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Shack News
Shacknews Recent Articles http://www.shacknews.com/rss?recent_articles=1 en-us Chatty Twitch Highlights 43: Dragon Age: Inquisition, Chivalrous Shackbattles, and more http://www.shacknews.com/article/87208/chatty-twitch-highlights-43-dragon-age-inquisition-chivalrous-shackbattles-and-more http://www.shacknews.com/article/87208/chatty-twitch-highlights-43-dragon-age-inquisition-chivalrous-shackbattles-and-more <p>Thanksgiving is next week, meaning many of the major holiday titles are already out. Chatty has been diving into some of the latest games, as we check out some peeks into Dragon Age: Inquisition and Call of Duty: Advanced Warfare. We also jump into a blast from the past (in more ways than one) when the weekly Shackbattle shifts from Battlefield to something a little more chivalrous.</p> <p><i>Warning: Some clips may contain NSFW language.</i></p> <hr /> <h2>Dragon Age: Inquisition</h2> <p>Dragon Age: Inquisition is proving to be a true Game of the Year contender, taking the series to new heights. There's a lot to explore in this 50+ hour game, but every adventure has to start somewhere. So here's <a href="http://www.twitch.tv/errationalgamer/c/5518837">errational</a> to give us a peek into the first five minutes of his adventure. We all wish <b>errational</b> luck with his ongoing tale and in any of his future dragon encounters.</p> <p><object width="620" height="378" bgcolor="#000000" data="http://www.twitch.tv/swflibs/TwitchPlayer.swf" id="clip_embed_player_flash" type="application/x-shockwave-flash"><param name="movie" value="http://www.twitch.tv/swflibs/TwitchPlayer.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="channel=errationalgamer&auto_play=false&start_volume=25&videoId=c5518837&device_id=28855ba469d8afb3b647f5b5ee0bc045" /></object><br /><a href="http://www.twitch.tv/errationalgamer" style="padding: 2px 0px 4px; display: block; width: 320px; font-weight: normal; font-size: 10px; text-decoration: underline;">Watch live video from errationalgamer on Twitch</a></p> <hr /> <h2>Call of Duty: Advanced Warfare</h2> <p>Perhaps the most interesting twist of this fall season is that this year's annual Call of Duty release is actually proving to be a fulfilling, fun-filled experience. Advanced Warfare is proving to be a winner, taking Call of Duty to intriguing new places, especially with a surprisingly varied multiplayer. Chatty's <a href="http://www.twitch.tv/mrwolf710/c/5530468">mrwolf710</a> has been playing througrh some multiplayer and shows off some of what to expect in this clip. Deploy the drone!</p> <p><object width="620" height="378" bgcolor="#000000" data="http://www.twitch.tv/swflibs/TwitchPlayer.swf" id="clip_embed_player_flash" type="application/x-shockwave-flash"><param name="movie" value="http://www.twitch.tv/swflibs/TwitchPlayer.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="channel=mrwolf710&auto_play=false&start_volume=25&videoId=c5530468&device_id=28855ba469d8afb3b647f5b5ee0bc045" /></object><br /><a href="http://www.twitch.tv/mrwolf710" style="padding: 2px 0px 4px; display: block; width: 320px; font-weight: normal; font-size: 10px; text-decoration: underline;">Watch live video from MrWolf710 on Twitch</a></p> <hr /> <h2>Chivalry: Medieval Warfare</h2> <p>Chatty Shackbattles are many things, but they are not stagnant. The weekly Battlefield skirmish has been scuttled this week in favor of a past hit. Chivalry: Medieval Warfare eschews guns in favor of swords and old-time melee weaponry, along with realistic physics that see knights get dismembered like something out of Monty Python. This week, Chatty takes to the 'Medieval' arena and you can watch the whole thing in the three-part clip below.</p> <p><object width="620" height="378" bgcolor="#000000" data="http://www.twitch.tv/swflibs/TwitchPlayer.swf" id="clip_embed_player_flash" type="application/x-shockwave-flash"><param name="movie" value="http://www.twitch.tv/swflibs/TwitchPlayer.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="channel=hemtroll&auto_play=false&start_volume=25&videoId=c5539627&device_id=28855ba469d8afb3b647f5b5ee0bc045" /></object><br /><a href="http://www.twitch.tv/hemtroll" style="padding: 2px 0px 4px; display: block; width: 320px; font-weight: normal; font-size: 10px; text-decoration: underline;">Watch live video from Hemtroll on Twitch</a> <object width="620" height="378" bgcolor="#000000" data="http://www.twitch.tv/swflibs/TwitchPlayer.swf" id="clip_embed_player_flash" type="application/x-shockwave-flash"><param name="movie" value="http://www.twitch.tv/swflibs/TwitchPlayer.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="channel=hemtroll&auto_play=false&start_volume=25&videoId=c5539639&device_id=28855ba469d8afb3b647f5b5ee0bc045" /></object><br /><a href="http://www.twitch.tv/hemtroll" style="padding: 2px 0px 4px; display: block; width: 320px; font-weight: normal; font-size: 10px; text-decoration: underline;">Watch live video from Hemtroll on Twitch</a> <object width="620" height="378" bgcolor="#000000" data="http://www.twitch.tv/swflibs/TwitchPlayer.swf" id="clip_embed_player_flash" type="application/x-shockwave-flash"><param name="movie" value="http://www.twitch.tv/swflibs/TwitchPlayer.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="channel=hemtroll&auto_play=false&start_volume=25&videoId=c5539646&device_id=28855ba469d8afb3b647f5b5ee0bc045" /></object><br /><a href="http://www.twitch.tv/hemtroll" style="padding: 2px 0px 4px; display: block; width: 320px; font-weight: normal; font-size: 10px; text-decoration: underline;">Watch live video from Hemtroll on Twitch</a></p> <hr /> <p>For more highlights and live streams, check out the full list of <a href="http://everyotherweekorso.com/shackstream/" target="blank">Shacknews Twitch channels</a>.</p> Sat, 22 Nov 2014 12:00:00 PST Ozzie Mejia Evolve DLC maps will be available for free http://www.shacknews.com/article/87209/evolve-dlc-maps-will-be-available-for-free http://www.shacknews.com/article/87209/evolve-dlc-maps-will-be-available-for-free <p>Evolve recently wrapped up its 'Big Alpha' period a few weeks ago and is preparing for its big 2015 launch. While post-support DLC maps are a given, Turtle Rock Studios creative director Phil Robb offered a cool bit of news for prospective Evolve owners by noting that those maps would be available to all players for free.</p> <p>"One of the things that we've been real careful to stress is that our DLC plans, we approached it as consumers," Robb told <a href="http://www.ign.com/articles/2014/11/21/all-dlc-maps-for-evolve-will-be-available-free-of-charge" target="blank">IGN</a>. "First thing we said is, we can't break the community up outright, so all of our maps will be free. We would never want anyone to get booted off of a server because they haven't bought something. That sucks."</p> <p>Robb follows this up by noting that DLC hunters and monsters would be offered at a price, but those that don't own them will still be able to play against them in online multiplayer.</p> <p>Evolve is set to release in <a href="http://www.shacknews.com/article/85632/evolve-getting-delayed-to-february-2015">February 2015</a>.</p> Sat, 22 Nov 2014 11:45:00 PST Ozzie Mejia Weekend PC download deals: Pre-Black Friday http://www.shacknews.com/article/87204/weekend-pc-download-deals-pre-black-friday http://www.shacknews.com/article/87204/weekend-pc-download-deals-pre-black-friday <p>Next week is Black Friday and digital retailers are preparing to offer their best stuff. Of course, that means this week's deals aren't quite so hot.</p> <p>However, there are some gems to be found. Super Time Force Ultra, Battleblock Theater, and Chivalry: Medieval Warfare are all on sale on Steam. GOG is contining its fall sale. And Humble Bundle has Costume Quest 2 on sale for today only, but also as part of its weekly bundle. All that and more below!</p> <p>But first, a word from <a href="https://deals.shacknews.com/">Shacknews Deals</a>.</p> <ul> <li>Enter the <a href="https://deals.shacknews.com/giveaways/the-amazing-choose-your-own-android-giveaway">Choose Your Own Android Giveaway</a>! Winners receive their pick of six high-end Android phones, including the Galaxy Note and the Nexus 6.</li> <li>The NES30 Bluetooth Controller - <a href="https://deals.shacknews.com/sales/the-nes30-bluetooth-controller-a-gaming-classic-reinvented">$29.99 (25% off)</a></li> <li>Limefuel LP200X 20,000mAh Dual USB Battery - <a href="https://deals.shacknews.com/sales/limefuel-lite-the-20-000mah-dual-usb-battery-pack-us">$34.99 (58% off)</a></li> </ul> <p>Here's our selection of this weekend's PC deals:</p> <h3>Amazon</h3> <ul> <li>RuneScape 30-day membership - <a href="http://www.amazon.com/dp/B008BKEWMI">$5.57 (30% off)</a></li> <li>Medieval II: Total War Gold Edition - <a href="http://www.amazon.com/Medieval-II-Total-Gold-Download/dp/B0040V4T8O">$14.76 (26% off)</a>&lt;</li> </ul> <h3>Bundle Stars</h3> <p><a href="http://www.bundlestars.com/all-bundles/ballistic-bundle/">Pay $3.49</a> for Wickland, Waves, Enemy Mind, Guns and Robots: Terminator Pack, QbQbQb, Chuck's Challenge 3D (w/soundtrack + DLC), Panzer Tactics HD, Spoiler Alert: Collector's Edition, and Tiestru. These activate on Steam.</p> <p>Or <a href="http://www.bundlestars.com/all-bundles/big-rigs-bundle/">pay $3.99</a> for Scania Truck Driving Simulator, Bus Driver, Euro Truck Simulator, Ski Region Simulator: Gold Edition, Rulers of Nations, Trucks &amp; Trailers, Farming World, and Taxi. These activate on Steam.</p> <p>Or <a href="http://www.bundlestars.com/all-bundles/trainz-mega-bundle/">pay $3.99</a> for Trainz Trouble, Trainz Simulator 12, and all of its DLC. These activate on Steam.</p> <ul> <li>Forced [Steam] - <a href="http://www.bundlestars.com/store/middle-earth-shadow-of-mordor/">$33.99 (33% off)</a> <b>(TODAY ONLY)</b></li> <li>Gotham City Imposters: Ultimate Impostor Kit [Steam] - <a href="http://www.bundlestars.com/store/gotham-city-imposters-ultimate/">$7.49 (75% off)</a></li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/eOZ8OR5F8Mw?