://www.forbes.com/#/22451b79338c" target="_blank">Forbes</a>, <a href="http://www.polygon.com/2014/11/11/7193415/assassins-creed-unity-review-embargo" target="_blank">Polygon</a>, Jeff <a href="http://jeff.zone/post/43215496882/game-reviews-embargoes-and-a-reality-check" target="_blank">Gerstmann</a>, and a couple of <a href="http://kotaku.com/regarding-post-release-review-embargoes-yesterday-i-1657482663" target="_blank">pieces</a> from <a href="http://kotaku.com/5991383/strings-attached-what-were-not-allowed-to-talk-about-when-reviewing-games" target="_blank">Kotaku</a>;&nbsp;and my own review on <a href="http://www.shacknews.com/article/94706/doom-review-like-hell-you-will" target="_blank">Shacknews</a>.</em></p> Mon, 30 May 2016 12:00:00 PDT David Craddock Five Ways to Improve Overwatch http://www.shacknews.com/article/94930/five-ways-to-improve-overwatch http://www.shacknews.com/article/94930/five-ways-to-improve-overwatch <p>Overwatch&nbsp;has been capturing our attention for a full week now, and once the dust settled on its launch, we <a href="http://www.shacknews.com/article/94836/overwatch-review-watch-yourself" target="_blank">rather liked it</a>. But no game is perfect at launch, and Blizzard has made a name for itself by updating its releases regularly. Overwatch is certain to get the same loving care, which means the publisher must be currently looking for ways to improve the experience. Where should they start? We have a few suggestions.</p> <h2>Better Highlights</h2> <div class="articleImage full" style="width: 100%px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/zenyatta.jpg" alt="" width="100%" height="NaN" style="undefined" /></div> <p>The "Play of the Game" feature is one of the most popular aspects of Overwatch--just look at the <a href="https://www.reddit.com/r/Overwatch/" target="_blank">Overwatch subreddit</a>&nbsp;for proof. So let's start there. A smarter PotG feature would be one welcome way to satisfy the playerbase by connecting to one of the most active aspects of it. Ideally, this revised Play of the Game feature would select both a wider variety of strong plays outside of racking up kills in quick succession, and also better at showing the plays themselves. Who here hasn't seen a Torbjorn PotG in which his turret was the one racking up the kills? There's no reason the game couldn't simply know to show you that from the turret's perspective--or better yet, with a third-person camera view or splitscreen to show both elements at once.&nbsp;</p> <p>Speaking of cameras, a Theater Mode could allow players to make their own highlight reels. Give us the ability to save replays, then find the camera angle that works best for showing off the action. It's a must-have feature for the eventuality of eSports anyway, so this should be right at the top of the list.</p> <h2>Competitive Scene</h2> <div class="articleImage full" style="width: 100%px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/junkrat.jpg" alt="" width="100%" height="NaN" style="undefined" /></div> <p>If, or more likely when, Overwatch becomes seriously considered as an eSport contender, it will need some way to set tournament-style rules, but being overbearing would risk turning off the casual fans. Given that Overwatch is very explicitly designed to be welcoming to new players, it's hard to imagine Blizzard turning a blind eye to them. So why not split the difference?&nbsp;</p> <p>We suggest the company introduce a Tournament&nbsp;Mode, or alternatively, roll official level rule sets into its current Ranked play. Casual could be the Overwatch we all recognize in its current configuration, while Tournament/Ranked&nbsp;could allow Blizzard to set a blueprint for official&nbsp;rule sets with elements like character caps. That way, if you want to run a team with six Pharahs for rocket-powered mayhem, you can still feel free in Casual.</p> <h2>More (or&nbsp;Any) Story</h2> <div class="articleImage full" style="width: 100%px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/hanzo.jpg" alt="" width="100%" height="NaN" style="undefined" /></div> <p>We touched on this in our review, but Overwatch's one real shortcoming is its lack of a story component. Its premise and characters are strong, and the animated shorts have shown there's plenty of room to explore interactions between the characters. It's even building a compelling narrative, as the shorts have suggested&nbsp;some very specific plot points regarding Reaper's plan and the reformation of Overwatch.