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>GamersGate</h3> <ul> <li>Far Cry 3 [UPlay] - <a href="http://www.gamersgate.com/DD-FC3/far-cry-3">$7.49 (75% off)</a></li> <li>Trials Evolution: Gold Edition [UPlay] - <a href="http://www.gamersgate.com/DD-TEGE/trials-evolution-gold-edition">$4.99 (75% off)</a></li> <li>Other games in GamersGate's Ubisoft Week promotion, including other Far Cry games and Child of Light, can be found <a href="http://www.gamersgate.com/campaign/119/ubisoft-special-deals">here</a>.</li> <li>Injustice: Gods Among Us Ultimate Edition [Steam] - <a href="http://www.gamersgate.com/DD-IGAUUE/injustice-gods-among-us-ultimate-edition">$6.80 (66% off)</a></li> <li>Bastion [Steam] - <a href="http://www.gamersgate.com/DD-BASTION/bastion">$5.10 (66% off)</a></li> <li>Other games in GamersGate's Warner Bros. Week promotion, including LEGO games and Mortal Kombat games, can be found <a href="http://www.gamersgate.com/campaign/116/warner-bros-week">here</a>.</li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/kb5pXSN_BSI?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>GameStop</h3> <ul> <li>WildStar - <a href="http://www.gamestop.com/pc/games/wildstar/113678">$39.99 (33% off)</a></li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/4N-95t5hk14?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>Get Games</h3> <ul> <li>Far Cry 3: Blood Dragon [UPlay] - <a href="http://www.getgamesgo.com/product/far-cry-3-blood-dragon">$3.74 (75% off)</a> (Other Far Cry games also on sale <a href="http://www.getgamesgo.com/category/far-cry-sale">here</a>.)</li> <li>Rayman Legends [UPlay] - <a href="http://www.getgamesgo.com/product/rayman-legends-live">$9.99 (75% off)</a> (Other Rayman games also on sale <a href="http://www.getgamesgo.com/category/Rayman-Sale">here</a>.)</li> <li>Deus Ex: Human Revolution Director's Cut [Steam] - <a href="http://www.getgamesgo.com/product/deus-ex-human-revolution-directors-cut">$4.99 (75% off)</a> (Other Deus Ex games also on sale <a href="http://www.getgamesgo.com/category/deus-ex-sale">here</a>.)</li> <li>Hitman: Absolution Elite Edition [Steam] - <a href="http://www.getgamesgo.com/product/hitman-absolution-elite-edition">$6.24 (75% off)</a> (Other Hitman games also on sale <a href="http://www.getgamesgo.com/category/hitman-sale">here</a>.)</li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/4fIy1rtKoNQ?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>GOG.com</h3> <ul> <li>GOG.com is in the middle of their 2014 DRM-Free Big Fall Sale! New bundles are being offered every 24 hours, while new flash deals are going up every 40 minutes. To see what's currently available, check out <a href="http://www.gog.com/">GOG.com</a>.</li> </ul> <h3>Green Man Gaming</h3> <p>Enter the code <b>NOVEMB-ERGMGX-20XOFF</b> to get 20% off your purchase. Restrictions apply.</p> <ul> <li>European Ship Simulator [Steam] - <a href="http://www.greenmangaming.com/s/us/en/pc/games/simulation/european-ship-simulator/">$14.99 (25% off)</a></li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/KDoQ93D-Aw4?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>Humble Bundle</h3> <p><a href="https://www.humblebundle.com/">Pay what you want</a> for Tesla Effect: A Tex Murphy Adventure, Always Sometimes Monsters, and four copies of Insurgency. Share any of those Insurgency copies to also unlock Full Mojo Rampage. Pay more than the average $6.13 to also receive GRID 2, Blackguards, Euro Truck Simulator 2, Half Minute Hero: Super Mega Neo Climax Ultimate Boy, Grid, and KickBeat Steam Edition. Pay $12 or more to also get Saints Row IV. Select soundtracks included. All games work on Steam and are Steam keys are available with a $1 minimum.</p> <p>Or <a href="https://www.humblebundle.com/weekly">pay what you want</a> for Beat Hazard Ultra (w/Shadow Operations Unit DLC), Intake, Dungeon of Elements, and The Dream Machine (Chapters 1-4). Pay $6 or more to also get Slender: The Arrival and Primal Carnage. Pay $15 or more to also get Costume Quest 2. Select soundtracks included. All games work on Steam and Steam keys are available with a $1 minimum.</p> <ul> <li>Costume Quest 2 [Steam] - <a href="https://www.humblebundle.com/store/p/costumequest2_storefront">$7.49 (50% off)</a> <b>(TODAY ONLY)</b></li> <li>Saints Row Ultimate Franchise Pack [Steam] - <a href="https://www.humblebundle.com/store/p/saintsrowultimate_franchisepack_storefront">$32.99 (40% off)</a></li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/RAlId-9W6nY?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h3>Steam</h3> <p>As well as regular discounts, Steam has a couple of additional weekend deals.</p> <ul> <li>BattleBlock Theater - <a href="http://store.steampowered.com/app/238460/">$5.10 (66% off)</a></li> <li>Chivalry: Medieval Warfare - <a href="http://store.steampowered.com/app/219640/">$6.24 (75% off)</a> (FREE WEEKEND until 11/23 1PM PST)</li> <li>Super Time Force Ultra - <a href="http://store.steampowered.com/app/250700">$9.74 (35% off)</a></li> <li>Craft The World [Steam Early Access] - <a href="http://store.steampowered.com/app/248390">$7.49 (50% off)</a></li> <li>Euro Truck Simulator 2 - <a href="http://store.steampowered.com/app/227300">$8.50 (66% off)</a></li> <li>Tropico 4: Steam Special Edition - <a href="http://store.steampowered.com/app/57690">$5.99 (85% off)</a></li> <li>Red Orchestra 2: Heroes of Stalingrad GOTY Edition - <a href="http://store.steampowered.com/app/35450">$4.99 (75% off)</a></li> <li>Rising Storm GOTY Edition - <a href="http://store.steampowered.com/app/234510">$4.99 (75% off)</a></li> <li>Pool Nation - <a href="http://store.steampowered.com/app/254440">$1.49 (85% off)</a> (FREE WEEKEND until 11/23 1PM PST)</li> <li>BIT.TRIP Presents Runner2: Future Legend of Rhythm Alien - <a href="http://store.steampowered.com/app/218060">$5.09 (66% off)</a></li> <li>Project Temporality - <a href="http://store.steampowered.com/app/290320">$4.94 (67% off)</a></li> </ul> <p><iframe width="620" height="349" src="//www.youtube.com/embed/9NJaTMgwi4A?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 21 Nov 2014 15:00:00 PST Ozzie Mejia Metal Gear Solid 5: Ground Zeroes PC specs revealed http://www.shacknews.com/article/87206/metal-gear-solid-5-ground-zeroes-pc-specs-revealed http://www.shacknews.com/article/87206/metal-gear-solid-5-ground-zeroes-pc-specs-revealed <p>More details are coming in about what the PC version of Metal Gear Solid V: Ground Zeroes will contain. The game will run at 60 frames per second, while adding higher-resolution textures, additional lights and shadows, and increased detail. It will also include Nvidia SLI Multi-GPU spport, as well as 4K resolution.</p> <p>So with all that in mind, it might make more than your average PC to run this puppy. Check out the PC specs below, as indicated by the <a href="http://www.geforce.com/whats-new/articles/metal-gear-solid-v-ground-zeroes-worlds-first-pc-screenshots" target="blank">GeForce website</a>:</p> <h3>Minimum Specifications</h3> <ul> <li>Windows Vista 64-Bit or later</li> <li>Core i5 Sandy Bridge 4 Core (4 Thread) 2.7GHz or above</li> <li>4GB RAM or above</li> <li>GeForce GTX 650 video card or above</li> <li>DirectX 11 or above</li> </ul> <h3>Recommended Specifications</h3> <ul> <li>Windows Vista 64-Bit or later</li> <li>Core i5 Sandy Bridge 4 Core (4 Thread) 2.7GHz or above</li> <li>8GB RAM or above</li> <li>GeForce GTX 760 video card or above</li> <li>DirectX 11 or above</li> </ul> <p>Metal Gear Solid V: Ground Zeroes will arrive on PC on <a href="http://www.shacknews.com/article/86580/metal-gear-solid-5-ground-zeroes-hits-pc-on-december-18">December 18</a>. Thanks to Chatty poster <a href="http://www.shacknews.com/chatty?id=32748077#item_32748077">valcan_s</a> for the tip.</p> Fri, 21 Nov 2014 14:15:00 PST Ozzie Mejia Uber Entertainment engineer/Chatty poster examines balance in Super Smash Bros. http://www.shacknews.com/article/87207/uber-entertainment-engineerchatty-poster-examines-balance-in-super-smash-bros http://www.shacknews.com/article/87207/uber-entertainment-engineerchatty-poster-examines-balance-in-super-smash-bros <p>With Super Smash Bros. for Wii U arriving today, the Shacknews Chatty community has been preparing for its imminent arrival in different ways. In the case of Chatty's <b>lord cecil</b>, also known as Uber Entertainment senior software engineer Forrest Smith, he's taken a look at the series' core design.</p> <p>His <a href="http://forrestthewoods.com/unbalanced-design-of-super-smash-brothers/" target="blank">detailed article</a>, centered on the GameCube classic Super Smash Bros. Melee, focuses on the 1v1 competitive scene. It specifically examines character balance, looking into character uses and trends, observing their fluidity despite Melee having never received a single patch.</p> <p>"I think a large part of what enables this depth to be found in Smash Brothers is that the game isn't balanced," Smith says. "It's not a small roster of perfectly tuned characters. It's a big game with lots of characters that creates a huge and unexplored problem space. It's up to the players to explore the nooks and crannies and see what treasures they can find. I find that incredibly exciting and compelling."</p> <p>Smith examines this phenomenon of player-created 'balance,' in comparison to games like League of Legends, which receives character buffs and nerfs on a regular basis.</p> <p>"Riot changes LoL all the time," he adds. "Characters are regularly buffed. The nerfhammer is swung with reckless abandon. Ability sets are completely redesigned. The meta is meticulously influenced between seasons. I just can't help but wonder how the game would evolve if it was left alone like Smash. What would it look like after five or ten years? What amazing team comps would be found? What metas would develop? We'll never know, and that makes me a little sad."</p> <p>The analysis is fascinating, especially given that Nintendo is now going in a more modern direction with regular patches. The most recent patch was released <a href="http://www.shacknews.com/article/87169/super-smash-bros-for-3ds-gets-balance-patch-community-organizes-notes">a few days ago</a> for Super Smash Bros. for 3DS. Visit Smith's article to check out detailed power rankings charts for both Melee and Brawl and debate the merits of balance patches versus simply letting players find balance in it themselves.</p> Fri, 21 Nov 2014 13:30:00 PST Ozzie Mejia Shacknews Chattycast 21: WWE Supercard Smacktacular http://www.shacknews.com/article/87205/shacknews-chattycast-21-wwe-supercard-smacktacular http://www.shacknews.com/article/87205/shacknews-chattycast-21-wwe-supercard-smacktacular <p>This week, the Chattycast crew welcomes back WWE Supercard enthusiast Asif Khan, aka Briefcaseman. Together they talk about podcasts, WWE Supercard, the Wii U, WWE Supercard, combat in Assassin's Creed Unity, WWE Supercard, silent protagonists, and WWE Supercard.&nbsp;</p> <p>Thanks as always to those who provided our topic suggestions this week: valcan_s, LoioshDwaggie, and sergeon. If you want see your name in lights, keep an eye on Chatty to suggest topics!</p> <p><em>Games Discussed:<br /></em><em>Segment 1: WWE Supercard<br /></em><em>Segment 2: Smash Bros for Wii U, Mario Kart 8, Amiibo<br />Segment 3: Assassin's Creed Unity and Rogue<br />Segment 4: Half-Life 3, Zelda Series</em></p> <p><i><em><a href="http://Shacknews.podbean.com/feed/">RSS</a>&nbsp;|&nbsp;<a href="https://itunes.apple.com/us/podcast/shacknews/id896844652?mt=2">iTunes</a>&nbsp;|&nbsp;<a href="http://www.podbean.com/site/UserDownload/index/bid/689837/url/http%253A%252F%252FShacknews.podbean.com%252Fmf%252Fweb%252F8r5b4z%252Fchattycast021.mp3">Download this episode</a></em></i><i>&nbsp;</i></p> <p><iframe width="100%" height="100" src="http://www.podbean.com/media/player/audio/postId/5382280/url/http%253A%252F%252FShacknews.podbean.com%252Fe%252Fchattycast-episode-21-wwe-supercard-smacktacular%252F/initByJs/1/auto/1" frameborder="0" scrolling="no"></iframe></p> Fri, 21 Nov 2014 13:00:00 PST Steve Watts Tales From the Borderlands video goes behind-the-scenes with Gearbox http://www.shacknews.com/article/87203/tales-from-the-borderlands-video-goes-behind-the-scenes-with-gearbox http://www.shacknews.com/article/87203/tales-from-the-borderlands-video-goes-behind-the-scenes-with-gearbox <p>Telltale is preparing to release their story-based look into the Borderlands universe with Tales From the Borderlands. Of course, this is a decidedly different take on what's primarily been a first-person shooter, so how did Gearbox bring Telltale aboard for this adventure game spin?</p> <p>A new behind-the-scenes video explains just that, speaking to various Gearbox developers about how the collaboration with Telltale came about, starting with Claptrap's role in Telltale's Poker Night 2. They also discuss how they're mixing together Borderlands' proponent for grabbing the biggest gun available with Telltale's penchant for consequence-based dialogue and decision-making.</p> <p>Check out the full video below and watch to the end to see Gearbox tease something about a certain character that appeared in the original trailer. Tales From the Borderlands is coming soon to PC, Mac, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, iOS, and Android.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/EUOtmpJiOSM?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Fri, 21 Nov 2014 11:00:00 PST Ozzie Mejia TOME: Immortal Arena is a new fast-paced MOBA now available on Steam http://www.shacknews.com/article/87202/tome-immortal-arena-is-a-new-fast-paced-moba-now-available-on-steam http://www.shacknews.com/article/87202/tome-immortal-arena-is-a-new-fast-paced-moba-now-available-on-steam <p>Kixeye is announcing the launch of its latest title, TOME: Immortal Arena, on Steam today which is a new brawler MOBA that is said to deliver a &ldquo;streamlined, fast-paced, action-first approach&rdquo; to the popular game genre. To celebrate the game&rsquo;s launch, a new 5v5 map called &ldquo;Sanctuary&rdquo; has also been released.</p> <p>TOME: Immortal Arena has players assuming the role of Harbingers as they enter arenas to battle with a team of Guardians for supremacy over a domain caught in conflict. Players will work to defeat their opponent&rsquo;s minions and Guardians to make their way to the Tower, which once the Tower falls, the game will end.</p> <p>One of the main draws of TOME: Immortal Arena is the fact games can be won within 10 to 20 minutes, which is much quicker than the standard 30 to 60 minute matches traditional MOBA games require. The game also features constant action as players will experience in-lane healing, no last-hitting, and the ability to purchase items from anywhere within the map as well as an auto-buy feature.</p> <p>Players will always be earning Guardian XP, Devotion, and favor with the six Gods in every battle, even during practice mode. These will unlock a variety of rewards, such as Relics and Blessings that can be used to customized Guardians. Speaking of Guardians, a total of 20 Guardians will be available during TOME: Immortal Arena&rsquo;s launch with more expected to be introduced in the future.</p> <p>TOME: Immortal Arena is free-to-play and is <a href="http://store.steampowered.com/app/293560">now available on Steam</a>. I&rsquo;ve dabbled in MOBA games in the past, and I&rsquo;m definitely going to be checking this one out considering how fast I can get in and out of games, leaving me able to play a game whenever I have a few minutes of free time in my day.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/UWHsWBkER6o"></iframe></p> Fri, 21 Nov 2014 10:05:00 PST Daniel Perez Assassin's Creed Rogue Review: Rogue Rage http://www.shacknews.com/article/87194/assassins-creed-rogue-review-rogue-rage http://www.shacknews.com/article/87194/assassins-creed-rogue-review-rogue-rage <p>Take the gameplay from Assassin's Creed: Black Flag, give it a little tweak for a new time period and location, and feature a protagonist from the shadowy Templar Order. Sounds fantastically straightforward, right? Yet, somehow, Assassin's Creed Rogue manages to mess it up on practically every level.</p> <p>The story features Shay Patrick Cormac, a hot-headed Assassin who, after a mission to procure a First Civilization artifact goes horribly wrong, turns against his brothers by joining the Templar. He then sails the northern Atlantic during the Seven Years' War hunting down the leaders of the North American Brotherhood. His tales should be unique and epic, but it turns out Templars don't do anything much different from Assassins. Shay runs around 18th century New York City, taking out criminal gang fortifications and setting up Templar outposts. When he's not doing that, he's sailing the chilly seas, sending French and pirate ships to the bottom of the ocean. All this familiarity might have worked well if every other aspect of the game weren't broken.</p> <!-- gallery: assassins-creed-rogue --> <h2>Broken Brotherhood</h2> <p>Rogue marks the end of the Assassin's Creed franchise on the previous generation consoles, but instead of bidding a fond farewell, it's more like a bitter goodbye and good riddance. The Xbox 360 and the pre-Unity Assassin's Creed engine both show their age and limitations here, especially if you've played Unity on Xbox One or PS4 consoles or even Black Flag on the PC. This would be an easy thing to forgive if the game weren't completely bug ridden from start to finish. It's never a good sign when, early on, a ship spontaneously sinks for no reason as you sail past it. Or when you leap onto an enemy ship for the first time to take it over and nobody from your crew bothers to join you.</p> <p>During some of the early missions, the prompt to perform a stealth assassination from cover or ledge is faulty. Instead of pulling a target in, Shay actually leaps out from the bushes or climbs up a ledge to stab someone, which alerts everyone nearby. Perhaps this is supposed to demonstrate his inexperience as an Assassin, since the problem doesn't occur in later parts of the game, but it's nonetheless frustrating to be unable pull off simple moves. Drop assassinations are also a problem, since it seems Shay can't perform them from too great of a height. However, you can still highlight targets that you can't kill, which makes it all the more annoying. I can't count the number of times I screamed, "What are you doing?!" at the screen.</p> <p><iframe width="700" height="390" src="//www.youtube.com/embed/F_EhP6_qrLE" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>Then there are times when assassination moves simply fail. Drop assassinations will sometimes fail when the target is only vaguely aware of you. Running assassinations may simply miss, leaving Shay looking like an idiot as he unsheathes his blades, dashes past a target, and then doesn't know what to do with himself as soldiers go into full alert.</p> <p>Free-running is an utter disaster, as Shay will often come to a complete halt instead of leaping to a nearby tree branch or climbing up to the next ledge. That's assuming that he even runs in the direction you want him to, because trying to compensate for these sudden pauses often causes him to go off in some strange direction. Enemies have messed up sight lines, and will often be looking up at rooftops and trees, which completely defeats the point of using them. Once, while moving along a ledge, I leapt between buildings. An enemy on the ground spotted me for a split second between the narrow building gap and went into full alert, signaling his allies to hunt me down. These keen senses aren't limited to Assassins, or even the criminal gangs they ally with. Every type of enemy has eagle eyes. Therefore, there's little point in playing stealthily. Might as well just get a head count of soldiers, get rid of the snipers, then kill everyone in an open sword fight so you can finish your mission.