&nbsp;</p> <p>As players, though, it's frustrating to see all this plot potential roped off entirely outside of the game. We're in this medium because we like to participate. A set of story missions, either focusing on specific characters or limiting your character choices by who is involved in a particular story "mission," would go a long way towards recognizing this potential and making us feel more a part of the world.</p> <h2>Making It Last</h2> <div class="articleImage full" style="width: 100%px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/lootbox.jpg" alt="" width="100%" height="NaN" style="undefined" /></div> <p>Ranking up is all well and good for matchmaking and earning Loot Chests, but the grind can only carry it so far. Eventually the community will have all the loot it really wants, and will need another incentive to keep checking in day after day. So why not offer daily quests? Giving players a reward for completing dailies would not only encourage long-term participation, but also help push players to experiment with characters and scenarios they might not otherwise try. Giving a little in-game currency would be a fine reward without compromising its microtransaction model.</p> <p>Or, it could use the daily quests as an alternate path for Loot Boxes.&nbsp;It's always exciting to open a box, but right now the only in-game way to receive them is leveling up. A greater variety of ways to earn Loot Boxes--say, by completing five dailies in a row--would help them feel like more than level rewards.</p> <p>If the increase in Loot Boxes and currency means we need more loot to collect, no problem. Just add skins for individual&nbsp;weapons or body parts.</p> <h2>Finding the Balance</h2> <div class="articleImage full" style="width: 100%px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/bastion.jpg" alt="" width="100%" height="NaN" style="undefined" /></div> <p>This is one area that barely warrants mentioning, because Blizzard obviously must be looking into it already. The idea of any major publisher, much less the one that designed Hearthstone and Heroes of the Storm, launching a major shooter without gobs of analytic tools is unheard of. And to its credit, Blizzard has been generally slow-but-smart about these kinds of updates, usually giving a light touch to barely tilt unbalanced elements rather than overcompensate.</p> <p>That means the company is certainly looking into current player feedback, as well as how it matches up against their own data. The community has been vocal about Bastion, but if a rebalancing is necessary, it could be as simple as giving Genji a longer block maneuver to serve as a hard counter.&nbsp;Meanwhile, Blizzard tends to take notice when elements aren't necessarily wildly out-of-balance but have the effect of making the game less fun, like having your team wiped from a Junkrat Ultimate and being powerless to stop it.</p> <p>Not that we're bitter.</p> Mon, 30 May 2016 10:00:00 PDT Steve Watts Blizzard cracking down on Overwatch porn http://www.shacknews.com/article/94929/blizzard-cracking-down-on-overwatch-porn http://www.shacknews.com/article/94929/blizzard-cracking-down-on-overwatch-porn <p>There's a disturbingly active community around Overwatch porn (so I've heard), and Blizzard's none too happy about it. Creators of illicit videos featuring characters from the game such as Tracer and Widowmaker are receiving DMCA threats from the developer warning uploaders to remove it immediately.</p> <p>"We have disabled the following material as a result of a third-party notification claiming that this material is infringing," one creator of a video titled 'Crossing Worlds &ndash; Tracer, Widowmaker, Liara [FUTA].'"</p> <p>I'm pretty sure I have at least three letters in that acronym pegged&mdash;sorry, poor choice of words&mdash;but I haven't decided how curious I am about the fourth.</p> <div class="articleImage full" style="width: 600px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/Overwatch_DMCA1.jpg" alt="" width="600" height="546" /></div> <p>In somewhat related news, check out our review of Overwatch, which does not account for expanded character lore revealed in now-prohibited&nbsp;<a href="http://www.shacknews.com/article/94836/overwatch-review-in-progress">pornography</a>.</p> Fri, 27 May 2016 16:40:00 PDT David Craddock Shack Reels: Top 10 Mario Power-Ups! http://www.shacknews.com/article/94927/shack-reels-top-10-mario-power-ups http://www.shacknews.com/article/94927/shack-reels-top-10-mario-power-ups <p>Greg Burke is back top count down the Top 10 Mario Power-ups. Which one is your favorite? Please take a look.</p> <p><span>For more, be sure to subscribe to Shacknews on&nbsp;</span><a href="https://www.youtube.com/channel/UCLR08NT874M_Mpgg9vtkv-g" target="blank">YouTube</a><span>.