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/ACRO_Preview_Screenshot_After_The_Spy_01_1412933425.jpg" alt="" width="700" height="394" /></div> <p>Then comes the part of fighting the Master Assassins, which by all respects, should be grand, epic and (in a sense) heartbreaking, especially when confronting known characters like Adewale. Nope, it's actually just a big joke. All but a couple of Master Assassin encounters can be resolved in a few seconds by tapping the button to quickly fire your pistol at them. Some of the others take a little longer because you have to chase them down to shoot them.</p> <p>The one bright spot comes from the sea battles, which is largely lifted from Black Flag, except enhanced with icebergs. Although destroying small icebergs with your cannons and watching them collapse into the water is impressive, the frozen wastes of the Northern Atlantic and its narrow channels takes a lot of the joy out of sailing and exploration. The icy sea will damage Cormac if he swims in it for too long, which (when combined with the terrible free-running) discourages exploration. I hated trying to figure out a platforming puzzle, falling into the water, and having my screen freeze over with white as I desperately tried to get back on land. Whale hunting is enhanced to include small icebergs that damage your boat as the whale drags you across it. It makes the mode significantly harder, and discourages further tries.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/Assassins_Creed_Rogue_Face_1415732877.jpg" alt="" width="700" height="394" /></div> <p>Similar to Black Flag, Rogue has a notoriety meter that fills when you attack enemy ships, but it slowly decays as long you stay out of combat. Defeating a ship creates an alert radius, and ships passing through it will automatically be on the lookout for you. However, waterways tend to be so narrow that ships can't help spotting your sea battle, and that's when things get kind of comical. Thanks to a new weapon called a Puckle Gun, essentially an autocannon, you can demonstrate how embarrassingly bad the 18th century French fleet was by sinking ship after ship until there's nothing left, not even bounty hunters. It only takes a few upgrades to become a greater scourge of the seas than any pirate from Black Flag.</p> <h2>The Templar Way</h2> <p>Rogue brings back the investment and banking system from Assassin's Creed II, where renovating landmarks and clearing out enemy encampments brings in money that is deposited periodically. Although I was very pleased to see its return, the system pretty much makes every other source of revenue obsolete. There's no reason build up a fleet a ships and conduct naval missions anymore (which in itself is a watered down version of Black Flag's), search for hidden crates, or gamble at a tavern.</p> <p>All I had to do was clear out the gang hideouts and renovate a few buildings before, true to the Templar fashion, I soon ended up with more money than I knew what to do with. With it, I purchased the best gear and animal skins so that I could craft gear without having to go hunting. Unfortunately, you still can't buy raw materials like wood, cloth and metal from stores--something that only makes sense in the Assassin's Creed universe--otherwise I would have also had a fully upgraded ship in short time.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/Assassins_Creed_Rogue_A_New_Beginning_1413566980.jpg" alt="" width="700" height="394" /></div> <p>One feature that makes Rogue unique are Stalkers. This enemy type, like Assassins, hide and lie in wait until Shay passes by. Then they strike for high damage before running off. To combat this threat, Shay has a sort of danger sense that alerts him whenever a Stalker is nearby so that he may seek them out and kill them first. While this might sound like a great innovation, it actually brings the gameplay to a halt. Stopping mid step while running down city streets or over tree branches to play "find the Stalker" breaks what little fluidity Rogue has going for it. However, I will admit that it's fun to shoot a stalker with a Berserk Dart and watch them one-shot kill nearby soldiers.</p> <p>About the only thing that I genuinely enjoyed about playing Rogue is the modern day sequences, where you're granted access to Abstergo's files for a look into Templar missions and their mentality. I'm still unsure what's so appealing about a world that's kept in ruthless order, but it's fascinating to learn about Templar goings on and how there's a modern day Assassin hunting squad called Sigma Team. Apart from an annoying lady that keeps referring to you as "numbskull," the modern day segments might be one of the best parts of the game.</p> <p>Other than that, the story can be quite silly. Shay's conscience is torn up because he doesn't believe anyone deserves to have the power to destroy whole cities, and possibly the world, but he's more than willing to hand it over to the Templars. Not to mention, he spends the whole time protecting a book, and keeping it out of Assassin hands. So, the whole affair could have been avoided if he just burned it. Shay comes off as a bit bratty when he's sent to kill Templar Grandmasters that were old and had one foot in the grave anyway. He also says, "I make my own luck" so many times that you just want to slap him. He's not the only one, either. His quartermaster, Christopher Gist, has a voice that sounds so pompous that it almost makes me regret rescuing him.</p> <div class="articleImage full" style="width: 700px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/Assassins_Creed_Rogue_Screenshot_Env_1413567008.jpg" alt="" width="700" height="394" /></div> <p>As rising through the ranks of the Templar Order, it's not anything to write home about. As stated previously, Templars don't do anything that Assassins haven't been done in previous Assassin's Creed games. A few things are turned around, like how bounty assassinations are interception missions, where you have to stop an Assassin from killing his target. Templars are also allied with the British, which doesn't amount to much, since British soldiers don't recognize you as an ally. They will roughly shove you aside if you stand in their way, and they'll show up as enemies on the minimap. I once tried to rescue a couple of British POWs from a French encampment, but targeting is so unreliable that I ended up drop assassinating the prisoners instead of the captors.</p> <h2>Broken Memories</h2> <p>I disliked Assassin's Creed Rogue on almost every level, from its numerous game-breaking bugs, to its terrible free-running, and (worst of all) its ruined assassination system. Not even the plot, which fills in the gap between Black Flag and Assassin's Creed 3&nbsp;while recounting the fall of the North American Brotherhood, is very satisfying. I started this game wanting to become a Templar believer, and I left shaking my head in disbelief.</p> <hr /> <p><i>This review is based on a Xbox 360 retail edition provided by the publisher. Assassin's Creed Rogue is available in retail stores now for $59.99. The game is rated M.</i></p> Fri, 21 Nov 2014 10:00:00 PST Steven Wong Additional Splatoon story and gameplay details revealed http://www.shacknews.com/article/87201/additional-splatoon-story-and-gameplay-details-revealed http://www.shacknews.com/article/87201/additional-splatoon-story-and-gameplay-details-revealed <p>Nintendo&rsquo;s Splatoon was introduced during <a href="http://www.shacknews.com/article/84948/nintendo-introduces-painball-shooter-splatoon">E3 2014</a>, which we learned a bit of the title&rsquo;s single-player campaign from a Nintendo Direct stream <a href="http://www.shacknews.com/article/87032/splatoon-trailer-debuts-single-player-campaign">earlier this month</a>. Today, we&rsquo;re learning a little bit more about the game&rsquo;s story as well as some aspects of its gameplay mechanics.</p> <p><a href="http://www.siliconera.com/2014/11/20/splatoon-developers-share-more-details-on-gameplay-and-the-story-mode/">Siliconera</a>&nbsp;did some digging of the title&rsquo;s official <a href="http://www.siliconera.com/2014/11/20/splatoon-developers-share-more-details-on-gameplay-and-the-story-mode/">Twitter account</a>, which publishes its updates in Japanese, and learned we&rsquo;ll be guided by mysterious squid character who will be our guide through Splatoon&rsquo;s Hero Mode. The mysterious squid is in the know regarding the Octopus Corps&rsquo; activities, while other squids are left out in the dark and have been living peaceful lives.</p> <p>The world of Splatoon runs off the energy of a &ldquo;Battery Catfish,&rdquo; and it&rsquo;ll be up to you to retrieve it from the Octopus Corps, who have stolen it for presumably nefarious reasons.</p> <p>We also learn some of Splatoon&rsquo;s gameplay mechanics. Here's what the control scheme is&nbsp;in Splatoon:</p> <ul> <li>ZL &ndash; Squid (dive into the ink)</li> <li>L stick &ndash; Move</li> <li>R &ndash; Bomb (uses 70% of your ink)</li> <li>ZR &ndash; Ink Shot (uses ink)</li> <li>R stick &ndash; Look left and right</li> <li>X &ndash; Jump</li> <li>Y &ndash; Camera Reset</li> </ul> Fri, 21 Nov 2014 09:45:00 PST Daniel Perez Killer Instinct Season 2 adds Kan-Ra this Monday http://www.shacknews.com/article/87200/killer-instinct-season-2-adds-kan-ra-this-monday http://www.shacknews.com/article/87200/killer-instinct-season-2-adds-kan-ra-this-monday <p>Killer Instinct: Season 2 is about to receive its next playable fighter soon as the Babylonian Sorcerer, Kan-Ra, will be joining the title&rsquo;s roster of characters starting on Monday, November 24.</p> <p>Kan-Ra draws his combat powers from the dark sorceries that he&rsquo;s mastered as he uses a combination of ranged attacks, ground and air-based traps, and is quite agile. His backstory involves a failed assassination attempt on his king over 2000 years ago, which is why he was cursed to rot for centuries. Kan-Ra eventually was freed due to an Ultratech attack on Maya&rsquo;s city, and he now journeys through the world looking for suitable specimens to dissect.</p> <p>Kan-Ra will be available on Monday to Season 2 Ultra Edition purchasers, while Combo Breaker purchasers will receive him on Sunday, Nov. 30. Additional characters will be made available on a monthly basis until spring 2015. Iron Galaxy teased one of its upcoming characters, which looks to be <a href="http://killerinstinct.wikia.com/wiki/Riptor">Riptor</a>, or at least some other version of the dino.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/-KZt4jbi8Gs"></iframe></p> Fri, 21 Nov 2014 08:45:00 PST Daniel Perez Super Smash Bros. for Wii U Review: Crazy Eights http://www.shacknews.com/article/87195/super-smash-bros-for-wii-u-review-crazy-eights http://www.shacknews.com/article/87195/super-smash-bros-for-wii-u-review-crazy-eights <p>Nintendo is picking up its gloves once again and ready to duke it out in another round of Super Smash Bros, it's second outing in the last couple of months. I originally stated in the <a href="http://www.shacknews.com/article/86458/super-smash-bros-for-3ds-review-a-smashing-transition">review</a> for Super Smash Bros. for 3DS that it would make a fine appetizer to the main course that was yet to come. Super Smash Bros. for Wii U proves to be more than a main course, though. It's a veritable feast, offering something for players of all stripes and experience levels. The long wait has been worth it.</p> <div class="articleImage full" style="width: 620px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SSBRosalina_6.jpg" alt="" width="620" height="349" /></div> <h2>Control freaks</h2> <p>Just as was the case with the previous Super Smash Bros. Brawl, Nintendo is offering a complete assortment of control options spanning previous console generations. This even includes GameCube controllers, usable through the new Wii U GameCube Adapter. Super Smash Bros. controls continue to feel as intuitive as before, moreso now that the second analog stick is available for use once again. The options are a wonderful addition, but it turns out that they're also somewhat of a necessity.</p> <p>Nintendo acted generously in offering the GameCube controller as an option, but it turns out that nearly 15 years after Super Smash Bros. Melee first released, this remains the best way to play this series of games. The C-stick placement remains the most ideal on the GameCube controller, while the second analog sticks on the Wii U Pro Controller and GamePad feel unintuitive by comparison. The game is certainly playable with these different options, but nothing feels as smooth as the older-generation controller.</p> <p>Aside from the control options, the rest of the game feels like a major step up from the floaty combat and oddly-proportioned Brawl. Character speed and handling feels closer to Melee, though still slightly slower. However, the randomized elements that made Brawl such an exercise in frustration are gone. No one will ever have to worry about sprinting in slow motion across a stage, only to randomly slip on the ground. The Wii U Smash Bros. is taking a page out of the past to its total benefit.</p> <div class="articleImage full" style="width: 620px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SSB8Players.jpg" alt="" width="620" height="349" /></div> <h2>Eight is enough</h2> <p>The major drawing point for Super Smash Bros. for Wii U is the addition of eight-player Smash battles. This is great for massive parties that would normally have to deal with sending players in four at a time, but it can't be understated how much this freshens up the Smash formula. Having more targets to aim for or multiple people to wipe out with a Smash Ball is a truly satisfying feeling, especially when those other players are all within taunting distance. If free-for-alls prove too chaotic, there's the option to play in team battles of various combinations, like 4v4 or 2v2v2v2, providing more stable smashing</p> <p>The lone issue with these eight-player battles is that the game's stages often aren't suited to it. Only a select handful stages are available for eight-player Smash, with a few more are available when searching for Final Destination-style Omega stages. The ones that make the cut all have some shortcomings. Stages like The Great Cave Offensive and Palutena's Temple are far too big, making it difficult to even find your character at various points. Meanwhile, levels like Onett are far too small, making combat all too cramped. Big Battlefield and Mario Galaxy are the best stages for eight-player sessions, offering the ideal stage size and layout, but I wish more stages had hit that same sweet spot.</p> <p>Even if someone doesn't have seven other players to play with, Smash Bros. takes full advantage of the new max player limit in other ways. Classic Mode has been fully refined to give players multiple ways to complete its five stages. Players can pick one-on-one battles, the usual Giant/Metal battles, or jump into full-blown eight-player free-for-alls or 3v3 and 4v4 team battles. Event battles and Multi-Man battles will also utilize the new character limit, offering up to seven opponents at a time. It's Smash in a whole new light and one that feels distinctly different than its predecessors.</p> <p>Then there's Amiibo, Nintnedo's entry into playable figurines. They also fill the eight-player void nicely, starting off as a level one character that can be customized unlockable moves or stickers that are fed to them. Watching the amiibo progress, however, was sadly remarkable. The Mario amiibo quickly learned from the opponents I matched him up with, including myself, and has grown to become a juggernaut, even without feeding him any sort of gear. Within days, I recruited two other players for a free-for-all, with the Level 50 Mario amiibo not only beating us, but crushing us each time. Amiibo figures make a surprisingly challenging addition to Smash Bros. and offers up some cool new ideas for Smash sessions, like using the amiibo for 2v2v2v2 tag battles against friends and their own figures.</p> <div class="articleImage full" style="width: 620px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SSBSmashTour.jpg" alt="" width="620" height="349" /></div> <h2>Smashing variety</h2> <p>There's so much to do in Super Smash Bros. for Wii U that the first time I booted it up, I sat agape for about 10 minutes wondering where to even begin. As mentioned before, the single-player modes have been revamped to include a new twist on Classic Mode. This feels a lot less linear and mundane than it used to, especially when moments like 'Intruder Alerts' kick in. These random events see a special challenger like a 'Giant' Donkey Kong horn in on a four-way free-for-all or a Metal Rosalina &amp; Luma invade a team battle. Extra rewards are offered for beating these impromptu challenges.</p> <p>Other single-player modes include the chronologically-ordered All-Star mode, the returning Home Run Contest, the newer Target Blast (with three stages, as opposed to the 3DS' one), and the returning Events, which offer unique scenarios that players must complete with assigned characters. These all offer some variety to the standard four-player battles and is especially fun when played with a partner in co-op.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/EPy4vefsvcw?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <p>The Classic mode's boss Hands even get in on the fun this time around with Special Orders, which proves to be one of the best new additions to the game. Players can pay coins to play through Master Orders tasks that offer the opportunity for rare rewards, or they can pay a Crazy Pass for the more gambling-centric Crazy Orders. Crazy Orders tasks the players with completing as many tasks as possible before ultimately going one-on-one with Crazy Hand, with a loss meaning the player walks away with nothing. Crazy Passes are rarer commodities, making loot mean a little more in this game.</p> <p>For multiplayer, Smash Tour offers a board game-like diversion, featuring boards of three different sizes. The idea is to collect power-ups and fighters for a massive final stock battle, in which the survivor is the winner. There are crazy power-ups that shake up the board, as well as checkpoints and stat boosts littered about everywhere. Bumping into other players prompts a four-way battle, in which players can use some of the items they've collected to kick off the fight with a boost or hinder opponents. Other game modes, like Target Blast and Home Run Contest are also tossed in to mix up the proceedings. The quirky randomness of each turn and the brisk pace make Smash Tour feel like a better Mario Party game than any of the previous Mario Party releases of the past decade.</p> <p>If all else is exhausted, the Stage Builder makes its return from Brawl. The use of the Wii U GamePad to draw out stage designs feels far simpler and easier to use than anything Brawl had to offer. There's also the bonus of extra terrains and backgrounds to help stages stand out. The main issue I had with the Stage Builder, however, is the lack of a straightening tool. Shaky hands will end up with a lot of jagged edges and sloppy-looking designs and a tool to help flatten those edges would have been greatly appreciated. As it is, the Stage Builder remains imperfect, but a better effort than what was offered in Brawl.