</span></p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/rBmQB7PHKno" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 27 May 2016 16:30:00 PDT Shack Staff BREAKING: No Man's Sky officially delayed to August 9 http://www.shacknews.com/article/94926/breaking-no-mans-sky-officially-delayed-to-august-9 http://www.shacknews.com/article/94926/breaking-no-mans-sky-officially-delayed-to-august-9 <p>Hot on the heels of a&nbsp;<a href="http://www.shacknews.com/article/94868/no-mans-sky-reportedly-delayed" target="_blank">report earlier this week</a> that the procedurally generated sci-fi game from Hello Games might miss its projected June release date, official confirmation comes by way of Sony. No Man's Sky now lists August 9, 2016 as its official release date on its PlayStation Store page, where users can pre-order digital and physical editions.</p> <p>Given the prominent placement of No Man's Sky thus far, representatives from Sony and Hello Games will no doubt elaborate on the reasons for the delay in a few weeks at E3, if not sooner.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2016/05/No Man's Sky delay_1.jpg" alt="" width="700" height="394" /></div> Fri, 27 May 2016 16:22:00 PDT David Craddock Killer Instinct patch 3.1.5 introduces Gargos http://www.shacknews.com/article/94925/killer-instinct-patch-315-introduces-gargos http://www.shacknews.com/article/94925/killer-instinct-patch-315-introduces-gargos <p>Need more evil gargoyles in your fighting games? Long-time Killer Instinct antagonist Gargos joins the fight in Killer Instinct 3.1.5, a new patch available now for owners of the Ultra Edition of the game on Xbox One and&nbsp;<a href="http://www.shacknews.com/article/93858/killer-instinct-pc-launches-tomorrow-with-an-online-performance-test-mode" target="_blank">PC</a>, Iron Galaxy revealed on&nbsp;<a href="https://twitter.com/KillerInstinct/status/736248170921889792" target="_blank">Twitter</a>.</p> <p>For fans, Gargos has been a long time coming. Iron Galaxy announced him two months ago and only recently showed off gameplay.</p> <p>In addition to Gargos, Killer Instinct patch 3.1.5 makes a few adjustments to balance and fixes for glitches, such as a crash that occurred when you signed out of a profile. The&nbsp;<a href="http://www.ultra-combo.com/patch-notes-3-15/" target="_blank">patch notes</a> are quite extensive, and can be found here.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/hHb20qQlRp4" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 27 May 2016 16:15:00 PDT David Craddock New trailer shows off locations in Worlds Adrift http://www.shacknews.com/article/94923/new-trailer-shows-off-locations-in-worlds-adrift http://www.shacknews.com/article/94923/new-trailer-shows-off-locations-in-worlds-adrift <p><a href="http://www.shacknews.com/article/88230/bossa-studios-talks-about-going-bigger-with-worlds-adrift" target="_blank">Worlds Adrift</a> is shaping up to be quite the looker. An MMO sandbox game in development by Bossa Studios, the game offers a persistent universe made up of floating islands able to be altered by player actions.</p> <p>Bossa released a new trailer showing off some of those vistas, as well as features such as the ability for players to build their own islands using the game's creation tool. "Those who have the tool installed can also check out other players&rsquo; islands and vote for their favorites, which will help determine which player creations will be used in the final game," a Boss representative said. "Even if you don&rsquo;t feel like creating your own island you can hop on to any of the 1000 creations, using the free tool, and explore and swing your way around them."</p> <p>Worlds Adrift is a looker, but it's got a deep personality, too. Islands hold remnants of long-lost civilizations that players can compare to piece together lore, and real-time physics that facilitates the world's pliability.</p> <p>Worlds Adrift was announced back in 2014, and will be released later this year on Steam.</p> <p><iframe width="700" height="369" src="https://www.youtube.com/embed/43HZw-cJ10w" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 27 May 2016 16:00:00 PDT David Craddock
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Trolan's LJ
Name meaning meme thingie
YIR... no, there's not enough to recap for that
Serenity Quiz
OMG, I made an LJ entry
Fun with LJTalk/Jabber/gaim
Deal with it. (I'm such a card)
It's blasphemy delicious!
Ups and Downs
Oh yeah
Pointless entry to signify life
Communications Update; Part Deux
Communications Update
CCNP... completed
Things you overhear...