</p> <p>Super Smash Bros. for Wii U players are encouraged to play through every inch of this game, as indicated by the extensive Challenge board that offers individual rewards for each task completed. The Challenge board is both a great concept and a brutal one, since many of these tasks are borderline-unbeatable. I mentioned on last week's Chattycast that <i>nobody</i> will complete all of these Challenges and I stand by that. The problem becomes that there's no indicator on what reward is locked behind each Challenge. That could make it difficult for players to find all the "worthwhile" content, leaving them stabbing in the dark. For example, one of the game's stages (and characters) is hidden behind a challenge that I never would have guessed.</p> <div class="articleImage full" style="width: 620px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SSBDiddy_4.jpg" alt="" width="620" height="349" /></div> <h2>The online triumph</h2> <p>For many fans, the biggest concern for Super Smash Bros. for Wii U was how its online component would function. Super Smash Bros. Brawl's online play was a major disappointment and Super Smash Bros. for 3DS sputtered out of the gate, though has progressed steadily over the past couple of months. However, the Wii U Smash Bros. will not need that kind of time window to see improvement. The online component for Smash Bros. is astonishingly smooth.</p> <p>I was taken aback by how many clean online sessions I was able to participate in right out of the gate. The moment servers went live, sessions went off with almost no issues. There were a couple of lag hitches, but a large majority of online games functioned without incident. Games ran smoothly and controls remained responsive, the latter of which is most important for a game as twitch-heavy as Smash Bros. Response time is critical and this game's online component is able to account for that with practically zero trouble at all.</p> <p>Nintendo has been slow to acclimate itself to wacky 21st century ideas like online play and patches. But Super Smash Bros. for Wii U's online component is a winner, which should allow fans to breathe a sigh of relief.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/WeGz11VOSo8" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h2>Legacy honored</h2> <p>Super Smash Bros. for Wii U is a true celebration of everything that Nintendo has ever been. It's evident in the game's roster that spans many of its greatest franchises, to the stages that do the same, and through the trophies that touch on just about everything else. It has numerous control options, dozens of game modes, variety unlike anything I've seen in another fighter, and the general local chaos that comes with playing with four or even eight players.</p> <p>It's arguable whether this is the most polished version of Smash Bros., particularly compared to Melee. However, this is easily the most fun I've had with this series to date and one of the best games I've played this year.</p> <hr /> <p><i>This review is based on a Wii U retail disc provided by the publisher. A GameCube Adapter, GameCube controller, and Amiibo figure were also supplied for this review. Super Smash Bros. for Wii U is available in retail stores and on the Nintendo eShop today, for $59.99. The game is rated E10+.</i></p> Fri, 21 Nov 2014 08:00:00 PST Ozzie Mejia Destiny's The Dark Below opening cinematic leaked http://www.shacknews.com/article/87199/destinys-the-dark-below-opening-cinematic-leaked http://www.shacknews.com/article/87199/destinys-the-dark-below-opening-cinematic-leaked <p>Destiny&rsquo;s first expansion, <a href="http://www.shacknews.com/article/86909/destinys-the-dark-below-expansion-coming-december-9">The Dark Below</a>, is releasing on December 9, but if you absolutely can&rsquo;t wait to get a taste of what Bungie has to offer, you could take solace now that its opening cinematic has been leaked online.</p> <p>YouTube user Mr Jester6598 published the opening cinematic, although he gives no indication how he came across the video saying &ldquo;it was due to an error that i was able to see this.&rdquo; The Dark Below includes story-based missions that involves the Hive&rsquo;s plans to summon a god known as Crota. The DLC also includes a new Sparrow vehicle that allows Guardians to perform a number of tricks when traveling at a high rate of speed.</p> <p>The Dark Below will be available for $20 on December 9, although Destiny players can also pick it up as part of the title&rsquo;s Season Pass, which combines both The Dark Below and House of Wolves for $35.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/CKlGMPJaTCY"></iframe></p> Fri, 21 Nov 2014 07:35:00 PST Daniel Perez Sunset Overdrive going free for 24 hours on Nov. 22 for Xbox Live Gold members http://www.shacknews.com/article/87198/sunset-overdrive-going-free-for-24-hours-on-nov-22-for-xbox-live-gold-members http://www.shacknews.com/article/87198/sunset-overdrive-going-free-for-24-hours-on-nov-22-for-xbox-live-gold-members <p>Microsoft is celebrating Xbox One&rsquo;s one-year anniversary this weekend by giving Xbox Live Gold members access to Sunset Overdrive for free for 24 hours.</p> <p>Beginning on Saturday, November 22nd at 12:01 Easter Time, Xbox One Xbox Live Gold members will be given full access to Sunset Overdrive, which means you&rsquo;ll get to experience the full game, earn achievements and save your progress as you grind on every possible surface within the game. Sunset Overdrive&rsquo;s multiplayer mode, Chaos Squad, will also be available, although players still need to make their way through the game&rsquo;s campaign in order to unlock it.</p> <p>Players who decide to purchase Sunset Overdrive after the free 24-hour period is up will be able to continue right where they left off, which is definitely a good thing, especially if you were able to invest a full 24 hours into the game. If you're wondering whether or not you should be excited by this offer, be sure to <a href="http://www.shacknews.com/article/86870/sunset-overdrive-review-blitzkrieg-romp">check out our review</a>.</p> Fri, 21 Nov 2014 06:35:00 PST Daniel Perez Shack Snack: November 20, 2014 http://www.shacknews.com/article/87197/shack-snack-november-20-2014 http://www.shacknews.com/article/87197/shack-snack-november-20-2014 <p>Happy Thursday, all! It's time for your Shack Snack of the evening!</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/PIvL_x9iWVQ?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <h2><span><a href="http://www.shacknews.com/article/87183/hbo-go-now-available-on-xbox-one">HBO Go now available on Xbox One</a><br /></span></h2> <p>A full month after the HBO Go app for Xbox One was spotted, it's finally been released.</p> <p>According to the announcement, the Xbox One version of the app includes Kinect voice and gesture commands for easy searching. HBO Go has already been available for PlayStation 3 and Xbox 360, it has been absent from Xbox One. Microsoft had earlier promised it would reach the platform by the end of the year.</p> <h2><span><a href="http://www.shacknews.com/article/87184/halo-the-master-chief-collection-matchmaking-patch-releasing-today">Halo: The Master Chief Collection matchmaking patch releasing today</a><br /></span></h2> <p>Halo: The Master Chief Collection is expected to receive its often-requested patch to address issues players have been experiencing with the title&rsquo;s matchmaking since its launch later today, according to developer 343 Industries.</p> <h2><a href="http://www.shacknews.com/article/87185/super-smash-bros-mewtwo-will-also-be-available-as-paid-dlc">Super Smash Bros. Mewtwo will also be available as paid DLC</a></h2> <p>Super Smash Bros for Wii U is just under 24 hours from being released, and today, Nintendo has announced the previously exclusive Mewtwo DLC will be available to purchase.</p> <p>Mewtwo was originally planned to be available for those who own a copy of Super Smash Bros. on both the Nintendo 3DS and Wii U, leaving those who don&rsquo;t own both systems feeling left out. Because of this, Nintendo has confirmed Mewtwo will be made available to purchase as add-on content sometime in the future.</p> Thu, 20 Nov 2014 16:00:00 PST Ozzie Mejia Chatty Video Q&A: Hearthstone: Heroes of Warcraft http://www.shacknews.com/article/87196/chatty-video-qa-hearthstone-heroes-of-warcraft http://www.shacknews.com/article/87196/chatty-video-qa-hearthstone-heroes-of-warcraft <p>Blizzard is continuing to roll out new cards for the upcoming Hearthstone: Goblins vs. Gnomes expansion. We've previously spoken to Hearthstone software engineer Rachelle Davis about the upcoming new content (twice, in fact) and now the time has come to shoot over questions from the Shacknews Chatty community.</p> <p>Davis talks about the random elements of Hearthstone and how it helps make Hearthstone the game that it is. She also talks about how cards will be unlocked, as well as how Arena will evolve moving forward. Also, as Greg Burke conducts the interview, he makes sure to pitch Daniel's question about a console Hearthstone, as well as my own question about whether there's any concern that existing cards may become too powerful with the addition of GvG cards.</p> <p>Check out the full interview below. Special thanks to Chatty posters <b>JINKY</b>, <b>]pm[chen</b>, and <b>lefthighkick</b> for providing questions.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/A_oG0Gn94-k" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Thu, 20 Nov 2014 15:10:00 PST Ozzie Mejia Total War: Rome 2 DLC welcome the Black Sea Colonies http://www.shacknews.com/article/87193/total-war-rome-2-dlc-welcome-the-black-sea-colonies http://www.shacknews.com/article/87193/total-war-rome-2-dlc-welcome-the-black-sea-colonies <p>Sega and The Creative Assembly are continuing to roll out new content for Total War: Rome II. Today, they've deployed a new patch, as well as the game's latest batch of DLC called Black Sea Colonies.</p> <p>The Black Sea Colonies pack adds Cimmeria, Pergamon, and Colchis to the roster of playable factions. Each of these factions will bring along their own sets of traits, as well as unique units and buildings. Cimmeria fights with spear and shield units, while gaining wealth from agricultural buildings and boosting multiculturalism. Pergamon can hold front lines with elite defenders, while entering the game with reduced building costs and town growth boosts. Finally, Colchis has heavily-armored units, while also boasting a trade income boost.</p> <p>Those looking for something less expensive can update Rome II with the newest patch to receive the playable faction of Massilia for free. Massiilia is a trading-state of Greek colonists along the northwestern Mediterranean coast, adopting Gallic culture and fighting techniques.</p> <p>The Black Sea Colonies DLC is available now on <a href="http://store.steampowered.com/app/297831/" target="blank">Steam</a> for $7.99.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/5l7_fSfn9QE?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Thu, 20 Nov 2014 14:15:00 PST Ozzie Mejia Activision details Geometry Wars 3 pre-order exclusives http://www.shacknews.com/article/87191/activision-details-geometry-wars-3-pre-order-exclusives http://www.shacknews.com/article/87191/activision-details-geometry-wars-3-pre-order-exclusives <p><a href="http://www.shacknews.com/article/86337/geometry-wars-3-dimensions-preview-retro-still-evolving">Geometry Wars 3: Dimensions</a>&nbsp;will be released on November 25, and if you have yet to pre-order the game, Activision has announced a number of incentives to earn your hard-earned money just a little bit earlier.</p> <p>Each platform has its own set of pre-order exclusives, so let&rsquo;s start with PC. Those who pre-order the game on Steam will receive the &ldquo;Secret Eye&rdquo; and &ldquo;Blood Count&rdquo; levels, while PlayStation platforms will receive the Secret Eye level, and Xbox platforms the Blood Count level.</p> <p>Playstation and Xbox will have their own platform-exclusive levels, regardless if you decide to pre-order the game or not. PlayStation owners will be able to play the &ldquo;Symbolic&rdquo; level, while Xbox owners will receive the &ldquo;Titan Box&rdquo; level.</p> <p>A new trailer for Geometry Wars 3: Dimensions was published just last week that shows the game in action as well as highlighting a number of levels and game modes. All I can say is the game sure is pretty in this video and I can&rsquo;t wait to try it out for myself when it&rsquo;s released.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/xNynqW0HjhY"></iframe></p> Thu, 20 Nov 2014 13:30:00 PST Daniel Perez Call of Duty: Heroes builds its bases on iOS and Windows 8 tablets today, Android soon http://www.shacknews.com/article/87189/call-of-duty-heroes-builds-its-bases-on-ios-and-windows-8-tablets-today-android-soon http://www.shacknews.com/article/87189/call-of-duty-heroes-builds-its-bases-on-ios-and-windows-8-tablets-today-android-soon <p>Activision&rsquo;s Call of Duty series is once again heading to your mobile devices, but instead of being a first-person shooter as fans would expect, Call of Duty: Heroes is a 3D combat strategy game that features heroes from the Call of Duty: Modern Warfare and Call of Duty: Blacks Ops 2 titles.</p> <p>Call of Duty: Heroes is a free-to-play titles that gives players the ability to customize their base, train elite forces, and take on a number of enemies along with friends and other Heroes players. Players will start by taking command of a small outpost, which they&rsquo;re then tasked to build and upgrade it through the utilization of a number of equipment and weapon options, which includes sentry guns, SAM turrets, and mines. Players can also boss around and upgrade five legendary Call of Duty heroes, such as Capt. John Price and Sgt. John &ldquo;Soap&rdquo; MacTavish. Killstreaks are also available in Heroes, which include drone strikes, care packages, chopper gunner, and UAVs.</p> <p>Instead of fighting against other players, Call of Duty: Heroes allows players to team up with their friends in order to donate troops, form alliances, and take down opponents together while earning in-game rewards for doing so.</p> <p>Call of Duty: Heroes is available starting today on iOS and Windows 8 tablets, while Android owners will have to wait shortly after this initial launch.</p> Thu, 20 Nov 2014 12:45:00 PST Daniel Perez Telltale's Game of Thrones teaser begins the story of the House Forrester http://www.shacknews.com/article/87192/telltales-game-of-thrones-teaser-begins-the-story-of-the-house-forrester http://www.shacknews.com/article/87192/telltales-game-of-thrones-teaser-begins-the-story-of-the-house-forrester <p>Telltale has released a new teaser trailer for their upcoming Game of Thrones series. Game of Thrones: A Telltale Games Series will feature many of the cast members of the HBO show, while also giving players a good chance to see the story from their point of view.</p> <p>Game of Thrones will be played from five different perspectives, each from a member of the noble House Forrester. In fact, much of the story will unfold over the Forrester home of Ironrath. Players will bump into many of the book/show's characters, like Tyrion Lannister, Cersei Lannister, Margaery Tyrell, and Ramsay Snow. Peter Dinklage, Lena Headey, Natalie Dormer, and Iwan Rheon will all return from the HBO series to reprise their respective roles. Other cast members are set to appear over the course of the game's <i>six</i> (one more than previous Telltale efforts) episodes.</p> <p>No word on when the first episode 'Iron From Ice' will premiere, but it is scheduled to come to PC, Mac, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, iOS, and other platforms to be named later. The full trailer can be seen below.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/6Q1vt9BX4Eg?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Thu, 20 Nov 2014 12:13:00 PST Ozzie Mejia Challenger Approaching: A Super Smash Bros. timeline http://www.shacknews.com/article/87190/challenger-approaching-a-super-smash-bros-timeline http://www.shacknews.com/article/87190/challenger-approaching-a-super-smash-bros-timeline <p>At midnight, Super Smash Bros. for Wii U will arrive, finally bringing an agonizing waiting period to an end for legions of fans. This will be the fifth installment of the series, all of which center around one common premise: taking Nintendo's most beloved mascots and beating the stuffing out of them. Today, Shacknews takes a look back at the previous iterations of Smash Bros., tracking the series' progression from quirky concept to Nintendo's premier fighting franchise.</p> <div class="articleImage full" style="width: 620px;"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SuperSmashBros64.jpg" alt="" width="620" height="428" /></div> <h2>Super Smash Bros. (1999)</h2> <p>It was 15 years ago that Nintendo revealed one of its craziest ideas to that point. Take the most recognizable faces that the company has ever put forward and put them all in a fight to the finish. The first battle took place on the Nintendo 64, in which polygon characters took the stage to show their best moves.</p> <p>The series' origin title was fairly modest, compared to the gargantuan package seen today. There were eight characters with four unlockable extra fighters fighting over nine stages. The idea was the same then as it is now: Beat your opponent enough to launch them off the stage, occasionally with the aid of items that spanned the Nintendo universe. Classic Mode was as straightforward as it got, establishing the formula of mixing together one-on-one fights, specialty matches against giant-sized or metal opponents, and culminating with a fight against Master Hand, who would become the series antagonist.</p> <p>It was far from perfect, especially with the Nintendo 64 controller laid out as it was, but the seeds for greatness were sown.</p> <p><b>Notable additions</b>: The fomula itself.</p> <p><b>New fighters</b>: Mario, Link, Pikachu, Samus, Yoshi, Kirby, Donkey Kong, Fox, Jigglypuff, Ness, Falco, Luigi</p> <p><b>Horde opponents</b>: Fighting Polygon Team</p> <p><b>Theme song:</b></p> <p><iframe width="620" height="465" src="//www.youtube.com/embed/LG_-FhGhfDQ?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> <div class="articleImage full" style="width: 620px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SuperSmashBrosMelee.jpg" alt="" width="620" height="349" style="undefined" /></div> <h2>Super Smash Bros. Melee (2001)</h2> <p>After Super Smash Bros. sold over millions of copies despite little marketing and promotion, Nintendo knew it had a hit series on its hands. The company suddenly felt so confident in their newfound fighting franchise that it boosted its sequel to launch alongside its next console, the GameCube. Super Smash Bros. Melee was born, building on everything that made the first game great, adding additional characters and stages, throwing in new features, and refining the combat to the point that it is still widely considered to be the absolute peak of the series.</p> <p>Melee is also an interesting case of the right game at the right time. Children that grew up with the original NES were reaching the age where they would hit college, making Melee and its four-player battles the ultimate dorm room game. Combined with its propensity for nostalgia and its simple learning curve, it only makes sense that Melee hit the heights that it did.</p> <p>However, Melee's continued popularity even now is astounding, hitting record viewership numbers at Evo well over a decade after it was released. It's also still enormously fun to play, hitting the sweet spot of skill and random fun. The controls suited the GameCube controller so perfectly, it single-handedly justifies its continued production and popularity. Anyone that has ever picked up a GameCube has played Melee and will likely still espouse its virtues to this day.</p> <p><b>Notable additions</b>: Adventure mode, Special Brawls, Coin Battles, new items, trophies</p> <p><b>New characters</b>: Bowser, Peach, Zelda/Sheik, Ice Climbers, Mewtwo, Ganondorf, Dr. Mario, Marth, Roy, Pichu, Young Link, Dr. Mario, Mr. Game &amp; Watch</p> <p><b>Horde opponents</b>: Fighting Wire Frame Team</p> <p><b>Theme song</b>:</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/s7cHngfzF80?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> <div class="articleImage full" style="width: 620px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SuperSmashBrosBrawl.jpg" alt="" width="620" height="349" style="undefined" /></div> <h2>Super Smash Bros. Brawl (2008)</h2> <p>With Super Smash Bros. Melee ranking as one of the all-time classics, saying it was a tough act to follow would be an understatement. So it comes as no surprise that Super Smash Bros. Brawl came across to fans as a disappointment. Brawl is considered to be the game that pushed the series more towards randomness than ever before by adding elements like Assist Trophies and the Smash Ball finishing move. On top of that, movement felt a lot slower and floatier, while fighters could randomly slip on the ground when attempting to sprint. The latter changes, in particular, are what infuriated fans the most.</p> <p>In spite of all that, Brawl helped morph the Smash Bros. series from a fighting game to a full-blown celebration of Nintendo's past. The trophy list expanded and the new Assist Trophies delved further into Nintendo's vast library. The Subspace Emissary took Melee's bare bones Adventure mode and turned it into a full-fledged campaign that starred all of Nintendo's best characters. Collectible CDs would unlock numerous remixes and original copies of Nintendo's best musical tracks. It was such a celebration that it would represent the first game to include third-party characters, with Solid Snake and Sonic the Hedgehog both joining the playable roster.</p> <p>Of course, Nintendo's ambitions ultimately proved to be greater than what they could actually deliver. The Stage Builder featured limited options and online play was borderline-abysmal, plagued by netcode issues. All of this was made worse by the Wii's inability to patch its titles, a mind-boggling idea considering it was a console released in 2006.</p> <p><b>Notable additions</b>: Co-op play, Subspace Emissary, Challenge board, Assist Trophies, Smash Ball, Stage Builder, Online play, My Music/CDs</p> <p><b>New characters</b>: Pokemon Trainer (Charizard/Ivysaur/Squirtle), Lucas, Diddy Kong, King Dedede, Meta Knight, Ike, Lucario, Olimar, Pit, R.O.B., Toon Link, Wolf, Wario, Snake, Sonic, Zero Suit Samus</p> <p><b>Horde opponents</b>: Fighting Alloy Team</p> <p><b>Theme song</b>:</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/PInuVXgxO1g?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> <hr /> <div class="articleImage full" style="width: 400px"><img src="https://s3-us-west-1.amazonaws.com/shacknews/assets/editorial/2014/11/SSBSamus_8.jpg" alt="" width="400" height="240" style="undefined" /></div> <h2>Super Smash Bros. for 3DS (2014)</h2> <p>Earlier this year, Nintendo brought Super Smash Bros. to handhelds for the first time. It was arguably the best move they could make, given that there's a far greater install base on 3DS than there is on Wii U. Skeptics noted that the game wouldn't feel as smooth with the 3DS Circle Pad and without a second analog stick, but while the control scheme isn't ideal, it still feels smoother than expected.</p> <p>The handheld Smash offers a glimpse of what to expect in the much-bigger Wii U version, but it's a great game in its own right. Controls and physics lean more towards Melee, while many of the item additions from Brawl remain in place. Game modes like Classic have been refined, while local multiplayer on-the-go is a feature that cannot be understated. Online play started off with many of the growing pains seen in Brawl, but Nintendo has shown a commitment to patching any shortcomings and the game's online component has seen steady improvement over the past few months.</p> <p>It's Smash in a smaller package, but Super Smash Bros. for 3DS is a capable companion for series fans and one that will introduce another new feature: compatibility with its console brethren.</p> <p><b>Notable additions</b>: Smash Bros. on a portable device, Smash Run, elimination of transformation characters</p> <p><b>New characters</b>: Mega Man, Villager, Wii Fit Trainer, Pac Man, Little Mac, Shulk, Greninja, Palutena, Rosalina &amp; Luma, Robin, Bowser Jr., Dark Pit, Lucina, Duck Hunt, Mii</p> <p><b>Horde opponents</b>: Fighting Mii Team</p> <p><b>Theme song</b>:</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/8ylE-XynFSE?rel=0" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Thu, 20 Nov 2014 12:00:00 PST Ozzie Mejia Trials Fusion gets online multiplayer in 2015, beta available now on PC http://www.shacknews.com/article/87188/trials-fusion-gets-online-multiplayer-in-2015-beta-available-now-on-pc http://www.shacknews.com/article/87188/trials-fusion-gets-online-multiplayer-in-2015-beta-available-now-on-pc <p>As much fun as it is to ride out, crash horribly, and eat dirt in hilarious fashion in Trials Fusion, that's the kind of activity that's best shared with friends. You know, so you can point and laugh at them as <i>they</i> ride out, crash horribly, and eat dirt. With that said, Ubisoft has announced that Trials Fusion will be getting online multiplayer next year as a free update.</p> <p>Online multiplayer will be supported for up to eight riders on Xbox One, PlayStation 4, and PC, while the Xbox 360 will get support for four players. New modes will see players compete in Online X-Supercross (in which the best score after three random tracks wins) and Private Game sessions with or without spectators. The latter will see the spectators select the tracks for the eight competing players, which can be broadcast on platforms like Twitch.</p> <p>Those that can't wait for the early 2015 deployment of this new feature may not necessarily have to. PC users can check out the online multiplayer beta right now.</p> Thu, 20 Nov 2014 11:15:00 PST Ozzie Mejia The Crew revs up open beta on November 25 http://www.shacknews.com/article/87187/the-crew-revs-up-open-beta-on-november-25 http://www.shacknews.com/article/87187/the-crew-revs-up-open-beta-on-november-25 <p>Given Ubisoft's recent woes with bug-filled launches, it never hurts to be a little more careful with their next big release. So the publisher is lining up an open beta weekend for their upcoming racer, The Crew, just before the holiday weekend. The open beta will run from November 25-27 on Xbox One and PlayStation 4.</p> <p>The open beta will open up the Midwest and East Coast regions of the vast United States map and allow users access to Street and Dirt cars. PvP lobbies will be available all weekend, though Ubisoft indicates that Xbox Live and PlayStation Plus memberships will be required for multiplayer sessions.</p> <p>The Crew is set to start its engines on <a href="http://www.shacknews.com/article/86584/the-crew-delayed-to-december-2">December 2</a> on the aforementioned next-gen consoles, as well as PC. For more, check out the latest trailer below.</p> <p><iframe width="620" height="349" src="//www.youtube.com/embed/QoqYl8a236Q" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> Thu, 20 Nov 2014 10:30:00 PST Ozzie Mejia Need for Speed No Limits in development by Real Racing 3 developers http://www.shacknews.com/article/87186/need-for-speed-no-limits-in-development-by-real-racing-3-developers http://www.shacknews.com/article/87186/need-for-speed-no-limits-in-development-by-real-racing-3-developers <p>EA&rsquo;s Need for Speed series is once again making the jump to mobile as the publisher has announced Need for Speed No Limits.</p> <p>Need for Speed No Limits is being developed by Firemonkeys, which is the development studio behind the Real Racing series, although this isn&rsquo;t their first foray into the Need for Speed series as they&rsquo;ve worked on the mobile version of Need for Speed: Most Wanted back in 2012.</p> <p>Information regarding the title is scarce at this point as EA simply announced Need for Speed No Limits does, in fact, exist. Although they did publish a teaser video which stars professional rally driver Ken Block, which could possibly hint at a rally-focused title. Either way, make sure to keep your mobile batteries charged to prepare for the coming of Need for Speed No Limits.</p> <p><iframe width="700" height="350" src="//www.youtube.com/embed/6tIZuuo5R3E"></iframe></p> Thu, 20 Nov 2014 10:00:00 PST Daniel Perez Super Smash Bros. Mewtwo will also be available as paid DLC http://www.shacknews.com/article/87185/super-smash-bros-mewtwo-will-also-be-available-as-paid-dlc http://www.shacknews.com/article/87185/super-smash-bros-mewtwo-will-also-be-available-as-paid-dlc <p>Super Smash Bros for Wii U is just under 24 hours from being released, and today, Nintendo has announced the previously exclusive Mewtwo DLC will be available to purchase.</p> <p>Mewtwo was originally planned to be available for those who own a copy of Super Smash Bros. on both the Nintendo 3DS and Wii U, leaving those who don&rsquo;t own both systems feeling left out. Because of this, Nintendo has confirmed Mewtwo will be made available to purchase as add-on content sometime in the future.</p> <p>Those who own a copy of Super Smash Bros. on both of Nintendo&rsquo;s systems will be able to receive Mewtwo for free, as long as they register both version of the game with their Club Nintendo account prior to March 31, 2015. Once both copies are registered, NIntendo will send out a code for players to access Mewtwo on both the Nintendo 3DS and Wii U versions of Super Smash Bros.</p> <p>Mewtwo is expected to be released in spring 2015, although Nintendo didn&rsquo;t go into specifics as to how much the character will cost for those who only own a single copy of Super Smash Bros.</p> Thu, 20 Nov 2014 09:30:00 PST Daniel Perez
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